Jump to content

Lbrush V4.7.26 For Maya 2012 (X86-X64)


YAMANER
 Share

Recommended Posts

[quote][color="#FF0000"][b]LBrush v4.7.26 For Maya 2012 (x86-x64) incl Crack-iND[/b][/color]

[img]http://i396.photobucket.com/albums/pp43/zuo_2008/mrzuo2/fca67960498b23d00528a7d506714419.jpg[/img]

LipService is a powerful multi-resolution subdivision surface sculpting, rigging and animation system built into a Maya plugin.
LipService’s sculpting tools are comparable to ZBrush** and Mudbox*. Its animation tools extend this multi-resultion editing philosophy through to motion and rigging.

[b]3D TEXTURE PAINT[/b]
LipServices LBrush tool now has a high quality texture painting tool. You can paint very highres textures inside maya directly in your viewport, hit render and the texture’s already there (regardless of what render you’re using). We do patterns, projectsions, clone, erase, blur smudge, move, rotate, falloff and more. We also have support for tiled texture workflows where you have lots and lots of 2k textures.

[b]SCULPTING[/b]
Integral to all of it’s animation and rigging features, is LipService’s LBrush sculpting tool. LBrush is a state of the art multi-resolution subdivision surface sculpting tool. Similar to Pixologic’s ZBrush and Autodesk’s Mudbox, the sculpting tool has features like stencil brushes, texture brushes, smooth, push, pull, stretch, blendshape, etc running at speeds that blow artisan’s doors off . You can also go back and fourth between LBrush and other Maya sculpting tools while you work with it and even import/export displacements between LBrush and ZBrush and Mudbox.

It’s icing on the cake, but we also include real time shaders for shadows, screen space ambient occlusion which you can toggle on and off in our display panel.

[b]RIGGING[/b]
One of the least satisfying things to deal with in character/creature animation these days is rigging. Studios like ILM, Weta, Sony Imageworks, and Dreamworks have all invested a great deal of effort (see links at bottom) in creating software to help riggers make models still look good in all poses, the reason for this is that the commercial tools have not filled this void in any kind of useful way.

Using PSD, you actually ‘train’ the engine to correct your geometry by stopping in the middle of a sequence and sculpting corrections, at the highres subdiv level. The engine will the recognize those joint configurations in the future and blend corrections in and out as they are approached. (fat guy by scott wells) [ video ]

[b]CORRECTIVE SCULPT ANIMATION[/b]
A common wish or people who’ve ever dealt with skinned characters or simulations like cloth, is that after the all the animation or simulation has been done, they wish they could just go in with their sculpting tools and ‘fix’ or ‘embellish’ things. Now they can.

Without disturbing the underlying animation with morphs and blends, you can layer sculpts on top of it with tangent space sculpting.

The correctional sculpt animation can also be used to embellish things like cartoony exaggerations. You can use this tool in conjunction with PSD and any other animation method.
(arm sculpt and rig by Scott Wells)

[b]FACIAL ANIMATION (Phonemes)[/b]
LipService actually started out 15 years ago as a facial animation system. One of the key benefits is non-linear interpolations, there’s actually a spline motion path for every vertex. This means that your facial animations will require far fewer targets and will actually hit them without coming to a stop. With blendshapes, you have to over sculpt several targets around where you are keyframing just to get it to come close. As our sculpting tools are fully integrated, there are tons of sculpting tools to help animators/modelers create fast shape libraries, and animate high quality face with unprecedented speed. You can also rig facial motion capture with the above pose space deformation tools.

[b]homepage[/b]: [color="#0000FF"]http://lbrush.com/[/color]

[color="#FF0000"][b]Download links[/b][/color]
[code]http://ul.to/hcg2eho0[/code][/quote]
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...