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Newtek Lightwave 3d 2020.0.1


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Newtek Lightwave 3d   English |  265.94 MB
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Powerful. Intuitive. Streamlined. Proven. When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.


LightWave 2018 New Features Overview:
• New PBR Unified Renderer
• Physically Based Rendering System
• Render & Light Buffers
• New Volumetric Engine
• OpenVDB Support
• New Lighting Architecture
• Surface Editor, Material Nodes & Surface Preview
• Virtual Reality Camera
• Modifier Stack & Nodal Modifiers
• New Cel Shader & Enhanced Edge Rendering
• More Integrated FiberFX
• Layout-based Parametric Shapes
• Enhanced OpenGL
• Physically Based OpenGL
• Noise Reduction Filter
• New Modeler Features

Workflow Enhancements:
• UDIM Support
• Per-Object Interpolated / Brute Force
• Floating Viewports
• Render Presets
• Preview Render Pass
• Multi-Selection Editing of Modifiers
• Improved Render Progress View
• Fixed Autokey Mode • Improved Layer Tools in Modeler
• Proportional Scaling in Layout
• Image Viewer RGBA Channel Toggle
• Image Viewer / VPR Normalize Display Toggle
• Viewport Numeric Readout for Move and Scale
• Preset Shelf Improvements
• New Network Render Controller

RELEASE NOTES:
LightWave 2018 highlights include:
•Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use
•Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor
•Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks
•Light Capabilities: New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights
•Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface
• Virtual Reality Camera: Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications
•Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively
•Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line
•More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture
•Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry
•Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings
•ew Modeler Features: Layout View viewport shows the current camera view from Layout. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge
•Additionally, LightWave 2018 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many additional new features and improvements such UDIM texture support, more supported presets, FiberFX, Unity 5 support, and more.

System Requirements:

Hardware:
• Intel® Core™ 2 or AMD Athlon™ II Processor (or better)
• 64-bit System RAM: 4GB minimum
• Available USB Port (for users with existing hardware dongles)

Operating System:
• 64-bit: Windows 7 through Windows 10 64-bit Edition

HOMEPAGE  https://www.lightwave3d.com

url.png

http://uploadgig.com/file/download/7abc6cEa4D502456/BaDshaH-NL3D.2018.0.1.rar
http://rapidgator.net/file/93956e7465dce7c94846e6b1e7f7cf28/BaDshaH-NL3D.2018.0.1.rar.html

 

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  • 1 yıl yıl...

NewTek LightWave 3D 2019.1 macOS | 145 Mb
 

Operating System El Capitan 10.11 or better

https://rapidgator.net/file/6b65c7deaf7353e181b5fecc67a2a046/2cypx.NewTek.LightWave.3D.2019.1.macOS.zip.html
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  NewTek LightWave 3D 2019.1 Build 3126 (x64) Include Crack  | Size 458 MB 

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  • 5 hafta sonra ...

NewTek LightWave 3D 2019.1.1 Build 3130 x64 | 462 MiB

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  • 1 ay sonra...

NewTek LightWave 3D 2019.1.3 Build 3132 x64 | 466 MiB


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NewTek LightWave 3D 2019.1.3 Build 3132 macOS | 146 MB

 

Spoiler

dd12a124656a60275eb80bfec3061069.jpg 4fad5525a7d93f41c55f0306b180d20a.jpg 

6d781b7a3c98bef0fe17c8bf0787c038.jpg 290e2c4fe4149d6ce306f68767eefe31.jpg

 

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NewTek LightWave 3D 2019.1.4 Build 3133 x64 | 467 MiB

https://nitroflare.com/view/5F4316662CC9E6D/NewTek.LightWave.3D.2019.1.4.Build.3133.x64.rar
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  • 2 hafta sonra ...

NewTek LightWave 3D 2019.1.4 Build 3133 (x64) Include Crack  | Size 462 MB 

Release Date : 2019
Languages : English
Operating System : Windows 7 / Windows 8 / Windows 8.1 / Windows 10
System Type : 64-bit

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  • 3 ay sonra...

NewTek LightWave 3D 2019.1.5 Build 3134 x64 | 466 MiB

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Lightwave 2019.1.5 | 481 MB
 
HOMEPAGE  
Whats New in this version: 
Please register to see this content.


System Requirements:
Hardware
Intel® Core™ 2 or AMD Athlon™ II Processor (or better)
64-bit System RAM: 4GB minimum
Available USB Port (for users with existing hardware dongles)

Operating System
64-bit: Windows 7 through Windows 10 64-bit Edition

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  • semsibey changed the title to Newtek Lightwave 3d 2019.1.5
  • 4 hafta sonra ...

NewTek LightWave 3D 2019.1.5 Build 3134 Win x64

 

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  • 4 hafta sonra ...

NewTek LightWave 3D 2019.1.5 Build 3134 macOS | 146 MB
 

https://rapidgator.net/file/1575afaac2a569847c21d0af12d892bf/xk62m.NewTek.LightWave.3D.2019.1.5.Build.3134.macOS.part1.rar.html
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  • 2 ay sonra...

NewTek LightWave 3D 2020.0.0 macOS | 139 MB


New Features:

Spoiler

Two New Global Illumination Render Engines
LightWave, long known for the beauty of its render engine, gains new advancements in LightWave 2020 with the redesign of the Global Illumination rendering engine, bringing two versions for artists: Brute Force, an unbiased radiosity engine, and Irradiance Cache, an interpolated radiosity engine. Using the new render engines independently or in concert will assure you get the real-world render results you seek, with higher quality and more control.

Two New Shaders in FiberFX
The new hair shaders in LightWave 2020 deliver more realistic hair leveraging the physical based renderer. Principled Hair Material is based on the Principled BSDF settings. The five inputs: Color, Cutical Tilt, Roughness, Radial Roughness and Index of Refraction provide a simple interface for spectacular results. With AFC Hair Shader (Artist Friendly Control - a simplified approach) the specular settings are divided into two sections: Primary, for reflection of the front side of the stroke and Secondary for the reflection bounced off the backside of the stroke. Now, you have the option to select a simple artist friendly shading option or complete control for the look you desire.

OpenVDB Gets New Set of Production Tools
Leading the pack in the LightWave OpenVDB roster is support for Partio particle objects. What you gain is the power of Houdini particles with the simplicity of the LightWave interface. Also included in the new OpenVDB toolset is:
Advect Point Node - Advect particles by velocity grid
Analysis Node - Grid creation Gradient, Curvature, Laplacian, Closest Point, Divergence, Curl, Magnitude, Normalize
Combine Math Node - Combines grids using math operators
Level Set Morph - Morph between level set grids
Partio Node - Load Houdini.HClassic particle files
VectorGrid Split and Merge - Split and merge Vector grids for further experimentation
Visualize Node - Grid viewer with options

Redesigned Motion System
LightWave 2020 provides the ability to change Rotation Order per item and is saved with the scene file. This allows for an easier transition from other applications to LightWave. Additionally, instances of Gimbal lock can be avoided and items you are animating can be allowed to follow a more natural rotation order.

Local Action Center
LightWave Modeler allows you to impact a group of items all at once in the Local Action Center. Select disparate edges or polygons in your model and act on them as one, locally. The Local Action Center works on multiple layers at a time for fast and easy changes.

Tone Mappings
Gain greater control over the look of your render with the new Pixel Filter in LightWave 2020. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high - dynamic - range images in a medium that has a more limited dynamic range. Further, as a Pixel Filter it can be used in VPR for quick results.

Shedding New Light
In LightWave 2020 the Environment Light has taken on new importance. Now, Environment Lights are connected directly to the environment, adding the direct sampling of the backdrop. The updated Environment Light opens as part of the default scene in Layout, and the new light results in the streamlining of environmental systems.

Scene Editor
Improved workflow in Scene Editor allows you to manage large, complex and layered scenes with ease.

FBX Interchange
LightWave 2020 provides enhanced pipeline support, increasing access to motion capture for auto - rigging. More features are support in the FBX format, which provides greater flexibility when working with other animation tools.

Instancing
Processing time for third party render engines is improved with the added ability to set Surface instances to static to stop evaluation at render time

OpenGL
Updated shaders deliver visualization in the viewport that is closer than ever to the final render.

Improved SSS
Better subsurface scattering algorithm delivers fast, better SSS for your renders.

Untethered
LightWave 2020 allows you to monitor render progress on your mobile device with new applications for iOS and Android.

 

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  • 2 hafta sonra ...

NewTek LightWave 3D 2020.0.1 macOS | 139 Mb
 

System Requirements:

Hardware

Intel® Processor
64-bit System RAM: 4GB minimum
Available USB Port (for users with existing hardware dongles)

Operating System: El Capitan 10.11 or better

Home Page: 

Please register to see this content.
 

 

https://rapidgator.net/file/482c0ee7261050728bdafd2867aecb6a/gc8n5.NewTek.LightWave.3D.2020.0.1.macOS.zip.html

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  • semsibey changed the title to Newtek Lightwave 3d 2020.0.1
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Newtek Lightwave 3d 2020.0.1 Win64\Mac

 

Homepage

 
Video Tutorials + Doc

Please register to see this content.

  

OS Type ..: Win64\Mac
Language: English

INSTALLATION: Unzip & Unrar, check Crack/install.txt

Fix .. :  nfo^
Size .: 900mb
Date: 2020-may-22
Pre ..: 2020-may-27
Archive:  .001 (wrar)

NEWTEK_LIGHTWAVE3D_V2020.0.1_WIN64-XFORCE    (310mb)
NEWTEK_LIGHTWAVE3D_V2020.0.1_MACOSX-XFORCE    (140mb)

NEWTEK_LIGHTWAVE3D_V2020_CONTENT   (390mb) [1.25gb]
LightWave3D.Online.Video.Tutorial

931 MB

https://bayfiles.com/PaJ3y633o0/Lightwave3D.v2020.0.1.WIN-MAC_001
veya
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