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Found 8 results

  1. Windows x64 | File Size: 1.27 GB Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content. All New in Cartoon Animator 4: ENHANCED CHARACTER ANIMATION This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. Smart IK (Inverse Kinematic) Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character's hand to get a precise interaction with props or scene. Easy IK Editing - Stretches, squatting, and hip rotation made simple by moving the hip bone. - Easy-locking feet and hands for unlimited motion possibilities. - Position character end effectors for precise IK interaction. - Keep or Flip Joint Bend Direction during animation editing. Intuitive Auto IK/FK Switch - Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. - Intuitive pose-to-pose editing without switching IK and FK modes. - One transform timeline track can keep End Effector Constraints and it's Effective Range. - Set keys only to Selected Body Parts, or to Full Body motion layers. Stretch Animation - Freely extend any character's end segments - head, hands and feet. - Rubber-band stretch midpoint segments like elbow, waist, knee. - After releasing stretching, the segment can resume to its original length. - Stretch neck and torso parts by locking hands and feet. - Smoothly interpolate stretch animation, and add Motion Curve for timing control. Precise Scene and Prop Interaction - Lock hands and feet to precisely interact with scene objects. - IK Constraints - use "Keep End Effort Rotation" to tip toe or bend wrist, or use "Keep End Effector Angle" to sustain feet angle on the skateboard or bicycle pedal. - Use "Keep Bend Direction" to ensure character's elbow or knee always bend at the right direction. - Lock hand and feet to make stable spider-like crawling movement. Works with All Kinds of Cartoon Characters - Correct backward knee bend animation for quadruped animals. - Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement. - The same effect can apply to breathing or neck-stretching animation. - Use End Effector Rotation to easily let the dog naturally sit down. Smart Motion Retargeting Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion's pose regardless it's initial pose settings, innovatively creates different motion performance styles. Adapt Motions to any Character Scale - No more Foot Sliding, Sinking, or Floating problems caused by characters' bone scale difference. - Library Animation applied perfectly to all types of template characters. - Works with all Template-based Motion - human biped, quadruped, wings, spine bone. Creative IK Motion Varieties - Auto-align character bones to the Motion Data pose, regardless of the character's initial pose setting. - Recalculate character's Initial Pose Offset for accurate animation editing. - Change characters' foot stride, or arm reach distance by altering the overall Motion Data Scale. - Adjust individual End Effector bone ratio for precise character to object interaction. Create IK Rig Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We've also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI. Auto IK Rig - Auto IK Rig for Imported Photoshop Template Characters (PSD). - Works for All Character Templates - Human, Quadruped, Wings, Spine. - Default Human End Effector Presets - Toe, Ankle, Finger and Wrist - Free to add IK lock to selected bone segments - Auto assign End Effectors to Free Bone Characters, allowing custom IK definition Custom GUI - Snapshot a Character with a Custom Pose to create a Character Rig GUI. - Import an image file as a custom rig image. - Move and place End Effector Locks for ideal layout. - Specify Bone Size, Segment On/Off in the UI display. 360 Head Creation This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion. Quickly Transform a 2D Face into a 3D Head 3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator. Anchor Nine Head Turn Directions - Inherit basic angle settings from Quick Setup - Transform and deform head sprites for perfect 3D turn - Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition) - Mask-out features outside the face to create the 3D illusion Smart Designs to Speedup Multi-angle Settings - Copy and paste the angle definition - Mirror setup from one side to another, flip or replace sprites to match angle requirements - Onion Skin - proper sprite placement with neighboring setup reference - Average - average the angle setting value from two selected points Add Additional Decorative Items - Apart from main facial features, users can freely add other decorative elements - The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base - The same techniques can be used to emphasize a 3D effect with highlight and shadow layers Free Angle Definition - Up to 360 - More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird - Freely add angle points to setup the character look as the head turns - Each angle point contains data for sprites transformation, deformation, and sprite change - A total of 25 optional angle points are provided and a perfect 360 character can be achieved by properly adding angle definition for horizontal and vertical turn Designing 360 Heads with Photoshop Layers - Complete PSD to CTA round-trip workflow for 360 Head Creation - The PSD character template is extended with angle layers for sprite change - Use several image layers to accentuate depth such like a hog's nose - Build the layer hierarchy using a simple naming rule, eg. Parent > Child - The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments 3D Expression Setup - The Cartoon Animator Expression Setup is enhanced for new 360 Performance - Transform and deform facial sprites to setup 3D-like Expressions - Turn on Smooth Mode to achieve extremely smooth facial blendshape animation - Easily Guide the Head Movement using Head Turn Gizmo - Combine with the Face Key Editor for amazing results! New Generation of 360 Creative Assets - Mix and match facial features to create new 360 characters - Dynamic hairstyles and accessories can also include multiple view angles - Combine 360 Head with selected Body style for perfect Smart IK Animation 360 Animation Controls and Timeline Editing - Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo - Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders - Face Puppet is enhanced for generating expressions with dynamic head turns - Use Transform and deform to exaggerate the cartoon performance Assembly features: Does not require registration (everything is cured) All necessary systems. libraries are integrated into the assembly Package "Resource Pack" is also integrated into the assembly Recommended System Requirements: Windows 10 / Windows 8 / Windows 7 (64-bit). Dual core CPU or higher 4 GB RAM or higher recommended 10 GB free hard disk space or higher recommended Display Resolution: 1440 x 900 or higher Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher Video Memory: 1 GB RAM or higher recommended HOMEPAGE https://www.reallusion.com DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/AF270A9871B4EB6/37oik.Reallusion.Cartoon.Animator.4.5.3406.1.RePack.by.PooShock.part1.rar https://nitroflare.com/view/9A9DEF6E4817DFC/37oik.Reallusion.Cartoon.Animator.4.5.3406.1.RePack.by.PooShock.part2.rar https://rapidgator.net/file/4de3405c278962a48cada508d6783e13/37oik.Reallusion.Cartoon.Animator.4.5.3406.1.RePack.by.PooShock.part1.rar https://rapidgator.net/file/54686f70b904e8702cf4aafd1354a73c/37oik.Reallusion.Cartoon.Animator.4.5.3406.1.RePack.by.PooShock.part2.rar
  2. Reallusion Cartoon Animator 4.5.3406.1 Pipeline Windows x64 | Languages: Multilingual | Incl. Resource Pack | File Size: 1.08 GB (In Total) Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content. All New in Cartoon Animator 4: ENHANCED CHARACTER ANIMATION This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. Smart IK (Inverse Kinematic) Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character's hand to get a precise interaction with props or scene. Easy IK Editing - Stretches, squatting, and hip rotation made simple by moving the hip bone. - Easy-locking feet and hands for unlimited motion possibilities. - Position character end effectors for precise IK interaction. - Keep or Flip Joint Bend Direction during animation editing. Intuitive Auto IK/FK Switch - Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. - Intuitive pose-to-pose editing without switching IK and FK modes. - One transform timeline track can keep End Effector Constraints and it's Effective Range. - Set keys only to Selected Body Parts, or to Full Body motion layers. Stretch Animation - Freely extend any character's end segments - head, hands and feet. - Rubber-band stretch midpoint segments like elbow, waist, knee. - After releasing stretching, the segment can resume to its original length. - Stretch neck and torso parts by locking hands and feet. - Smoothly interpolate stretch animation, and add Motion Curve for timing control. Precise Scene and Prop Interaction - Lock hands and feet to precisely interact with scene objects. - IK Constraints - use "Keep End Effort Rotation" to tip toe or bend wrist, or use "Keep End Effector Angle" to sustain feet angle on the skateboard or bicycle pedal. - Use "Keep Bend Direction" to ensure character's elbow or knee always bend at the right direction. - Lock hand and feet to make stable spider-like crawling movement. Works with All Kinds of Cartoon Characters - Correct backward knee bend animation for quadruped animals. - Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement. - The same effect can apply to breathing or neck-stretching animation. - Use End Effector Rotation to easily let the dog naturally sit down. Smart Motion Retargeting Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion's pose regardless it's initial pose settings, innovatively creates different motion performance styles. Adapt Motions to any Character Scale - No more Foot Sliding, Sinking, or Floating problems caused by characters' bone scale difference. - Library Animation applied perfectly to all types of template characters. - Works with all Template-based Motion - human biped, quadruped, wings, spine bone. Creative IK Motion Varieties - Auto-align character bones to the Motion Data pose, regardless of the character's initial pose setting. - Recalculate character's Initial Pose Offset for accurate animation editing. - Change characters' foot stride, or arm reach distance by altering the overall Motion Data Scale. - Adjust individual End Effector bone ratio for precise character to object interaction. Create IK Rig Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We've also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI. Auto IK Rig - Auto IK Rig for Imported Photoshop Template Characters (PSD). - Works for All Character Templates - Human, Quadruped, Wings, Spine. - Default Human End Effector Presets - Toe, Ankle, Finger and Wrist - Free to add IK lock to selected bone segments - Auto assign End Effectors to Free Bone Characters, allowing custom IK definition Custom GUI - Snapshot a Character with a Custom Pose to create a Character Rig GUI. - Import an image file as a custom rig image. - Move and place End Effector Locks for ideal layout. - Specify Bone Size, Segment On/Off in the UI display. 360 Head Creation This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion. Quickly Transform a 2D Face into a 3D Head 3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator. Anchor Nine Head Turn Directions - Inherit basic angle settings from Quick Setup - Transform and deform head sprites for perfect 3D turn - Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition) - Mask-out features outside the face to create the 3D illusion Smart Designs to Speedup Multi-angle Settings - Copy and paste the angle definition - Mirror setup from one side to another, flip or replace sprites to match angle requirements - Onion Skin - proper sprite placement with neighboring setup reference - Average - average the angle setting value from two selected points Add Additional Decorative Items - Apart from main facial features, users can freely add other decorative elements - The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base - The same techniques can be used to emphasize a 3D effect with highlight and shadow layers Free Angle Definition - Up to 360° - More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird - Freely add angle points to setup the character look as the head turns - Each angle point contains data for sprites transformation, deformation, and sprite change - A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn Designing 360 Heads with Photoshop Layers - Complete PSD to CTA round-trip workflow for 360 Head Creation - The PSD character template is extended with angle layers for sprite change - Use several image layers to accentuate depth such like a hog's nose - Build the layer hierarchy using a simple naming rule, eg. Parent > Child - The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments 3D Expression Setup - The Cartoon Animator Expression Setup is enhanced for new 360 Performance - Transform and deform facial sprites to setup 3D-like Expressions - Turn on Smooth Mode to achieve extremely smooth facial blendshape animation - Easily Guide the Head Movement using Head Turn Gizmo - Combine with the Face Key Editor for amazing results! New Generation of 360 Creative Assets - Mix and match facial features to create new 360 characters - Dynamic hairstyles and accessories can also include multiple view angles - Combine 360 Head with selected Body style for perfect Smart IK Animation 360 Animation Controls and Timeline Editing - Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo - Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders - Face Puppet is enhanced for generating expressions with dynamic head turns - Use Transform and deform to exaggerate the cartoon performance RELEASE NOTES: 1)Import 3D Motion (3D Motion Convertor) In v4.4, Cartoon Animator extends its compatibility to 3D Motion (.rlMotion, .iMotion). Which means 3D motion can now be imported and projected to 2D characters. Moreover, with 3D Motion Converter in Cartoon Animator, you have additional options for customization, such as the ability to project different angles and select specific ranges in the 3D motion for transfer. 2)G3 character supports .rlmotion and .imotion Reallusion has reached a major breakthrough, with the ability to support 3D motion data (.rlMotion and .iMotion) for G3 characters in Cartoon Animator. This unlocks several possibilities for G3 characters to perform realistic animation. Moreover, with more than 3,000 3D motion content available in the Reallusion online stores, the possibilities are endless for animating 2D characters in multiple viewing angles, for a variety of scenarios. 3)New Embedded Content added in Content Library In order to fully experience the benefit of applying 3D motion to 2D animation, Reallusion provides the following content along with the relevant software for exploration: 3D Motion Contents (.rlMotion, .iMotion) 8 sets of 3D motion are provided, including 2 poses, 1 dance motion, 2 idle motions and 3 walking motions. All motions are applicable to characters with multiple angles - front, side, and quarter-view. 4)Cartoon Animator Motion Link Plugin for iClone In v.4.4, Reallusion introduces Motion Link, a plugin designed for iClone. It links between iClone and Cartoon Animator for real-time 3D motion creation and editing that directly projects to the 2D character. iClone as a powerful 3D animation tool allows users to create high-quality and lifelike motions, and with motion link, you can synchronize any 3D editing result to Cartoon Animator real-time. Users can real-time preview 2D animation with 3D motion editing in iClone, fine-tune the animation with customizable projection angles, and record the editing process to ensure the best animation quality. Motion link not only offers a revolutionary solution to expedite motion editing workflow for 2D animation but also unlock endless potential for motion creation. 5)Flip Body In the past, when users applied motion capture with Motion Live 2D, the character was not able to move back to the initial starting position. In v.4.4, Reallusion optimizes the body animation with ""Flip Body'' function. By enabling the ""Flip Body '' function in the mocap process , the mo-capped 2D character will flip the body automatically when the mocap actor turns around. Therefore, the facing direction of the character is aligned with real-life motion, saving the trouble of post-editing the animation to fit the scene. This feature also makes for a more flexible and intuitive way to animate with motion capture. 6)Z-Axis Z- Axis is a helpful tool newly added in CTA that creates a spatial and depth effect for 2D animation. Users can enable this tool when applying 3D motion capture. It changes the scale of the object/character when moving it forward or backward. This way, users can use the camera perspective to represent three-dimensional objects on a two-dimensional surface, which makes the animation look more natural and realistic. 7)Set Project Start/End Frame Markers In v.4.4, Reallusion adds the Start/ End marker button in the toolbar, allowing you to simply click on the button to set start and end frame to customize the export range. This enhanced feature continuously preview your animation loop. Fixed - Possible crash when saving project while using the Elastic Motion Editor. - Project may crash when saving the character, after deleting full angle and adding new sprites to G2 character in the Sprite Editor. - Some elements may disappear when replacing images in the Sprite Editor. - Error previewing when adjusting the UI panel of the Face Fitting Editor. - Possible crash when editing track on the timeline and opening the 2D Motion Key Editor at the same time. - ser Reported, FeedbackTracker 6090 Frame rate drop when applying motion loops to animation. - ser Reported, FeedbackTracker 6927 Possible program crash on Mac when the following action is applied: 1. Launch Motion Live 2. Click on "Record" when creating script 3. Launching PSD - Shows blank content when clicking the extended icon ">>" under "Edit Post" in the toolbar. - Error applying motions when creating a Morph-base head in Composer Mode. - ser Reported, FeedbackTracker 7033 Timeline control Hotkeys not working after the mouse clicking on the timeline panel. - ser Reported, FeedbackTracker 6987 Fail to export .GIF file with Quick Capture on Mac will pop-up error message "Insufficient Memory". - ser Reported, FeedbackTracker 6639 Fail to edit character rigging and movement in the 2D Motion Key Editor when changing the X, Y, Z axis of the character's position. Recommended System Requirements: Windows 10 / Windows 8 / Windows 7 (64-bit). Dual core CPU or higher 4 GB RAM or higher recommended 10 GB free hard disk space or higher recommended Display Resolution: 1440 x 900 or higher Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher Video Memory: 1 GB RAM or higher recommended Supported Languages: - English, German, Traditional Chinese, Simplified Chinese, Japanese. DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/E55F5929FCFB88D/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part1.rar https://nitroflare.com/view/ECFA60E4D1AC7E8/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part2.rar https://nitroflare.com/view/9E68217A1DAC83D/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part3.rar https://rapidgator.net/file/d68e9cb55b51aac39ef7e2d99237be86/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part1.rar https://rapidgator.net/file/47e628f5114f5543b04700093ae94f44/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part2.rar https://rapidgator.net/file/7890b398d29a3f97a7690165bed9e403/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part3.rar
  3. Reallusion iClone Pro 7.9.5124.1 Windows x64 | Languages: English | File Size: 2.10 GB Designed for ease of use and integrating the latest real-time technologies, iClone 7 unifies the world of 3D Animation in an all-in-one production tool that blends character creation, animation, scene design and story direction into a real-time engine with artistic visual quality for unparalleled production speed and rendering power. The iClone Animation Pipeline seamlessly connects industry-standard 3D applications and game-engines for games, film & virtual production. iClone is ideal for indie filmmakers or pro studio crews with tools designed for writers, directors, animators or anyone to turn their vision into a reality. What's New in iClone Pro 7: Intuitive Character & Motion Workflow Freeform body morphing and fashion layering design for custom character creation. Fully-rigged for body motion, mocap, lip-synch and facial animation. Quintessential Animation with Professional Power Advanced tools for curve editing, PhysX simulating natural rigid body dynamics and soft cloth behavior, organic morphs, collision and constraints. Active Directing with Camera, Lights and Props Command and control the production with real multi-camera system, cinematic timeline editing, complete lighting and scene setup. Cinematic Real-time Visuals Encompassing artistic real-time 3D Visuals including PBR, IBL, and Global Illumination to achieve ultimate quality for speedy production. Pipeline to 3D Tools and Game Engines Complete workflow to import and export rigged 3D characters, motions, camera, scenes and props. Unlimited Expansion with Industry-Leading Plugins Powerful partner technologies incorporated to innovate rendering, dynamic materials, mocap and more. On-demand Content & Community Assets Access to ready-to-animate characters, motions, accessories & props from branded content partners and featured artists. Release NotesAdded: - More realistic and natural talking animations can be achieved with the brand new AccuLips lipsync system. - New ExpressionPlus for CC3+ characters consist of 63 custom blend-shapes (52 Apple ARKit and 11 Tongue blend-shapes), providing the best performance for Facial Puppet, Face Key, and LIVE Face. Three types of sharable hair content types: rlHairStyle, rlHair, and rlHairElement. - Path to hair content (CC Hair and iC Hair) has changed to Part > Hair > Group > Hair > _Legacy to separate between iClone 7 and iClone 6 plus prior content. - New Root, ID, and Flow maps are now available for the Digital Human Hair shader for additional visual adjustments such as hair highlights, layering effects, etc. - New Talking Style Editor now available for Viseme clips can be used to effortlessly adjust the strength of the individual mouth shapes. A number of settings are also provided to address different scenarios. - New Smooth / Downsample functionality now available for Expression clips can smooth out noise in motion data. The new Clip Speed dialog window can be used to adjust a clip's duration according to percentage or frame count. - New Auto-Blink option can be conveniently accessed right inside Facial Puppet to prevent from unwanted eyelid movement when recording new expression clips. The settings will be stored with the character upon save, and is linked to the Auto-Blink setting inside the Modify Panel. - Be able to align preview region to a selected clip, the new Set Start/End Frame to the Selected Clip function is now available in the timeline. - Face Key Muscle panel now provides two additional expression sets: ExPlus and ExPlus-Tongue. - Face Key Expression panel now provides 4 example sets of ExPlus. - Every expression set in the Face Key Expression panel now comes with the Default functionality with the ability to reset to factory settings. - Face Key Modify panel has now expanded to 64 slots. - 7 new ExPlus Profile sets to Facial Puppet. - Facial Puppet has three new key modes: - New: Create brand new motions. - Blend: Combined animation effect using a mask. - Replace: Multipass recording by replacing the current animation within a masked area. - Custom Expression morphs have extended from 24 to 64 slots. - Be able to import Alembic (.abc) point cache animation. Enhanced: - Improved usability of the Face Key user interface by fixing the layout, adding a search function, and the ability to rename custom sliders. - Face Puppet now takes the screen width as a guide for the input area, making it easier to understand the size and location of the input region. Calculation for the input area ratio for dual-screens has also been fixed. - Using Select Color gives immediate visual feedback (for Diffuse, Ambient Color, etc.) - New default project path inside preference settings. - New Stop Timeline Scrolling feature in the preference settings allows you to toggle playhead follow during playback. - New mute and solo features for the Audio track for the character's sound and voice tracks. - Show/Hide status in the scene manager will now save with the project. New Sensitive option for Face Keys. Fixed: - Look At saved as MotionPlus causes the eyeballs to jutter. - Remove Object Animation failes to erase Path Offsets key. - Size of the textures in an exported FBX file is adversely influenced by the Max Texture Size in the Preference settings. - Look Weight not working properly for Look At - Look At does not follow the position of the pivot point. - Pressing the "E" hotkey inside the Edit Motion Layer panel fails to change Local Rotate to World Rotate. - Sound loss after audio clip break. Now supporting wav files with 24 bits per sample. Feedback Tracker - LHand and RHand do not support Add Key, however, the interface has not been fool-proofed. - Application will sometimes crash when subdividing non-quad faces. - Nvidia driver's transparency anti-aliasing super sampling conflicts with Order-indepent Transparency. - iClone crashes when enabling subdivision on objects without UV maps. Feedback Tracker - The eye elements (tearline and occlusion mesh) fail to hide with the rest of the CC3+ character when Modify > - Attribute > Display > Invisible is set. - Objects without smoothing groups fail to load into iClone and 3DXchange. - Inaccurate progress bar when rendering image sequences. Operating System: - Win 7 SP1 / Win 8 / Win 10 - Support for 64-bit operating system only Recommended System Requirements: - Intel i5 dual core CPU or higher - 8GB RAM or higher recommended - 10GB free hard disk space or higher recommended - Display Resolution: 1920 x 1080 or higher - Graphics Card: NVidia GeForce GTX 700 Series/ AMD Radeon HD 7000 Series or higher - Video Memory: 2GB RAM minimum 4GB or higher recommended - Video card compatible with Pixel Shader 3.0 recommended for optimized visual performance Additional Requirements: - Sound card / keyboard / Speaker - 3-button mouse - DirectX 11 - Internet connection required for online activation - Stereo devices and player are required for viewing contents with stereo vision DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/F532D7A3BFEB3EF/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part1.rar http://nitroflare.com/view/659E5A260FBA063/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part2.rar http://nitroflare.com/view/8417F90688DED82/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part3.rar http://nitroflare.com/view/A6E0A55F09714F0/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part4.rar http://nitroflare.com/view/FCEE065EC213F57/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part5.rar https://rapidgator.net/file/784f7396e96cd66f96fc3c03baecc4cb/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part1.rar https://rapidgator.net/file/dab09df123e58c3d5c132b9105318251/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part2.rar https://rapidgator.net/file/8bcead3a61da971aaf7fbaf94a9f864c/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part3.rar https://rapidgator.net/file/498acb2c89b2bc9ad49f93bf7c48f223/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part4.rar https://rapidgator.net/file/04698b9df4cc4504a7b69a04eb66e009/76hb4.Reallusion.iClone.Pro.7.9.5124.1.part5.rar
  4. Windows x64 | Languages: English | File Size: 252.58 MB With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow. What's New in 3DXchange 7: Character Conversion Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat! Prop Conversion 3DXchange provides all the tools you need to import and export 3D props. The Transform & Alighment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object's rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later. Motion Conversion By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone's powerful Human IK motion editing tools. Facial Setup Imported characters can take advantage of iClone's powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes. Direct In/Out in iClone To further simplify the pipeline process, several critical import and export features have been implemented directly inside iClone 7, including the highly anticipated batch FBX export which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations. RELEASE NOTES Added: - Characters can now load with Smart Hair assets attached. - Custom Expression morphs have extended from 24 to 64 slots. Fixed: - The application will fail to open if the program window is set to 1005x695. - Objects without smooth group info will fail to load into iClone and 3DXchange. System Requirements: - Win 7 SP1 / 8 / 10 - Note: 3DXchange 7 is only compatible with iClone 7, there is no backwards compatibility. HOMEPAGEhttps://www.reallusion.com DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/683830163869A2D/mh1tr.Reallusion.iClone.3DXchange.7.8.5111.1.Pipeline.rar https://rapidgator.net/file/3eadf8fd224eff92afd39f362c239fd9/mh1tr.Reallusion.iClone.3DXchange.7.8.5111.1.Pipeline.rar
  5. Windows x64 | Languages: English | File Size: 2.10 GB Designed for ease of use and integrating the latest real-time technologies, iClone 7 unifies the world of 3D Animation in an all-in-one production tool that blends character creation, animation, scene design and story direction into a real-time engine with artistic visual quality for unparalleled production speed and rendering power. The iClone Animation Pipeline seamlessly connects industry-standard 3D applications and game-engines for games, film & virtual production. iClone is ideal for indie filmmakers or pro studio crews with tools designed for writers, directors, animators or anyone to turn their vision into a reality. What's New in iClone Pro 7: Intuitive Character & Motion Workflow Freeform body morphing and fashion layering design for custom character creation. Fully-rigged for body motion, mocap, lip-synch and facial animation. Quintessential Animation with Professional Power Advanced tools for curve editing, PhysX simulating natural rigid body dynamics and soft cloth behavior, organic morphs, collision and constraints. Active Directing with Camera, Lights and Props Command and control the production with real multi-camera system, cinematic timeline editing, complete lighting and scene setup. Cinematic Real-time Visuals Encompassing artistic real-time 3D Visuals including PBR, IBL, and Global Illumination to achieve ultimate quality for speedy production. Pipeline to 3D Tools and Game Engines Complete workflow to import and export rigged 3D characters, motions, camera, scenes and props. Unlimited Expansion with Industry-Leading Plugins Powerful partner technologies incorporated to innovate rendering, dynamic materials, mocap and more. On-demand Content & Community Assets Access to ready-to-animate characters, motions, accessories & props from branded content partners and featured artists. Release NotesAdded: - More realistic and natural talking animations can be achieved with the brand new AccuLips lipsync system. - New ExpressionPlus for CC3+ characters consist of 63 custom blend-shapes (52 Apple ARKit and 11 Tongue blend-shapes), providing the best performance for Facial Puppet, Face Key, and LIVE Face. Three types of sharable hair content types: rlHairStyle, rlHair, and rlHairElement. - Path to hair content (CC Hair and iC Hair) has changed to Part > Hair > Group > Hair > _Legacy to separate between iClone 7 and iClone 6 plus prior content. - New Root, ID, and Flow maps are now available for the Digital Human Hair shader for additional visual adjustments such as hair highlights, layering effects, etc. - New Talking Style Editor now available for Viseme clips can be used to effortlessly adjust the strength of the individual mouth shapes. A number of settings are also provided to address different scenarios. - New Smooth / Downsample functionality now available for Expression clips can smooth out noise in motion data. The new Clip Speed dialog window can be used to adjust a clip's duration according to percentage or frame count. - New Auto-Blink option can be conveniently accessed right inside Facial Puppet to prevent from unwanted eyelid movement when recording new expression clips. The settings will be stored with the character upon save, and is linked to the Auto-Blink setting inside the Modify Panel. - Be able to align preview region to a selected clip, the new Set Start/End Frame to the Selected Clip function is now available in the timeline. - Face Key Muscle panel now provides two additional expression sets: ExPlus and ExPlus-Tongue. - Face Key Expression panel now provides 4 example sets of ExPlus. - Every expression set in the Face Key Expression panel now comes with the Default functionality with the ability to reset to factory settings. - Face Key Modify panel has now expanded to 64 slots. - 7 new ExPlus Profile sets to Facial Puppet. - Facial Puppet has three new key modes: - New: Create brand new motions. - Blend: Combined animation effect using a mask. - Replace: Multipass recording by replacing the current animation within a masked area. - Custom Expression morphs have extended from 24 to 64 slots. - Be able to import Alembic (.abc) point cache animation. Enhanced: - Improved usability of the Face Key user interface by fixing the layout, adding a search function, and the ability to rename custom sliders. - Face Puppet now takes the screen width as a guide for the input area, making it easier to understand the size and location of the input region. Calculation for the input area ratio for dual-screens has also been fixed. - Using Select Color gives immediate visual feedback (for Diffuse, Ambient Color, etc.) - New default project path inside preference settings. - New Stop Timeline Scrolling feature in the preference settings allows you to toggle playhead follow during playback. - New mute and solo features for the Audio track for the character's sound and voice tracks. - Show/Hide status in the scene manager will now save with the project. New Sensitive option for Face Keys. Fixed: - Look At saved as MotionPlus causes the eyeballs to jutter. - Remove Object Animation failes to erase Path Offsets key. - Size of the textures in an exported FBX file is adversely influenced by the Max Texture Size in the Preference settings. - Look Weight not working properly for Look At - Look At does not follow the position of the pivot point. - Pressing the "E" hotkey inside the Edit Motion Layer panel fails to change Local Rotate to World Rotate. - Sound loss after audio clip break. Now supporting wav files with 24 bits per sample. Feedback Tracker - LHand and RHand do not support Add Key, however, the interface has not been fool-proofed. - Application will sometimes crash when subdividing non-quad faces. - Nvidia driver's transparency anti-aliasing super sampling conflicts with Order-indepent Transparency. - iClone crashes when enabling subdivision on objects without UV maps. Feedback Tracker - The eye elements (tearline and occlusion mesh) fail to hide with the rest of the CC3+ character when Modify > - Attribute > Display > Invisible is set. - Objects without smoothing groups fail to load into iClone and 3DXchange. - Inaccurate progress bar when rendering image sequences. Operating System: - Win 7 SP1 / Win 8 / Win 10 - Support for 64-bit operating system only Recommended System Requirements: - Intel i5 dual core CPU or higher - 8GB RAM or higher recommended - 10GB free hard disk space or higher recommended - Display Resolution: 1920 x 1080 or higher - Graphics Card: NVidia GeForce GTX 700 Series/ AMD Radeon HD 7000 Series or higher - Video Memory: 2GB RAM minimum 4GB or higher recommended - Video card compatible with Pixel Shader 3.0 recommended for optimized visual performance Additional Requirements: - Sound card / keyboard / Speaker - 3-button mouse - DirectX 11 - Internet connection required for online activation - Stereo devices and player are required for viewing contents with stereo vision DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/D689F48A745E077/mvbto.Reallusion.iClone.Pro.7.9.5124.1.part1.rar http://nitroflare.com/view/7AB68B456511ADE/mvbto.Reallusion.iClone.Pro.7.9.5124.1.part2.rar http://nitroflare.com/view/2BC79BBCB5FDEE9/mvbto.Reallusion.iClone.Pro.7.9.5124.1.part3.rar https://rapidgator.net/file/bb024b498f0aac71a110aa6ca92d05c1/mvbto.Reallusion.iClone.Pro.7.9.5124.1.part1.rar https://rapidgator.net/file/5e235f0ec2d3b691f8237bcc1572cafd/mvbto.Reallusion.iClone.Pro.7.9.5124.1.part2.rar https://rapidgator.net/file/6d551d7f16d5a7f4212806b6de3f1d74/mvbto.Reallusion.iClone.Pro.7.9.5124.1.part3.rar
  6. Reallusion iClone Pro 7.5.3119.1 x64 File Size: 1.48 GiB Designed for ease of use and integrating the latest real-time technologies, iClone 7 unifies the world of 3D Animation in an all-in-one production tool that blends character creation, animation, scene design and story direction into a real-time engine with artistic visual quality for unparalleled production speed and rendering power. The iClone Animation Pipeline seamlessly connects industry-standard 3D applications and game-engines for games, film & virtual production. iClone is ideal for indie filmmakers or pro studio crews with tools designed for writers, directors, animators or anyone to turn their vision into a reality. What's New in iClone Pro 7: Intuitive Character & Motion Workflow Freeform body morphing and fashion layering design for custom character creation. Fully-rigged for body motion, mocap, lip-synch and facial animation. Quintessential Animation with Professional Power Advanced tools for curve editing, PhysX simulating natural rigid body dynamics and soft cloth behavior, organic morphs, collision and constraints. Active Directing with Camera, Lights and Props Command and control the production with real multi-camera system, cinematic timeline editing, complete lighting and scene setup. Cinematic Real-time Visuals Encompassing artistic real-time 3D Visuals including PBR, IBL, and Global Illumination to achieve ultimate quality for speedy production. Pipeline to 3D Tools and Game Engines Complete workflow to import and export rigged 3D characters, motions, camera, scenes and props. Unlimited Expansion with Industry-Leading Plugins Powerful partner technologies incorporated to innovate rendering, dynamic materials, mocap and more. On-demand Content & Community Assets Access to ready-to-animate characters, motions, accessories & props from branded content partners and featured artists. Operating System: - Win 7 SP1 / Win 8 / Win 10 - Support for 64-bit operating system only Minimum System Requirements: - Dual core CPU or higher - 4GB RAM - 5GB free hard disk space - Display Resolution: 1024 x 768 - Color Depth: True Color (32-bit) - Graphics Card: NVidia Geforce GTX 400 Series/ AMD Radeon HD 5000 Series - Video Memory: 1GB RAM HomePage DownLoad NitroFlare http://nitroflare.com/view/A55387A1B827646/Reallusion.iClone.Pro.7.5.3119.1.x64.part1.rar http://nitroflare.com/view/B694FC54EB7B457/Reallusion.iClone.Pro.7.5.3119.1.x64.part2.rar RapidGator https://rapidgator.net/file/0b4a2cddf71c92bd0939e37052dacf44/Reallusion.iClone.Pro.7.5.3119.1.x64.part1.rar.html https://rapidgator.net/file/0215de14af1dd0ae5b9bb9e73ce85e23/Reallusion.iClone.Pro.7.5.3119.1.x64.part2.rar.html UploadGiG https://uploadgig.com/file/download/40D2e8ca8eb66844/Reallusion.iClone.Pro.7.5.3119.1.x64.part1.rar https://uploadgig.com/file/download/3C99371a432f268d/Reallusion.iClone.Pro.7.5.3119.1.x64.part2.rar
  7. Reallusion Cartoon Animator 4.01.0618.1 Pipeline File Size: 408, 567 MiB Included: Resource Pack CrazyTalk Animator (CTA) brought the power of 2D face creation and facial animation from CrazyTalk to a full body 2D character with scenes, props, cameras and a stage to bring it all to life. Now CrazyTalk Animator is growing again and this next version is evolving the power into a robust 2D animation studio that deserves its own unique brand. Reallusion now is ready to start unveiling the next exciting features to elevate 2D animation production with intuitive character creation, smart animation and live performance capture. Reallusion introduces, Cartoon Animator 4 (CrazyTalk Animator) with all the favorite crazy features and many new tools to easily approach animation or innovate existing pipelines. All New in Cartoon Animator 4: ENHANCED CHARACTER ANIMATION This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. Smart IK (Inverse Kinematic) Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character's hand to get a precise interaction with props or scene. Easy IK Editing - Stretches, squatting, and hip rotation made simple by moving the hip bone. - Easy-locking feet and hands for unlimited motion possibilities. - Position character end effectors for precise IK interaction. - Keep or Flip Joint Bend Direction during animation editing. Intuitive Auto IK/FK Switch - Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. - Intuitive pose-to-pose editing without switching IK and FK modes. - One transform timeline track can keep End Effector Constraints and it's Effective Range. - Set keys only to Selected Body Parts, or to Full Body motion layers. Stretch Animation - Freely extend any character's end segments - head, hands and feet. - Rubber-band stretch midpoint segments like elbow, waist, knee. - After releasing stretching, the segment can resume to its original length. - Stretch neck and torso parts by locking hands and feet. - Smoothly interpolate stretch animation, and add Motion Curve for timing control. Precise Scene and Prop Interaction - Lock hands and feet to precisely interact with scene objects. - IK Constraints - use "Keep End Effort Rotation" to tip toe or bend wrist, or use "Keep End Effector Angle" to sustain feet angle on the skateboard or bicycle pedal. - Use "Keep Bend Direction" to ensure character's elbow or knee always bend at the right direction. - Lock hand and feet to make stable spider-like crawling movement. Works with All Kinds of Cartoon Characters - Correct backward knee bend animation for quadruped animals. - Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement. - The same effect can apply to breathing or neck-stretching animation. - Use End Effector Rotation to easily let the dog naturally sit down. Smart Motion Retargeting Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion's pose regardless it's initial pose settings, innovatively creates different motion performance styles. Adapt Motions to any Character Scale - No more Foot Sliding, Sinking, or Floating problems caused by characters' bone scale difference. - Library Animation applied perfectly to all types of template characters. - Works with all Template-based Motion - human biped, quadruped, wings, spine bone. Creative IK Motion Varieties - Auto-align character bones to the Motion Data pose, regardless of the character's initial pose setting. - Recalculate character's Initial Pose Offset for accurate animation editing. - Change characters' foot stride, or arm reach distance by altering the overall Motion Data Scale. - Adjust individual End Effector bone ratio for precise character to object interaction. Create IK Rig Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We've also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI. Auto IK Rig - Auto IK Rig for Imported Photoshop Template Characters (PSD). - Works for All Character Templates - Human, Quadruped, Wings, Spine. - Default Human End Effector Presets - Toe, Ankle, Finger and Wrist - Free to add IK lock to selected bone segments - Auto assign End Effectors to Free Bone Characters, allowing custom IK definition Custom GUI - Snapshot a Character with a Custom Pose to create a Character Rig GUI. - Import an image file as a custom rig image. - Move and place End Effector Locks for ideal layout. - Specify Bone Size, Segment On/Off in the UI display. 360 Head Creation This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion. Quickly Transform a 2D Face into a 3D Head 3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator. Anchor Nine Head Turn Directions - Inherit basic angle settings from Quick Setup - Transform and deform head sprites for perfect 3D turn - Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition) - Mask-out features outside the face to create the 3D illusion Smart Designs to Speedup Multi-angle Settings - Copy and paste the angle definition - Mirror setup from one side to another, flip or replace sprites to match angle requirements - Onion Skin - proper sprite placement with neighboring setup reference - Average - average the angle setting value from two selected points Add Additional Decorative Items - Apart from main facial features, users can freely add other decorative elements - The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base - The same techniques can be used to emphasize a 3D effect with highlight and shadow layers Free Angle Definition - Up to 360° - More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird - Freely add angle points to setup the character look as the head turns - Each angle point contains data for sprites transformation, deformation, and sprite change - A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn Designing 360 Heads with Photoshop Layers - Complete PSD to CTA round-trip workflow for 360 Head Creation - The PSD character template is extended with angle layers for sprite change - Use several image layers to accentuate depth such like a hog's nose - Build the layer hierarchy using a simple naming rule, eg. Parent > Child - The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments 3D Expression Setup - The Cartoon Animator Expression Setup is enhanced for new 360 Performance - Transform and deform facial sprites to setup 3D-like Expressions - Turn on Smooth Mode to achieve extremely smooth facial blendshape animation - Easily Guide the Head Movement using Head Turn Gizmo - Combine with the Face Key Editor for amazing results! New Generation of 360 Creative Assets - Mix and match facial features to create new 360 characters - Dynamic hairstyles and accessories can also include multiple view angles - Combine 360 Head with selected Body style for perfect Smart IK Animation 360 Animation Controls and Timeline Editing - Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo - Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders - Face Puppet is enhanced for generating expressions with dynamic head turns - Use Transform and deform to exaggerate the cartoon performance Recommended System Requirements: • Windows 10 / Windows 8 / Windows 7 (64-bit). • Dual core CPU or higher • 4 GB RAM or higher recommended • 10 GB free hard disk space or higher recommended • Display Resolution: 1440 x 900 or higher • Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher • Video Memory: 1 GB RAM or higher recommended HomePage DownLoad NitroFlare http://nitroflare.com/view/1DFF4680C588756/CA4.Res.rar http://nitroflare.com/view/9DD55DA89592F9B/Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.rar RapidGator https://rapidgator.net/file/569dd5d009bbbc04942ebe322988bed0/CA4.Res.rar.html https://rapidgator.net/file/f8c079f43a00d3da376f21832c2b11f5/Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.rar.html UploadGiG https://uploadgig.com/file/download/819bA91573ff9332/CA4.Res.rar https://uploadgig.com/file/download/24183de4dC605110/Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.rar
  8. Reallusion CrazyTalk Pipeline 8.13.3615.3 File Size: 560.3 MiB | 903.25 MiB Languages: English Included: Resource Pack CrazyTalk is the world's most popular facial animation software that uses voice and text to vividly animate facial images. The brand new CrazyTalk 8 contains all the powerful features people love about CrazyTalk plus a highly anticipated 3D Head Creation tool, a revolutionary Auto Motion engine, and smooth lip-syncing results for any talking animation projects. Pipeline Features: - Photo to 3D Head - Photo to 2D Head - Face Puppet Profile - Auto Motion - Auto Audio Lip-sync - Full Timeline Editing - Content Resource - Export to iClone 6 What's New in CrazyTalk Pipeline 8: One Photo - Instant Results The 3D face fitting technology is based on a library of ethnic human anatomies, providing 9 profiles to help you choose the right one to speed up your fitting process. Make your heads not only look real, but also make fun to test by using the same photo under different looks. Two Photos - Fine Details Synthesize an entire 3D head by using both Front / Side photo profiles that allow you to precisely define facial contours while providing additional texture placements on the face. Non-Humans are Welcome With the new CrazyTalk 8 Head Creator system, now character creation is unlimited. With some creative retouches, you can breath live into in-animate objects in just a few minutes. Face Photo Fitting Automatically fits a facial wireframe to your image. You may then further use additional clicks to adjust the corners of the eyes and the mouth. In a short time, you will already have complete control to fine-tune additional fitting points. Head & Hair Mesh Facial angles prevent photo distortion during face rotation. The Face Orientation function allows you to edit Front and Side (45°) images. The hair mesh layer can handle characters with long hair, horns and ears for you to create vivid and natural-looking animations. 3D Face Profile Facial meshes provide all kinds of different facial contours, especially for non-human character fitting. Face Profile Styles allow you to animate different characters, including human, animal, and cartoon-like faces with realistic performances. Custom Eyes & Teeth Facial Settings allow you to fine-tune the color, position, scale of the eyes, teeth, mouth and lips. Mask & Background CrazyTalk's Mask Editor helps you automatically remove the original background with a few simple strokes to the image. Later, you can further refine the results, or smooth the edges with the Feather Brush Tool. You may also replace the background with any new color or image, transferring your virtual host from a dull scene to a relaxing beach vacation, or a professional studio set! Dress Up & Quick Alterations No matter if you wish to make your avatar into a punk star to celebrate your birthday, or formally dress it to announce your new company product, you can now freely dress up and customize your characters. With the smart accessory slot design, not only will items be automatically applied to the right places but you will also be able to easily adjust their position. Creatively adjust sizes, change colors, and customize textures to create your very own looks. Brand New 3D Auto Motion Library Other than the classic 2D Auto Motions, CrazyTalk 8 also includes newly-added 3D Auto Motions dedicated to 3D avatars for realistic motion behaviors. Whether idling, talking, singing, dancing, vocalizing human sounds, reacting, or other scenarios, these premade contents are ready to make your 3D avatars perform perfectly. From Text, Audio, or Your Own Voice Import a WAV file or record your own voice with the built-in audio capture feature. Enjoy a vast phoneme databank that automatically lip-syncs to your image. Text-to-Speech offers better quality for all end-users, plus additional solutions for text-driven voice performances. Great audio support for Morph-based, lip-syncing animations. Smooth Lip-sync Animation Further adjust the smoothness and strength of lip animation. Work on full mouth, or down to individual parts like lips, tongue, or jaw. Linear transitions between lip shapes now become more natural after the new phoneme-pair design and lips smoothing features. Puppeteering: Mouse Control over both 2D & 3D Actors Simply use a mouse or handheld device to puppet your character's animations. With a Solo Feature Selection, you can design custom facial features and puppet behaviors while playing back recorded audio in real-time. The default puppet profiles define instant personalities for puppeteering, ranging from real human beings to cartoonish profiles. Furthermore, 6 emotion styles for each profile provide you with full control over various facial expressions. Enhanced 3D Motion Key Editing - Muscle - define different parts of the muscle to animate. - Expression - create vivid expressions in no time by applying preset templates. - Modify - customize further facial feature details all on your own. For 3D avatars, you may endow them with unrestricted head and shoulder movements to liven up your animation results. Look at Camera Freely adjust the constraint level to keep your avatar's eyes and head following the audience, giving you immediate control over actor animations. Engage your audience with better eye contact, bringing instant attitude like a host or an anchorperson. Individual Part Control The new and enhanced Timeline environment allows users to fully control their 3D talking animation projects, down to their individual tracks including; - head, shoulder, face, eyes and lips. All this gives you the flexibility to redo any selected track editing when working on intricate facial animation. Motion Clip & Layering Add our studio-made Motion Clips for instant expressions including; full face, eye, and head performances such as giving a kiss, blinking eyes, or crying. You can simply "drag and drop" available Motion Clips from the library and layer them into the timeline to apply for instant expressions. Record real-time facial puppeteering and save them in layers as Motion Clips, storing all the data for every animated facial feature during the live puppet session. 3D Head Creator Supports both CrazyTalk 8 & iClone 6 With CrazyTalk 8's shared module design, the new 3D head creator can be launched from either inside CrazyTalk 8 or iClone 6. Also, not only can the 3D Head meshes and textures be exported to iClone, but you can also edit and share the same talking scripts created by CrazyTalk 8. One-Click 3D Head Export Once your 3D Head editing is complete, use the One-click option and send your 3D head and textures directly to Character Creator and iClone to create complete 3D avatar and full-body animations, or send them to any other 3D tools via 3DXchange for a wide range of applications. Export Talking Scripts from CrazyTalk 8 to iClone 6 You can edit and share the same talking scripts created by CrazyTalk 8, which have separated actor track editing and Auto Motion effects. This gives iClone 6 users an empowering script editing environment to easily sync talk and head movements, and to help them precisely perform to the tempo of any music. RELEASE NOTES: - Major bug fixes. System Requirements: Operating System: - Windows 10 /Windows 8 /Windows 7 - Support 32-bit and 64-bit operating system Minimum Requirements: - Intel Pentium D CPU 3.40GHz (2 CPUs) - 2GB free hard disk space - Display Resolution: 1280 x 768 - Color Depth: True Color (32-bit) - Graphics Card: Open GL v1.3-capable - Video Memory: 512MB RAM HomePage DownLoad NitroFlare http://nitroflare.com/view/DB8C7E7D9EE62C5/CT8.8.13.3615.3.rar http://nitroflare.com/view/912572B06A99993/CT8.Res.rar RapidGator https://rapidgator.net/file/dca3e44a88f2be44ff5ecfa3719ff5b6/CT8.8.13.3615.3.rar.html https://rapidgator.net/file/a5832c913bb6fbe20a3d2ab404be8fee/CT8.Res.rar.html UploadGiG https://uploadgig.com/file/download/f0468df23c440020/CT8.8.13.3615.3.rar https://uploadgig.com/file/download/20F3Ccd44e4cd4d5/CT8.Res.rar
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