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Found 4 results

  1. Solid Angle 3ds Max To Arnold v3.1.30 For 3ds Max-AMPED File Size: 871 MiB Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface. Features - Integration with 3ds Max shapes, cameras, lights and shaders. - Image Based Lighting support, including a state of the art physical sky. - 3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work. - Support for AOVs & Deep EXR files. - Defer the creation of geometry at render time with the Procedural placeholder nodes. - Texturable Mesh lights. - 3rd Party Arnold shader support. - MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk 'Render Pilot' program, which now supports MAXtoA. Requirements & Platforms - Compatible with Max 2018 - Windows 7 and later - CPU with at least SSE 4.1 HOW TO INSTALL/RUN THIS RELEASE 1 - Unpack the release into a directory of your choice. 2 - Run the installer and install it. 3 - See included amped.txt. 4 - Enjoy this fine AMPED release, but buy it if you will use it. 5 - As always, make sure to have a firewall to block outbound connections. HomePage DownLoad NitroFlare http://nitroflare.com/view/E7AE3D198C87CCE/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2018-AMPED.rar http://nitroflare.com/view/5D682D50A538698/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2019-AMPED.rar http://nitroflare.com/view/9AC27BB9DC1AFCC/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2020-AMPED.rar RapidGator https://rapidgator.net/file/5ed0a9e4d8fe8fd1704c2b309f5d6a93/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2018-AMPED.rar.html https://rapidgator.net/file/c256be72443fd3715461acadd2c69bb2/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2019-AMPED.rar.html https://rapidgator.net/file/29272e57a10d867dab7c97b516aea374/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2020-AMPED.rar.html UploadGiG https://uploadgig.com/file/download/02a905BA45D8bA99/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2018-AMPED.rar https://uploadgig.com/file/download/E3e30866C4dcdbd7/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2019-AMPED.rar https://uploadgig.com/file/download/2f67aCc64282b662/Solid.Angle.3ds.Max.To.Arnold.v3.1.30.For.3ds.Max.2020-AMPED.rar
  2. SitniSati FumeFX 5.0 for 3ds Max 2018-2019 (x64) SitniSati FumeFX 5.0 for 3ds Max 2018-2019 | 24.9 mb Sitni Sati releases FumeFX 5.0, a new version of their high-end fluid dynamics software for Autodesk 3ds Max. In its fifth incarnation, FumeFX introduces workflow improvements, a ground up redesigned simulation core and hosting an array of unique capabilities that allow artists to create a completely new range of effects that were impossible before. FumeFX 5.0 new features: The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated 3ds Max viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX 5.0. Workflow - FumeFX GPU accelerated display has been integrated within the 3ds Max viewport. The new display includes volumetric shadows, proper geometry occlusion and instant shader feedback. - The Data preview has been changed and allows user to choose voxel display size. - New FumeFX toolbar that provides access to FumeFX and source creation as well as simulation control. (*) supports 3ds Max 2016 and newer Simulation - With the new advection type in the arsenal, FumeFX can easily create fluid flows that minimize numerical losses even after 900 frames of animation. - Simulation core redesign allows usage of complex geometry instead of using proxies without breaking the solver or causing instabilities. - Smooth retiming regardless of simulation sub-steps and retiming scale factor. - Depending on the scene setup, the latest version of FumeFX delivers up to 20% faster simulation. - Ability to retime simulation during the Wavelet Turbulence pass. - Vorticity II optimizations include faster calculations and lower memory requirements. - Improved simulation scaling. Grids of different spacing will result in similar simulations. FumeFX 5 also improves scaling with CPU cores used in simulation. I/O Subsystem - The new lossy .fxd compression allows per-channel compression quality and mixing of lossless and lossy channels inside the same cache file. - State of the art multithreaded .fxd I/O for ultra fast caches saving and loading. - Load caches at user-defined reduced resolution allows artist easier viewport manipulation and rendering setup. - Minimize grid during the cache saving produces smaller files that save faster and render faster. - FumeFX 5 writes OpenVDB caches in a form that makes them easily readable inside the Arnold Volume Grid, Redshift grid and even Houdini. The FumeFX vdb cache will be correctly positioned which makes any OpenVDB workflow straightforward. - Various OpenVDB caches optimizations and fixes. Rendering - Gridless Advection allows usage of exported velocities or 3D texture to create additional detail. - Direct rendering support with Corona renderer. About FumeFX. FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism. About Sitni Sati. Sitni Sati was founded back in 1999 and quickly became recognized in the field of VFX software development. Innovative ideas and extensive research of the natural phenomena resulted in FumeFX, praised as one of the fastest and most flexible CG fluid dynamics simulation systems available on any platform. Our dedication to constantly improve the software and usage of the latest technology available helped to narrow the barrier between reality and CG imagery. Sitni Sati software was used in films like Thor, Suckerpunch, Skyline, 2012, Percy Jackson and the Olympians, X-Men: Wolverine, Iron Man, Armageddon, Matrix Reloaded and more. Product: SitniSati FumeFX Version: 5.0 Supported Architectures: x64 Website Home Page : http://www.afterworks.com Language: english System Requirements: PC Supported Operating Systems: Windows 7even or newer Software Prerequisites: 3ds max 2018 and 2019 Size: 24.9 mb -:DOWNLOAD FROMLINKS:- UploadGIG https://uploadgig.com/file/download/3C368Dfe6411ec80/Dl4eVeR_FumeFX_5.x_MAX2018_2019.rar RapidGator https://rapidgator.net/file/610a48267d6b8f458559c72d515ce066/Dl4eVeR_FumeFX_5.x_MAX2018_2019.rar.html NitroFlare http://nitroflare.com/view/534783797E6CF44/Dl4eVeR_FumeFX_5.x_MAX2018_2019.rar Don't forget to say Thanks !!!
  3. SitniSati DreamScape 2.5.8 for 3ds Max 2018-2019 (x64) SitniSati DreamScape 2.5.8 for 3ds Max 2018-2019 | 70.5 mb Sitni Sati releases DreamScape 2.5, is the ultimate environment generation system for 3ds Max, offering amazing power at the user's fingertips. New features in DreamScape 2.5 include the following: - Rapid Ray Enhancements New controls have been added to the DreamScape RapidRay system to enhance the output from the software when needed. This includes the ability to have the atmospheric seen in reflections and refractions from the objects in the scene. - The Sun Light Enhancements We've added a new option within the Sun Light type for shadow darkness and color. These controls are identical to the ones found in standard 3ds Max lights. Additionally, the Sun Light's anti-aliased shadows and Area shadows now work correctly on the DreamScape Terra object as well. - Sky Atmospheric Enhancements We've added Daylight Exclude option to exclude objects that you do not want to be included in Daylight calculations. This effectively lets you fine-tune the daylight rendering and speed the process up significantly. Additionally, there is a new Ground Color parameter. If Earth is hit, then transparency is set to zero, only if Ground Color isn't completely black. - DreamScape Noise Map Additions Within the DreamScape: Noise map type, we've now added the standard 3ds Max Filtering controls so that you can blur and otherwise refine the noise parameters within your materials. - New Terra Material A completely new material has been provided in DreamScape 2.5 that allows you to blend complete materials based on altitude and/or slope angle. In previous versions of DreamScape, you could only blend maps together, not entire materials. - Sea Material Improvements Beyond a completely new UI layout within the DreamScape SeaMaterial, users now have additional controls that provide advanced looks for your water surfaces. Minimum Reflectivity levels can be set so that your water appears more or less reflective, even in shadowy areas. Self-reflection and refraction within the water surface is also now available. Foam is displaced by waves and there is new added support for 3ds Max Render Elements - Diffuse, Specular, Reflection and Refraction all now contain the appropriate components. - New DreamScape SubSurface Algorithm Bug fixes aside, the Sub Surface algorithm has been overhauled and now offers two distinct methods (including a physically based system) for creating the underwater volume scattering effects and how the water interacts with the Sea Surface. - DreamScape SeaSurface Additions DreamScape 2.5's Sea Surface has received a major update in it's Foam System. This new set of algorithms can create far more useful and realistic foam maps which are completely independent of the grid detail. And with this new foam system comes the added benefit of being able to take the resultant .BMP maps and refine them within any editing package before final rendering. - Sea Dynamics Speed increases New object partitioning code - significant speed up. Improved dynamics, which are significantly faster and more accurate. About DreamScape. DreamScape is an integrated set of tools designed to create dynamic natural scenery within 3ds Max. Within the package are three distinct and powerful components for the construction of your virtual worlds that have been folded together into one seamless product: Terrain (called Terra), Sky and Sea. About Sitni Sati. Sitni Sati was founded back in 1999 and quickly became recognized in the field of VFX software development. Innovative ideas and extensive research of the natural phenomena resulted in FumeFX, praised as one of the fastest and most flexible CG fluid dynamics simulation systems available on any platform. Our dedication to constantly improve the software and usage of the latest technology available helped to narrow the barrier between reality and CG imagery. Sitni Sati software was used in films like Thor, Suckerpunch, Skyline, 2012, Percy Jackson and the Olympians, X-Men: Wolverine, Iron Man, Armageddon, Matrix Reloaded and more. Product: SitniSati DreamScape Version: 2.5.8 Supported Architectures: x64 Website Home Page : http://www.afterworks.com Language: english System Requirements: PC Supported Operating Systems: Windows 7even or newer Software Prerequisites: 3ds max 2018 and 2019 Size: 70.5 mb -:DOWNLOAD FROMLINKS:- UploadGIG https://uploadgig.com/file/download/83eE830E3f0b703f/Dl4eVeR_Dreamscape_2.58_MAX2018_2019.rar RapidGator https://rapidgator.net/file/a5b2c2d9c5f4288c7040183f166e8047/Dl4eVeR_Dreamscape_2.58_MAX2018_2019.rar.html NitroFlare http://nitroflare.com/view/C8F8C8F7569464E/Dl4eVeR_Dreamscape_2.58_MAX2018_2019.rar Don't forget to say Thanks !!!
  4. SitniSati Afterburn 4.2 for 3ds Max 2018-2019 (x64) SitniSati Afterburn 4.2 for 3ds Max 2018-2019 | 21.0 mb Sitni Sati releases Afterburn 4.2, is an advanced volumetric particle effects engine plug-in that works exclusively with Autodesk Media & Entertainment's 3ds Max program, and gives you the ability to create realistic smoke, clouds, explosions and other organic fiery and gaseous effects. Release history - 4.0: AfterBurn 4 is the latest update of this plug-in. Since its first introduction back in 1997, AfterBurn has been used in numerous movies, IMAX films, games and commercials. This all-in-one solution enables rendering of ultra-realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosion effects, liquid metals, water and various procedurally defined solid objects. High quality output and flexibility are hallmarks of AfterBurn that makes it a perfect solution for any production pipeline. For existing AfterBurn users, here is a short list of the major features and additions to this exciting new version: - AfterBurn Daemons When selected in the 'Source Particles/Daemons' listbox, they will display a rollout directly inside AfterBurn. There is no need to select them inside the 3ds max viewport to be able to change parameters. This means faster workflow with fewer clicking. - Shadow improvement Raymarcher speed will be greatly improved if you use the new AfterBurn Shadow map, a real 3D shadow map, instead of Raytraced shadows. Rendered output is almost identical to that of Raytraced shadows, so the old AB Shadow map has been made obsolete. - Geometry clipping AfterBurn effects can now be contained within geometry, or be visible only to camera / reflection / refraction. - Controllers read TP Data Thinking Particles users will be able to pipe TP Data Channel values (including color) to AfterBurn by new abilities of AFC contollers. - Shaders All AfterBurn shaders are now rewritten as separate plug-ins. This makes it possible for 3rd party developers to easly implement their own noise routines in AfterBurn. - Support for 3ds Max maps Apart from built-in noise types, AfterBurn 4.0 can use any 3D texture map as its density. It is possible to even write your own noise types for AfterBurn. Noise parameters are moved to a separate rollout. - FusionWorks AfterBurn 4.0 is fully compatible with FusionWorks, SitniSati atmospheric renderer. That means it can properly blend with ScatterVL Pro and FumeFX. This makes the AfterBurn Renderer, which appeared in the list of Atmospherics, obsolete. - Rendering non-clamped colors If rendering uses non-clamped (real) colors channel, AfterBurn will write to that channel also. User will need to propery setup FusionWorks Renderer to create Non-Clamped Color channel. - Viewport display Besides spheres display, user now has an option to display 2D circles. - AFC View AFC View is accessible from AfterBurn Manager rollout. From there, you can easily access and manipulate all AFC and Gradient controls. - Rollups rearranged Parameters from the Manager and Shader/Illumination rollouts concerning rendering have been moved into the new Rendering rollout. Noise and Animation parameters have been moved to the Noise Animation rollout. - 3ds Max script More AfterBurn methods and AFC and Gradient controllers are exposed to max script. About Afterburn. AfterBurn is an advanced volumetric particle effects engine plug-in that works exclusively with Autodesk Media & Entertainment's 3ds Max program, and gives you the ability to create realistic smoke, clouds, explosions and other organic fiery and gaseous effects. AfterBurn is designed to work in concert with the integrated 3ds Max particle systems to augment their effects, and, in many cases, to create visual effects that you could not achieve easily using the 3ds Max program's native tools. AfterBurn makes it possible for you to create convincing exhaust trails from rockets and missiles, fiery explosions that rival the real thing, swirling tornados that can rip buildings to shreds, gooey lava flows and much more. Just think of this tool as your organic effects generator within the 3ds Max environment. AfterBurn is an incredibly powerful plug-in, used currently by major film effects companies, computer game developers, and "boutique" video production houses to create amazing visual results. We are glad you've invested in this powerful application to enhance your work, and we hope you're eager to get started. About Sitni Sati. Sitni Sati was founded back in 1999 and quickly became recognized in the field of VFX software development. Innovative ideas and extensive research of the natural phenomena resulted in FumeFX, praised as one of the fastest and most flexible CG fluid dynamics simulation systems available on any platform. Our dedication to constantly improve the software and usage of the latest technology available helped to narrow the barrier between reality and CG imagery. Sitni Sati software was used in films like Thor, Suckerpunch, Skyline, 2012, Percy Jackson and the Olympians, X-Men: Wolverine, Iron Man, Armageddon, Matrix Reloaded and more. Product: SitniSati Afterburn Version: 4.2 Supported Architectures: x64 Website Home Page : http://www.afterworks.com Language: english System Requirements: PC Supported Operating Systems: Windows 7even or newer Software Prerequisites: 3ds max 2018 and 2019 Size: 21.0 mb -:DOWNLOAD FROMLINKS:- UploadGIG https://uploadgig.com/file/download/152c38AE31c65a4c/Dl4eVeR_Afterburn_4.2_MAX2018_2019.rar RapidGator https://rapidgator.net/file/fbd3d1fe2fd3dfd820ec1f5bfb05cda7/Dl4eVeR_Afterburn_4.2_MAX2018_2019.rar.html NitroFlare http://nitroflare.com/view/5C3A3EE60E025DF/Dl4eVeR_Afterburn_4.2_MAX2018_2019.rar Don't forget to say Thanks !!!
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