botett Posted February 25, 2008 Share Posted February 25, 2008 Arkadaşlar flashla kayan resim şeridi yaptım ama son resimden sonra beyaz bir görüntü(yani sayfa) çıkıyor ben sadece resimlerin akmasını istiyorum yani o beyaz görüntünün görünmesini engellemek... flashı ekte gönderiyorum nasıl yapılabileceğini anlatabilir misiniz http://www.zshare.net/download/80776648af311f/ Link to comment Share on other sites More sharing options...
cumman Posted February 25, 2008 Share Posted February 25, 2008 Action script bilgim yeterli olmadığından elimdeki bir dosyada yazılan kodları yapıştırıyorum /********* DECLARE AND INITIALIZE VARIABLES **************************/// names of folder and pictures, in the order to put them into the slidervar picnames:Array = [ "flower_orange", "flower_yellow", "flower_pink", "flower_red", "flower_purple" ];// constantsvar PICPATH:String = "flowers/"; // folder with jpgsvar NPICS:Number = picnames.length; // number of pictures to loadvar PICX:Number = 10; // x loc of big picturevar PICY:Number = 10; // y locvar THUMBHOLDERX:Number = 0; // x location of thumbnail holder movieclipvar THUMBHOLDERY:Number = 240; // y locationvar THUMBW:Number = 72; // width of each thumbnailvar THUMBH:Number = 40; // heightvar MARGIN:Number = 10; // margin between thumbnailsvar TOTALBYTES:Number = 212000; // approx sum of bytes in all jpgs (x 2)var MAXPIXELS:Number = 12; // max number of pixels to move slider per frame// mask definition; mask is assumed to cover some part of the thumbnail slider (here the numbers// were chosen so that there are margins between the mask and the right and left edges of the movie// (which is 420 x 290), and enough space above and below the thumbs to show them when they 'grow'// on mouseovervar MASKX:Number = 10; // start x location of maskvar MASKW:Number = 400; // mask widthvar MASKY:Number = 230; // start y location of maskvar MASKH:Number = 60; // mask heightvar totalloaded:Number = 0; // running tally of bytes loaded from all pics// index into pictures array, used for loadingvar ipic:Number;// set up loader, an instance of MovieClipLoadervar loader:MovieClipLoader = new MovieClipLoader();// use the main timeline to listen to and respond to loader's broadcast eventsloader.addListener(this);/********* DEFINE FUNCTIONS, INCLUDING INIT FOR MOVIE SETUP **********/// thumbnail rollover handlerfunction grow() { this.onEnterFrame = function() { if (this._width < THUMBW * 1.2) { this._x -= this._width * .025; this._y -= this._height * .025; this._width *= 1.05; this._height *= 1.05; } else delete this.onEnterFrame; };}// thumbnail rollout handlerfunction shrink() { this.onEnterFrame = function() { if (this._width > THUMBW) { this._width /= 1.05; this._height /= 1.05; this._x += this._width * .025; this._y += this._height * .025; } else delete this.onEnterFrame; };}// function to move thumbnail slider ("this" = thumbs_mc)function sliderControl() { var w:Number = this._width/2; var hw:Number = mask_mc._width/2; var npixels:Number; // only do when mouse over slider mask if (_ymouse > mask_mc._y && _ymouse < mask_mc._y + mask_mc._height) { // mouse over left half of slider: if (_xmouse > mask_mc._x && _xmouse < mask_mc._x + hw) { npixels = (hw - _xmouse) / hw * MAXPIXELS; this._x += npixels; if (this._x >= 0) this._x = this._x - w; // mouse over right half of slider: } else if (_xmouse > mask_mc._x + hw && _xmouse < mask_mc._x + mask_mc._width) { npixels = (_xmouse - hw) / hw * MAXPIXELS; this._x -= npixels; if (this._x <= -w) this._x = this._x + w; } }}// thumbnail click (onrelease) handlerfunction openPic() { pic_mc.loadMovie(PICPATH + picnames[this.i] + ".jpg");}// assign event handlers (called when all jpgs are loaded)function setupHandlers() { pct_txt.removeTextField(); // don't need loading indicator any more thumbs_mc.onEnterFrame = sliderControl; for (var i:Number = 0; i < NPICS*2; i++) { thumbs_mc["mc"+i].onRollOver = grow; thumbs_mc["mc"+i].onRollOut = shrink; thumbs_mc["mc"+i].onRelease = openPic; }}// listener function for broadcast 'done' message (for each pic)// onLoadInit gets executed when the movieclip has been loaded into _mc AND // its width and height data are available.// (_mc = the movieclip being loaded into)// this routine sets the size and position of each thumbnail clip as its jpg// is loaded and starts the next one loading. When all have been loaded, // a random picture is loaded into pic_mc and setupHandlers is called to // assign handlers to each thumbnail movieclipfunction onLoadInit(_mc:MovieClip) { // this gets done when the jpg is completely loaded: _mc._width = THUMBW; _mc._height = THUMBH; _mc._alpha = 99; // for image clarity // give the movieclip a property to remind it who it is // (used by openPic to know which big picture to open) _mc.i = (ipic >= NPICS ? ipic-NPICS : ipic); // add picture size to totalloaded variable totalloaded += loader.getProgress(_mc).bytesTotal; // now load the next one (if there are more) or set up handlers if done ipic++; if (ipic == NPICS * 2) { // start with a random photo displayed when all thumbs loaded pic_mc.loadMovie(PICPATH + picnames[Math.floor(Math.random()*NPICS)] + ".jpg"); setupHandlers(); } else if (ipic >= NPICS) { // load jpg into duplicate thumbnail (will already be cached) loader.loadClip(PICPATH + picnames[ipic-NPICS] + ".jpg", thumbs_mc["mc"+ipic]); } else { // load jpg into thumbnail loader.loadClip(PICPATH + picnames[ipic] + ".jpg", thumbs_mc["mc"+ipic]); }}// listener function to handle broadcast progress messages// make pct_txt show cumulative loading progressfunction onLoadProgress(_mc:MovieClip, loaded:Number) { var loadedsofar:Number = totalloaded + loaded; pct_txt.text = Math.floor(loadedsofar / TOTALBYTES * 100) + "%";}function init() { // create holder for pictures createEmptyMovieClip("pic_mc", 1); pic_mc._x = PICX; pic_mc._y = PICY; // create (and draw) holder for thumbnails createEmptyMovieClip("thumbs_mc", 2); thumbs_mc.beginFill(0, 100); // black thumbs_mc.moveTo(0, 0); thumbs_mc.lineTo(2 * (MARGIN + THUMBW) * NPICS, 0); thumbs_mc.lineTo(2 * (MARGIN + THUMBW) * NPICS, THUMBH); thumbs_mc.lineTo(0, THUMBH); thumbs_mc.endFill(); // drawing the thumb holder at 0, 0 and then moving it makes its reg point = upper left thumbs_mc._x = THUMBHOLDERX; thumbs_mc._y = THUMBHOLDERY; // create, draw and enable mask over thumbs (could use different variables to define mask // if desired) createEmptyMovieClip("mask_mc", 3); mask_mc.beginFill(0x0000cc, 100); mask_mc.moveTo(0, 0); mask_mc.lineTo(MASKW, 0); mask_mc.lineTo(MASKW, MASKH); mask_mc.lineTo(0, MASKH); mask_mc.endFill(); mask_mc._x = MASKX; mask_mc._y = MASKY; thumbs_mc.setMask(mask_mc); // create loading textfield indicator createTextField("pct_txt", 4, 200, 100, 40, 100); var tf:TextFormat = new TextFormat(); tf.align = "center"; tf.size = 12; tf.font = "Verdana"; tf.color = 0xFFFF00; pct_txt.setNewTextFormat(tf); // make empty movieclips in thumbs_mc for each pic to go into // make double the number so the slider can move continuously and show content for (var i:Number = 0; i < NPICS * 2; i++) { var mc:MovieClip = thumbs_mc.createEmptyMovieClip("mc"+i, i+1); mc._x = i*(MARGIN + THUMBW); mc._y = 0; } // set the pointer to the first jpg in the array picnames ipic = 0; // start loading jpgs (ipic is initialized to 0) loader.loadClip(PICPATH + picnames[ipic] + ".jpg", thumbs_mc["mc"+ipic]);}/********* CALL THE INIT FUNCTION TO START THE MOVIE *****************/init();[/CODE] Link to comment Share on other sites More sharing options...
botett Posted February 25, 2008 Author Share Posted February 25, 2008 Cevabın için teşekkürler ama scripte (en azından bu kadar scripte) gerek kalmadan yapılabileceğini zannediyorum. Yardımları bekliyorum. Link to comment Share on other sites More sharing options...
cumman Posted February 25, 2008 Share Posted February 25, 2008 sanıyorum scripte gerek kalmadan olmuyor nesnelerin başını sonuna bağlamak. text içinde geçerli bu resim içinde. Ama dediğim gibi uzun süredir kullanmıyorum en son olmuyordu. Link to comment Share on other sites More sharing options...
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