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Sidefx Houdini Master 10.0.465


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Houdini 10 is the first commercially-available application to slice up and distribute fluid simulations over a network of computers. 3D artists will benefit from faster simulation times in addition to the ability to create simulations at a much bigger size and scale than would be possible with a single computer. Studios and boutiques can integrate these distributed fluid sims using existing pipeline tools, or work with HQueue a new python-based job manager which can also distribute Mantra renderings. HQueue jobs can be launched using a Houdini output node and then monitored using HQueue?s artist-friendly web interface. For fluid simulations, each node on the farm can be equipped with Houdini Batch to process the slices and keep your workstation licenses free for interactive work.

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.

Lighting artists can take advantage of the progressive Interactive Photorealistic Rendering (IPR) feature in Houdini 10. This IPR workflow supports both raytracing and Physically Based Rendering (PBR), providing feedback whenever a scene changes. An update will be triggered when shader and light parameters are tweaked or when objects, cameras and lights are added, moved or even removed. Artists can drag and drop materials into the IPR window and can ?control click? to access shader parameters for any part of an image. Snap shots can be taken to compare with other iterations of a shot using features such as ?diffing?.

Houdini 10 also includes support for Stereoscopic 3D in both the viewport and Houdini?s image viewer. The Houdini stereo camera supports both anaglyph and horizontal interlaced stereo and includes control for parallax and inter-axial distance. Studios can preview their 3D work from within Houdini and can generate stereo images at render time.

Houdini 10 includes many more features such as:

* Motion FX which gives artist-friendly access to the procedural power of Houdini?s channel operators (CHOPS).

* Improvements to Network Usability including new align tools, and the ability to quickly connect and disconnect nodes using fewer clicks.

* Physically Based Rendering (PBR) is now fully supported in Houdini?s multi-threaded shading language.

* Deep Camera Maps which make it possible to render volumes and objects into separate passes then combine them perfectly.

* The Rigid Body Solver now supports ODE for faster simulations.

* Houdini?s cloth solver can be used to simulate the Crumpling and Tearing of dentable and elastic surfaces.

* The wire solver now supports Parting and is much faster when simulating longer wires.

* New Knife and Edge Loop modeling tools.

* And much more

Main features:

? Work Fast, Smart, Flexible

? A New Level of Understanding

? Take Control of Tools and Assets

? Artist-friendly User Interface

? Polygon/Subdivision Modeling

? NURBS Modeling

? Creating Geometry

? Advanced Motion -Editing Tools

? Procedural Animation and Motion Editing

? Sound Creation and Editing

? Control Lights across many Shots

? Build Shaders and Materials Interactively

? Top-notch RenderMan Support

? Third Party Rendering Support

? Integrated Python Support

? And much, much more

Size : 184 MB

DOWNLOAD:

http://hotfile.com/dl/24032851/60acd63/SIDEFX_HOUDINI_MASTER.rar.html[/CODE]

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  • 5 hafta sonra ...
SideFX Houdini Master V10.0.595 ||FULL VERSION

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SideFX Houdini Master yazılımı, 3 Boyutlu animasyon ve görsel efekt verme programıdır.
Ufak çaplı film ve Tv prodüksüyonlarında sıkça kullanıldığı resmi sitesi tarafından da doğrulanmaktadır.
Profesyonel kullanıcılar içindir.

BU PROGRAM İLE YAPILAN FİLMLER :
Aeon Flux, The Adventures of Sharkboy and Lavagirl in 3-D
The Amityville Horror, Bee Season, Bewitched, The Brother’s Grimm, Charlie and the Chocolate Factory, Chicken Little, The Chronicles of Narnia, Cursed, Doom, Elektra, Harry Potter , Goblet of Fire
spiderman 1, spiderman 2, resident evil
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SideFX Houdini Master - a powerful program for modeling and creating special effects, while a functional set of 3D graphics. The program allows you to produce complex images without the need for additional plug-ins or a group of programmers. Film industry can rely on Houdini Master to creating incredible video effects and animation. Among the innovations the tenth version is worth noting the possibility of using multiple computers together within a local area network, to simulate the behavior of fluids, Pyro FX, new tools for creating smoke and fire, technology, Interactive Photorealistic Rendering (IPR) to quickly view the changes being made in light of three-dimensional scenes, work with the stereoscopic data. Houdini Master is the availability of tools for creating dynamic and visual effects with particles.


Features:
Houdini Master is a full-featured 3D animation and
visual effects software renowned for its node-based procedural workflow. Houdini Master is indispensible for visual effects artists and technical directors (TDs) and includes a fully unified dynamics environment. Houdini Escape is a complete 3D modeling, animation, lighting, rendering and compositing package that works well on its own or with Houdini Master. Houdini Escape includes strong character animation features such as
powerful auto-rigging and muscle tools.
Interoperability: Use Houdini Master to set up sophisticated particle and physical effects, then view and render them in Houdini Escape. Encapsulate those effects into Houdini Digital Assets, and you can bring them into Houdini Escape as interactive artist tools.

What's new in Houdini 10:

Dynamics:
The new Pyro FX shelf tools let you create production-quality smoke and fire effects quickly. The shelf tools are backed by new DOP nodes (Pyro solver), SOP nodes (DOP I/O surface node), and a very flexible, production material (Pyro material). More information.
You can now divide the work of a fluid simulation and distribute it to multiple networked computers.
The wire, fluid, and cloth solvers are now faster due to multi-threading and/or algorithmic improvements.

Motion FX:
Motion FX allows you to easily add CHOPs effects to parameters using the parameter’s menu. More information.
You can add effects to objects using the Lag Object and Jiggle Object tools on the Animation shelf tab.

Fur:
You can now create a clear part line in combed fur by using the Add Parting tool on the shelf.
Replaced parameters on the Fur Object for specifying how thickness, frizz, and color vary along the length of each hair with ramps.

Network usability:
The network editor now has a toolbar to allow easier access to network functionality. Use the network editor’s Gear menu to turn the toolbar off.
Sticky notes in the network. Press Ctrl + P to create a new note. More information.
You can now nest network boxes inside each other.
Improvements to wiring.
Shaking a node disconnects it.
Dropping a node onto a wire connects it. Hold ? Shift to connect the next free input instead of the first one. This new behavior is disabled if you turn selectable wires off in the main preferences.
Dropped nodes now automatically snap to line up with their parents and siblings.
Holding ? Shift while dragging a node will move it with its children, and holding ? Shift + Ctrl will move the node with its parents. You can also turn on a checkbox called Move Tiles With Their Children on the Network editor page of the main preferences, which automatically move it together with its children.
You can now press B in the network editor to quickly set/unset the bypass flag on the node under the mouse pointer. Press ? Shift + B to set/unset the bypass flags on the selected nodes.
You can now use the HOUDINI_NODE_WIDTH environment variable to control the width of nodes in the network editor. The variable is a multiple of the flag width.
The “current” node (the node displayed in the parameter editor) is now marked in the network editor with a dark outline when it’s not selected.

General usability:
Motion Effects let you very easily override a parameter with a CHOP network, allowing you to quickly apply an effect such as jitter or overshoot. More information.
There is now stereoscopic viewing in the viewport, a stereo camera rig, stereoscopic rendering in ROPs, and stereoscopic MPlay and IPR viewing. The stereo camera rig is also on the Lights and Cameras tab of the shelf. More information.
Better display and manipulation performance.
Multi-line editor fields, such as on the Code tab in the type properties window, now feature a toolbar with common editing functions.
Expression evaluation is now faster.

Shading and rendering:
The render view now supports fast previews that update as you change parameters. More information.
New production-quality Pyro shader. More information.
New occlusion materials. Useful for general occlusion passes, occlusion-for-compositing passes, or simple colored/textured type occlusion renders. More information.
New Simple Ramp material in the palette, which makes for a useful x-ray or toon type material. More information.
VOP networks now automatically convert datatypes when possible. You can middle-click an auto-converted connection and choose to create an explicit conversion node.
The PBR rendering engine is now implemented in VEX. This allows you to export deep raster variables in PBR and to use a shader to control PBR rendering.
You can now export deep raster planes such as direct_diffuse (Direct lighting, diffuse component) and direct_glossy (Direct lighting, glossy component) from PBR.
Better filtering of shadow maps (also in 9.5).

New shelf tools:
The new Pyro FX shelf tab contains new pyro effects tools.
There are two new Cloth shelf tools.
Elastic Object is useful for simulating objects that try to regain their original shapes after a collision, such as a rubber ball.
Dentable Object is useful for simulating objects that do not try to regain their original shapes after a collision, such as a crushed can.
There is a new Animation shelf tab.
Lag Object uses Motion FX to add lag to an object.
Jiggle Object uses Motion FX to add jiggle to an object.
The Freeze transforms tool pushes an object’s Scene-level transforms down into a Transform surface node at the geometry level.
The Knife tool lets you interactively split polygons along a drawn line.
The Edge loop tool lets you easily insert a loop of edges in quad polygon geometry.

Other improvements:
Mac port is faster and more reliable.
HOM is more completely implemented and better documented.
Many improvements and new options in FBX translation.
The context menu for parameters is now defined by an editable XML file.
New Houdini Dark color scheme available in the color settings menu.
Scripts can now disable ramp parameters.
Bug fixes and optimizations.

Install Note:
1. Unzip & Unrar
2. Check Crack/install.txt
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http://hotfile.com/dl/38009917/7882003/SideFX_Houdini_Master_V10.0.595_by_doctor.part3.rar.html
http://hotfile.com/dl/38009973/89053e6/SideFX_Houdini_Master_V10.0.595_by_doctor.part4.rar.html[/CODE]



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