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Need For Speed™ Most Wanted


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[quote name='akkıllı' date='21 May 2011 - 01:50 ' timestamp='1305942607' post='1014555']
arkadaşlar bu oyunun tam sürümü lazım yardımlarını için şimdiden teşekkürler...
[/quote]
bende dvd si var .tr yaması ble var ama uplad edemem 6gb.ama adanalıyım eger adanaya yakınsan bişiler yaparız

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al arkadaş sana hızlı birşekilde indirmen için duckload linklerinin veriyorum iyi oyunlar


http://www.duckload.com/dl/6I7V2
http://www.duckload.com/dl/J0TV2
http://www.duckload.com/dl/sNBV2

linkler bunlar ve baya hızlı iniyor ...

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[b][font="Georgia"]ben nfsnin tüm serisi var ama şu anda upload edecek zamanım yok..!
indirmekle uğraşmak istiyorsan arkadaşın dediği gibi internet cafeden alabilirsin..[/font][/b]

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bak bu sitede tam sürüm oyunları bulabilirsin ben hep ordan indiriyorum hiç bir sorunla karşılaşmadım.Cd keyde var orda tam olarak konu anlatımı var orda
[code]http://www.fulloyun.com/f12/need-for-speed-most-wanted-full-indir-2125/[/code]

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[b] Need For Speed Tüm Serisi Torrent;

Paket içerigi Oyunların sıstem gereksınımlerını bu yazıda bulabılirsinz.

1) The Need For Speed - I
2) The Need For Speed - I Special Edition
3) Need For Speed - II
4) Need For Speed - II Special Edition
5) Need For Speed - III Hot Pursuit
6) Need For Speed - High Stakes
7) Need For Speed - Porsche Unleashed
8) Need For Speed - Hot Pursuit 2
9) Need For Speed - Underground
10) Need For Speed - Underground 2
11) Need For Speed - Most Wanted
12) Need.For.Speed.Most.Wanted.Black.Edition-RELOADED
13) Need_for_Speed_Carbon_Collectors_Edition-Razor1911
14) Need.For.Speed.Pro.Street-RELOADED
15) Need.For.Speed.Undercover-RELOADED
16) Need.For.Speed.Shift-RELOADED


----------------------------------------------------------------------------------
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1) The Need For Speed - I

The Need for Speed (1994)

The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation & SEGA Saturn (1996) following shortly afterwards. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. The first version featured chases by police cars which remained a popular theme throughout the series - the so-called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Hot Pursuit 2, Need for Speed: Most Wanted, Need for Speed: Carbon and Need for Speed: Undercover) have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player is arrested (if the player is ticketed several times).

The first installment of the NFS was one of only two serious attempts by the series to provide a realistic simulation of car handling and physics without arcade elements (the other being Porsche Unleashed). Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video-clips highlighting the vehicles set to music.

Another version of the game, called The Need for Speed: Special Edition, is based on the 1995 PC release of the game, and was released only for PC CD-ROM in 1996 It featured support for DirectX 2 and TCP/IP networking, two new tracks, time of day variations for most tracks (morning, midday and evening), and various enhancements in the game engine.

The Need for Speed and its Special Edition are the only games in the series to support DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above.

The Need For Speed System Requirements


Operating System: Windows® 95 or MS-DOS 5.0 or higher

CPU Type and Speed: Pentium, 75 Mhz

Hard Drive Space: DOS- 4MB minimum

Windows® 95- 30MB minimum

Memory: DOS- 8MB RAM

Windows® 95- 12MB RAM

Graphics: 256 color VESA-compatible PCI Super-VGA (640x480) video card with 512K Video RAM

CD-ROM Speed: 2X (MPC2 compliant) CD-ROM drive with MSCDEX 2.21 or higher (Microsoft® CD-ROM extensions)

Other Needs: NFS SE CD required during play:

REQUIRED FOR MULTI-PLAYER OPTION

Network 2-8 players under Windows® 95 only

IPX compliant network

Modem (two player)

Null Modem (two player)

1 CD per network game

100% Hayes compatible 9600 bps or faster modem, with high speed (16550 UART) serial port

RECOMMENDED

16MB RAM

1MB or higher Video RAM

Pentium 100 Mhz CPU or faster

16 bit sound card

Joystick and Microsoft® mouse (ver. 7.04 and higher or 100% compatible)

4X CD-ROM drive

Hard drive space: 50MB

SUPPORTED

SOUND AND MUSIC:

Windows® 95: Windows® 95 compatible sound card

DOS: Sound Blaster, Sound Blaster Pro, Sound Blaster 16 and 100% compatibles, Gravis Ultrasound and 100% compatibles, Ensoniq Soundscape, Microsoft Windows Sound System.

INPUT DEVICES: Mouse, Keyboard, ThrustMaster T1, CH Products Virtual Pilot and CH Pedals, Gravis GamePad, Extreme Competition Controls and any analog joystick.

------------------------------------------------

2) The Need For Speed - I Special Edition

Electronic Arts' The Need For Speed Special Edition was basically an update to the original, but you had to pay full for it as if it were a totally brand new game. Now that may sound kind of a greedy thing for EA to do, but I think it was worth it. The main differences between the two games were that the Special Edition has full 32 bit Windows 95 support, where as the original was more of a DOS based game. Other features include an updated soundtrack, in which you can actually choose your favorite song, unlike in the original where the game played whatever it felt like playing, and also it added on time of day and one new track. The time of day was basically limited to Morning, Noon, and Evening. Some tracks had Morning, the others had Evening. All of them had noon however. Both Morning and Evening settings had pretty much the same effect, but I don't think anything else in the way of racing games had an option like this at the time.

The Need For Speed System Requirements


Operating System: Windows® 95 or MS-DOS 5.0 or higher

CPU Type and Speed: Pentium, 75 Mhz

Hard Drive Space: DOS- 4MB minimum

Windows® 95- 30MB minimum

Memory: DOS- 8MB RAM

Windows® 95- 12MB RAM

Graphics: 256 color VESA-compatible PCI Super-VGA (640x480) video card with 512K Video RAM

CD-ROM Speed: 2X (MPC2 compliant) CD-ROM drive with MSCDEX 2.21 or higher (Microsoft® CD-ROM extensions)

Other Needs: NFS SE CD required during play:

REQUIRED FOR MULTI-PLAYER OPTION

Network 2-8 players under Windows® 95 only

IPX compliant network

Modem (two player)

Null Modem (two player)

1 CD per network game

100% Hayes compatible 9600 bps or faster modem, with high speed (16550 UART) serial port

RECOMMENDED

16MB RAM

1MB or higher Video RAM

Pentium 100 Mhz CPU or faster

16 bit sound card

Joystick and Microsoft® mouse (ver. 7.04 and higher or 100% compatible)

4X CD-ROM drive

Hard drive space: 50MB

SUPPORTED

SOUND AND MUSIC:

Windows® 95: Windows® 95 compatible sound card

DOS: Sound Blaster, Sound Blaster Pro, Sound Blaster 16 and 100% compatibles, Gravis Ultrasound and 100% compatibles, Ensoniq Soundscape, Microsoft Windows Sound System.

INPUT DEVICES: Mouse, Keyboard, ThrustMaster T1, CH Products Virtual Pilot and CH Pedals, Gravis GamePad, Extreme Competition Controls and any analog joystick.

------------------------------------------------------

3) Need For Speed - II

Need for Speed II (1997)

Need for Speed II featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins.

Forgoing the realism of the first Need for Speed, NFS II provided a more arcade-like gameplay style, while maintaining the intricately designed levels.[verification needed] In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts.

The PlayStation port of NFS II is the first PlayStation game to take advantage of not only the NeGcon controller, but both the Dual Analog and the DualShock controllers as well.

The special edition of NFS II, Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3dfx's

The Need For Speed 2 System Requirements

Minimum Configuration

90MHz Pentium® Class processor (Intel®, Cyrix 6x86)

16 MB RAM

Windows® 95

Direct X 3.0 (included on game CD)

Quad speed CD-ROM drive (600KB/second transfer rate)

Hi Color (65,535) capable 1 MB PCI video card with DirectDraw 3.0 compatible driver

Hard Disk -- 10 MB plus space for save games (additional space required for DirectX 3.0 installation)

Keyboard and Monitor

Optional joystick or mouse

Optional Sound Card with DirectX compatible sound driver

Recommended Configuration

Pentium® 166 MHz or higher processor

Hard Disk -- 70 MB plus space for save games (additional space required for DirectX 3.0 installation)

Mouse

Analog joystick, Gravis PC Gamepad, or PC steering wheel

Sound Blaster® 16/32/AWE32 sound card

2 player modem

100% Hayes compitable 9600bps or faster modem

High speed serial port (16550 UART)

2 player serial play

Null modem cable

High speed serial port (16550 UART)

Supported input devices

Any analog joystick or steering wheel supported by Windows® 95

Some force feedback joysticks for more realistic play

Including but not limited to:

ThrustMaster® T1, CH Products Virtual Pilot and CH pedals, CH Products ForceFX, Gravis GamePad, Extreme Competition Controls

------------------------------------------------------------------

4) Need For Speed - II Special Edition

Released on November 6, 1997 in the United States and February 2, 1998 in Japan and Europe, the special edition of NFS II includes one extra track, 4 extra cars, 3 bonus cars, a new driving style called "wild", and 3dfx Glide hardware-acceleration support. These new features add up to a substantially improved game.

Because the Voodoo Graphics and the Voodoo Rush were the only 3dfx cards available at the time of the game's release, and because Electronic Arts did not future-proof the game's installer, later 3dfx graphics card models such as the Voodoo 2 are not detected during the NFS II SE installation process (a pop-up will confirm 3dfx detection). Subsequently, the installer doesn't copy from the disk the secondary version of the program with 3D acceleration. This problem is easily solved by manually copying and running the alternate executable file. Glide wrappers are available for non-3DFX graphics cards so that modern computers can run the game with hardware-acceleration. Several Glide wrappers with support for the game are dgvoodoo and Zeckensack's Glide wrapper.

Besides smoothing out the in-game textures, the 3dfx version of the game also features additional visual effects not found in the software version, such as car reflections, weather, improved fog, shading, improved skybox rendering and transparent in-game menu overlay featuring a rotating view around the player's car. These visual enhancements are standard in both the software and hardware accelerated versions of Hot Pursuit, High Stakes, Porsche Unleashed and Hot Pursuit 2.

The Need For Speed 2 System Requirements

Minimum Configuration

90MHz Pentium® Class processor (Intel®, Cyrix 6x86)

16 MB RAM

Windows® 95

Direct X 3.0 (included on game CD)

Quad speed CD-ROM drive (600KB/second transfer rate)

Hi Color (65,535) capable 1 MB PCI video card with DirectDraw 3.0 compatible driver

Hard Disk -- 10 MB plus space for save games (additional space required for DirectX 3.0 installation)

Keyboard and Monitor

Optional joystick or mouse

Optional Sound Card with DirectX compatible sound driver

Recommended Configuration

Pentium® 166 MHz or higher processor

Hard Disk -- 70 MB plus space for save games (additional space required for DirectX 3.0 installation)

Mouse

Analog joystick, Gravis PC Gamepad, or PC steering wheel

Sound Blaster® 16/32/AWE32 sound card

2 player modem

100% Hayes compitable 9600bps or faster modem

High speed serial port (16550 UART)

2 player serial play

Null modem cable

High speed serial port (16550 UART)

Supported input devices

Any analog joystick or steering wheel supported by Windows® 95

Some force feedback joysticks for more realistic play

Including but not limited to:

ThrustMaster® T1, CH Products Virtual Pilot and CH pedals, CH Products ForceFX, Gravis GamePad, Extreme Competition Controls

-------------------------------------------

5) Need For Speed - III Hot Pursuit

Need for Speed III: Hot Pursuit (1998)

Need for Speed III: Hot Pursuit added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders.

NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also is the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities have sprung up to create more vehicles which would otherwise be unavailable to the game. The PC version is also the first game in Need for Speed series to support Direct 3D hardware 3D acceleration.

MINIMUM PC REQUIREMENTS
MINIMUM

166MHz Pentium class processor or compatible or 133MHz Pentium class processor with graphics acceleration card
90MB free space for game plus space for save games (additional sace required for DirectX installation)
16MB RAM
4X CD-ROM drive (600KB/second transfer rate) with Windows 95/98 CD-ROM driver
DirectX 5.0 or higher
High Color capable IBM PCI video card with DirectDraw compatible driver
Keyboard
Any DirectInput compatible gaming devices supported by Windows 95/98, including force feedback

RECOMMENDED

Pentium 200MHz Pentium class processor or compatible
110MB free space for game plus space for save games
32MB RAM
3Dfx graphics accelerator card
16-bit sound card with DirectX compatible sound driver
Mouse
Any DirectInput compatible gaming devices supported by Windows 95/98, including force feedback
32-bit Window 95/98 CD-ROM driver
AGP or at least 8MB on-card Memory (12MB for Voodoo2) required for dashboards in 3D accelerated mode

MULTIPLAYER SYSTEM REQUIREMENTS

NETWORK (2-8 Players)
200MHz CPU or faster
IPX compliant network
1 CD per computer unless using remote install option
MODEM (2 Players)
Windows 95/98 supported 28800bps or faster modem
High speed serial port (16550 UART)
SERIAL PLAY (2 Players)
Null modem cable
High speed serial port (16550 UART)
32MB RAM

-----------------------------------------------------

6) Need For Speed - High Stakes

Need for Speed: High Stakes / Need For Speed Road Challenge (1999)

High Stakes (North American and Australian title), also known as Road Challenge (European and Brazilian title), was released in the summer of 1999.

High Stakes introduced several new types of gameplay: High Stakes, Getaway, Time Trap, and Career. High Stakes is a racing mode (within Career) in which the reward was the losing player's car. Getaway requires the player to outrun many pursuing police vehicles for a given time period. Time Trap is where the racer has to finish a certain amount of laps within the time limit, with police cars trying to slow them down. Career mode incorporates a monetary reward system that allows a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. Another innovation is the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car.

The PlayStation version of the game, released some months before the PC version, features improved gameplay. Only all-new tracks were implemented without the additional rehashes from NFS III in the PC version. Additionally, the AI in the game was more advanced; the five AIs known as Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics (ie. Nemesis would hound the player until a slipup occurs, whilst Bullit exhibits a more aggressive style, occasionally ramming into the player's vehicle). Also, The Aston Martin DB7 was in the game at release while the PC version required that you would need to download it online to put it in the game. In the PlayStation version, the Mclaren F1 GTR was based on the 1997 Long Tail while the PC version was based on the original 95/96 version.

PC System Requirements

* Operating System: Windows 95/98
* CPU Type & Speed: 200 MHz Pentium or compatible (Intel, Cyrix, AMD) or 166 MHz Pentium with graphics acceleration card
* Hard Drive Space: 50MB free space for game plus space for save games (additional space required for DirectX installation)
* Memory: 32MB Ram
* Graphics: High Color capable 2MB PCI or AGP video card with DirectDraw compatible driver
* CD-Rom Speed: 4x CD-ROM drive (600KB/second transfer rate) with Windows 95/98 CD-Rom driver
* Other: DirectX 6.1 or higher; Keyboard; Mouse; 16-bit sound card with DirectSound compatible sound driver

---------------------------------------

7) Need For Speed - Porsche Unleashed

Need for Speed: Porsche Unleashed (2000)

Porsche Unleashed (North America and Latin America title), Porsche 2000 (European title) or simply Porsche (in Germany) is different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. The vehicle handling is considered the most realistic in any NFS game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game is also the first in the series since the first NFS game to not feature a split screen mode. In later years, it was released for the Game Boy Advance.

In terms of game construction, it is most often hailed as Need For Speed's best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos and many pictures of old photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc.

Hardware Requirements
200 MHz Pentium
Microsoft Windows 95 or 98
32 MB RAM
4x CD-ROM drive
150 MB hard disk space
4 MB PCI or AGP video card with Direct3D support
DirectX 7.0a compatible sound card
Keyboard
Mouse

----------------------------------------

8) Need For Speed - Hot Pursuit 2

Need for Speed: Hot Pursuit 2 (2002)

Need for Speed: Hot Pursuit 2 was the debut Need for Speed title from the newly formed EA Black Box (created after the purchase of Black Box Games in Vancouver), and the first Need For Speed for the sixth generation of consoles. Hot Pursuit 2 draws primarily from the gameplay and style of NFS III; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of NFS; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver to immobilize a speeding vehicle.

This was the first Need For Speed version since the start of the series that did not feature a true "in the driving seat" camera view, complete with steering wheel, dashboard etc. In some ways this can be considered to be the landmark in EA's move from realistic racing to arcade street racing. It is also the last game in the Need for Speed series for PC to feature the split-screen two player mode introduced in Need for Speed II.

For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 is also the first Need for Speed to forego an original instrumental rock/techno soundtrack in favor of songs sung by licensed song artists under the EA Trax label.

Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.

Unrar, Burn, Install, Copy the crack from the folder /Crack to the
install directory,

Use the following cd-key:
Play... Enjoy! ;>




MINIMUM PC REQUIREMENTS
Windows XP/ME/2000/98
MINIMUM
450MHz Pentium III or 500MHz AMD Athlon
128MB RAM
4X CD-ROM/DVD-ROM Drive
1.2GB Hard Disk Space
16MB Direct3D compatible Video Card
DirectX 8.1 compatible Sound Card
Keyboard
Mouse
RECOMMENDED
800MHz Pentium III or AMD Athlon
32MB Direct3D compatible Video Card
16X CD-ROM/DVD-ROM drive
MULTIPLAYER SYSTEM REQUIREMENTS
56K modem, DSL, Cable Modem, other Broadband Connection
TCP/IP Compliant Network


----------------------------------------------------

9) Need For Speed - Underground

Need for Speed: Underground (2003)

Need for Speed: Underground supposed a shift from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits are now part of a single map, Olympic City, except for drifts. This game introduced three new play modes (Drag, Drift and Sprint) and tuning with more options than in the previous attempt, High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos, completely rebooting the franchise.

Most of the new elements in Underground have become defining marks of later installments in the Need for Speed series.

This was the first Need for Speed to require Hardware Texture and Lighting in Graphics Cards.

MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
Pentium III or AMD Athlon 700MHz Processor
128MB RAM (256MB for 2000/XP)
8X CD-ROM/DVD-ROM Drive
2.0GB Hard Disk Space
32MB Direct3D compatible Video Card
DirectX 9.0
Keyboard
Mouse
MULTIPLAYER SYSTEM REQUIREMENTS
Broadband Internet Connection
256MB RAM

Apply the Update 1.4 and copy exe file over the original one.
Now you can play NFSU 1.4.0 whitout CD!

-----------------------------------------------

10) Need For Speed - Underground 2

Need for Speed: Underground 2 (2004)

Need for Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on November 15, 2004. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game.

In Underground 2, the story continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races�ust driving around the city (similar to Grand Theft Auto and Midnight Club II) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.

The customization features in the game was significantly expanded to modifications that have no actual effect on vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than sheer flash. The game also features more extensive product placement for companies with no connection to auto racing, such as integrating the logo for Cingular Wireless, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay.

The performance and handling of the car is not only affected from "performance shops", but cosmetic modifications, like spoilers and hoods, also affect the downforce of the car.

Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. It is also the PSP equivalent of Need for Speed: Underground 2. It was released on February the 24th 2005 in Japan, March 14, 2005 in North America, and September 1, 2005 in Europe [14]. The title went Platinum in Europe on June 30, 2006.[15].

MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
933MHz Processor
256MB RAM
8X CD-ROM Drive
2GB Hard Disk Space
32MB DirectX compatible ATi Radeon 7500 or nVidia GeForce2 Class Video Card
DirectX compatible Sound Card
DirectX compatible Controller or Keyboard
DirectX 9.0c
MULTIPLAYER SYSTEM REQUIREMENTS
Broadband Internet Connection

1. Unrar
2. Update
3. Copy crack over and enjoy!

------------------------------------------------------

11) Need For Speed - Most Wanted

Need for Speed: Most Wanted (2005)

Need for Speed: Most Wanted was released on November 15, 2005, and was one of the first games released for the Xbox 360. Police chases make a comeback and represent a significant body of the gameplay, and includes the Grand Theft Auto-like free-roaming of Underground 2, but with less extensive vehicle customization features than in the Underground series. The story mode is presented in a significantly different style from Underground, with CGI effects mixed with live action, which was used in later games. The mode also features the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, and tracks. The player has to meet certain requirements before he can take on the next Blacklist rival.

MINIMUM PC REQUIREMENTS
Windows 2000/XP
1.4GHz Processor
256MB RAM
8X CD-ROM Drive
3GB Hard Disk Space
32MB ATi Radeon 7500 or nVidia GeForce2 MX Class Video Card
DirectX compatible Sound Card
DirectX 9.0c
Keyboard
Mouse

1. Install Game & Patch 1.3
Þ
Þ 2. Copy crack over
Þ
3. Have fun!


-------------------------------------------------

12) Need.For.Speed.Most.Wanted.Black.Edition-RELOADED

A special "Black Edition" of Most Wanted was also released, which features additional races and challenges, and a few bonus cars, including a specially-tuned BMW E46 (M3) GTR , a 1967 Chevrolet Camaro, a red Chevrolet Corvette C6.R, a Porsche, and a few others, and also includes a Black Edition-only behind-the-scenes DVD. Both versions of Most Wanted are available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs. Only the standard edition of Most Wanted is available for GameCube and Xbox 360 ("Black Edition" was not produced for these platforms). Black Edition was made for the tenth anniversary of the Need for Speed

MINIMUM PC REQUIREMENTS
Windows 2000/XP
1.4GHz Processor
256MB RAM
8X CD-ROM Drive
3GB Hard Disk Space
32MB ATi Radeon 7500 or nVidia GeForce2 MX Class Video Card
DirectX compatible Sound Card
DirectX 9.0c
Keyboard
Mouse

1. Install Game & Patch 1.3
Þ
Þ 2. Copy crack over
Þ
3. Have fun!

-------------------------------

13) Need_for_Speed_Carbon_Collectors_Edition-Razor1911

Need for Speed: Carbon (2006)

Need for Speed: Carbon saw the return of nighttime-only racing, and a selection of cars similar to that of Most Wanted, including compact cars and sports cars associated with import culture, American muscle cars, and supercars. Carbon also introduces a new feature wherein the player is allowed to form a "crew," to which members with different abilities may be chosen that aid the player in races. Drift events returned to the series in Carbon. Also it continues the story of the player from NFSMW.

The game was released on November 1, 2006 for Windows-based personal computers, followed by video game consoles and handheld game consoles. Carbon's handheld port is known as Need for Speed Carbon: Own the City. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the player and a game boss take turns racing down a canyon, trying to stay as close to the leader as possible. The closer the player is to the leader, the more points they accrue. If the player is unable to overtake the leader and remain in front (10 seconds), it will go down to the next round where the player must stay as far ahead as possible to gain more points and win against the boss.

Another new feature is "Autosculpt", which allows players to custom-fabricate their own ground effects, rims, hoods, and other parts. The cars featured on the front cover of game are the Mitsubishi Lancer Evolution IX and Dodge Challenger.

The Wii port lacked online play, but made full use of the Wii Remote and Nunchuk.

Collector's Edition The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features.

MINIMUM PC REQUIREMENTS
Windows 2000/XP
1.4GHz Processor
256MB RAM
8X CD-ROM Drive
3GB Hard Disk Space
32MB ATi Radeon 7500 or nVidia GeForce2 MX Class Video Card
DirectX compatible Sound Card
DirectX 9.0c
Keyboard
Mouse

1. Unrar.
2. Burn or mount with Daemon Tools.
3. Install the game.
4. When prompted for a key, use the keygen located in the Crack dir on the
DVD or use any of these keys:



5. Run nfsmwpatch1.3.exe to update the game to version 1.3
6. Copy the cracked executable located in the /crack directory on the DVD to
your installation directory.
7. Play the game.




--------------------------------------------

14) Need.For.Speed.Pro.Street-RELOADED

Need for Speed: ProStreet (2007)

Need for Speed: ProStreet is the 2007 released title in the Need for Speed series. Key features of the game include realistic damage, a return to realistic racing (instead of the arcade-like racing of previous titles)[14][15], modeling, burnouts and more. The game also lacks the free roam mode in which players can roam the streets. Instead, all of the races are on closed race tracks that take place on organized race days.

The game was released on November 13, 2007 in North America and on November 23, 2007 in the UK. However sales were poor and critics bashed the game because of its awkward, unrealistic physics engine, boring single player career mode and unresponsive controls.

The Collector's Edition for PC, Xbox 360 and PlayStation 3 adds another 5 new cars. It is available via download.

Minimum System Requirements

OS �Windows XP/Vista
Processor �2.8GHz or faster (Windows Vista requires 3.0 GHz)
Memory �512 MB RAM (Windows Vista requires 1 GB RAM)
Hard Drive �8.1 GB (16 GB required for Digital Delivery)
DVD Drive �8 SPEED (not required for Digital Delivery)
Video Card �128 MB with Pixel Shader 2.0 (AGP and PCIe only)
Sound Card �DirectX 9.0c compatible
DirectX �Version 9.0c or higher
Multiplayer- 512 Kbps or faster; 2-8 Players
Input �Keyboard, Mouse
Optional �USB Steering Wheel / Dual Analogue Gamepad

Supported chipsets: NVIDIA GeForce FX 5950 greater (GeForce MX series not supported); ATI Radeon 9500 or greater. Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required

1. Unpack release.
2. Copy original exe to gamedir.
3. Install update.
4. Copy files from crack dir to install dir.
5. Enjoy! [img]http://www.arena-tr.com/images/smilies/wink.gif[/img]


--------------------------------------------------------

15) Need.For.Speed.Undercover-RELOADED

Need for Speed: Undercover (2008)

Need for Speed: Undercover was released on November 18, 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.[16]

EA Games president Frank Gibeau stated that due to the fact that the sales of Pro Street didn't live up to EA's hopes for the game, the franchise will go back to its "roots" with a number of features, including open-world racing and a new highway battle mode. The game was met with average responses, mostly in the 65% to 70% range, but the responses were higher than ProStreet (one response was higher than 70%, three of them were below a 65%).[17]


The Collector's Edition for PlayStation 3 and Xbox 360 adds another 5 new cars, plus twelve new circuit, sprint and checkpoint track configurations. Also included are specially tuned versions of ten existing cars which are available in quick race & online modes, plus 35 exclusive vinyls for adding a unique visual style to any of your cars.

EA also ported Undercover to various mobile devices.

It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone, and in the Palm App Catalog for the Palm Pre.

Need for Speed: Undercover Minimum System Requirements

Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® Vista
Processor type : Amd athlon 64 x2 4200+
1.5GB RAM
256 MB DirectX® 9.0c compatible card / nVIDIA® GeForce�7900 / ATI Radeon® X1600
DirectX® 9.0 compatible sound card
>=64kbps Internet connection with low latency Cable/DSL speeds for multiplayer
Keyboard, Mouse
12 GB AVABILR HARD

RECOMMENDED SYSTEM REQUIREMENTS:

Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® Vista
Processor type : Intel Core 2 Duo E6400 / Amd athlon 64 x2 5000+
512 MB DirectX® 10 compatible card / nVIDIA® GeForce�600/ATI Radeon® X1950
2.0GB RAM
>=512kbps Internet connection with low latency Cable/DSL/T1+ speeds for multiplayer
Keyboard, Mouse, Microsoft 360 compatible controller
12 GB AVABILE HARD

12 GB AVABILE HARD

1. Unrar.
2. Burn or mount the image.
3. Install the game using the keygen found in the Crack folder.
4. Copy the content of the Crack dir to your installation folder.
5. Play the game.


-----------------------------------------------------

16) Need.For.Speed.Shift-RELOADED

Need for Speed: Shift (2009)

Need for Speed: Shift, released on 15 September 2009, primarily centers around legal races in real-life racing circuits around the world, and maintain its mix of exotic, import and muscle cars. In addition to improved driving simulation and an adaptive difficulty[citation needed], the game reintroduces cockpit view, the first in the series since Need for Speed: Porsche Unleashed[citation needed].

It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone.

Minimum System Requirements:

OS: Windows XP SP3/Vista SP1/Windows 7
Processor: Intel Core 2 DUO @ 1.6 GHz
Memory: 1 GB
Hard Drive: 6 GB Free
Video Memory: 512 MB (NVIDIA GeForce 7800 GT/ATI Radeon X1800)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse

1. Unrar.
2. Burn or mount the image.
3. Install the game.
4. Copy over the cracked content.
5. Play the game.
6. Support the software developers. If you like this game, BUY IT!

[code]https://rapidshare.com/files/2200218837/Need.For.Speed.serisi.mfaykan_tnctr.torrent[/code]

Saygılarımla...

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