Jump to content

Search the Community

Showing results for tags 'Arnold'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TnC Genel
    • Reklam-Bağış-Sponsorluk
    • Duyurular
  • Modifiye Edilmiş İşletim Sistemleri
    • Windows 11
    • Windows 10
    • Windows 8
    • Windows 7
    • Windows Diğer
    • Windows Xp
    • Diğer İşletim Sistemleri
    • MultiBoot Sistemler
    • Linux Distributions
  • Bilgisayar Dünyası Genel
    • Her Zaman Gerekliler
    • Yazılım
    • Donanım
    • Sosyal Medya - Anında Mesajlaşma
    • Yararlı Linkler
  • TnC PROGRAM-APPZ
    • TNC-TR Çalışmaları
    • Program-Appz
    • Program-Appz - Ebook İstek
    • AIO
    • Portable Programlar
    • Türkçe Yamalar
    • Katılımsız - Unattended
  • Programlama
    • AutoIT
    • AutoPlay Media Studio
    • C#
  • Webmaster
    • Webmaster Sorunları & Çözüm Yolları
    • Hosting & Domain
  • TnC Multimedya
    • Multimedya Istek
    • Kendi Müziğiniz
  • TnC Oyun - Games
    • Oyun-Games
    • Oyun İstek
  • Cep Telefonu - Mobile
    • GSM Bilgi Paylaşımı
    • GSM Multimedya
    • iPhone / iPod
    • Android
    • Diğer GSM Program & Oyun
  • TnC Diğer
    • Teknoloji Haberleri
    • Alım-Satım
    • Kültür-Sanat
    • Sohbet-Chat
    • Çöp Kutusu
    • Anketler
  • Haberler Deneme
  • Olta Balıkçıları Kulübü's Herkes Ekipmanını Paylaşsın
  • Haritacılar's Konular
  • PUBG Oyuncuları's Konular
  • Satranç - Chess's Konular

Calendars

  • Community Calendar
  • Satranç - Chess's Takvim Etkinlikleri

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Facebook


Skype


Twitter


Google+


Steam



Found 6 results

  1. Solid Angle Maya to Arnold 4.2.3 1.1 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 4.2.3 for Autodesk Maya. This release introduces Arnold 6.2.1.1 and is a minor feature release bringing fixes and improvements to OCIO and USD support. version 4.2.3 - Date: 07.06.2021 Enhancements - Removed USD dependency on UsdProxyShapeTranslator (mtoa#657) - Ship usd modules for multiple USD versions, allowing multiple versions of MayaUSD to be used (mtoa#658) Bug Fixes - mtoa#615 - crash creating OSL code editor in Maya 2022 - mtoa#625 - frame parameter is being set to seconds and not frame in the usd procedural - mtoa#643 - mayapy crash with usdProxShape translator - mtoa#644 - mayapy crash on loading pymel.core - arv#560 - Upgrade OCIO to 2.0.1 in Arnold RenderView - core#9900 Arnold can raise signals twice if they are handled by the host application - core#10621 Artifacts or crashes when interactively changing object's number of transform motion keys or shutter interval - core#10511 Artifacts with implicit surface shapes - core#10491 Crash due to NaN values in volume displacement - core#10516 Crash when passing a null pointer to AiASSLoad() - core#9425 Crash when updating the dependency graph after deleting a node - core#10395 [GPU] Interactively editing a procedural transform does not update the included lights - core#10377 Incorrect motion blur on visible quad and point lights when not using the default shutter - core#10483 Large implicit surface shapes can cause slow or hung renders - core#10488 Slowdown in stats output when ADP libraries are not found - core#10528 [OCIO] Upgrade to bugfix release 2.0.1 - usd#795 GfMatrix4d attributes are not converted to AI_TYPE_MATRIX parameters - usd#778 Procedural doesn't read some animated parameters properly - usd#790 Reset the disp_map parameter instead of setting nullptr when there is no displacement - usd#768 Custom typed primitives are not written if they already exist Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Introducing Arnold 6 Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Introduction to Solid Angle's Arnold Renderer Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. Product:Solid Angle Maya to Arnold Version:4.2.3 Supported Architectures:x64 Languages Supported:english System Requirements:PC * Size:1.1 Gb System Requirements: - Maya 2019, 2020 or 2022 - Windows 10 or later, with the Visual Studio 2019 redistributable. - CPUs need to support the SSE4.1 instruction set. - GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information. - Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above. Maya Plugins Compatibility MtoA 4.2.3 works with the following Maya plugins - Bifrost Extension for Maya 2.2.1.1 - MayaUSD 0.9.0 DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/1E89952BB99E7E2/8chhq.MA.4.2.3.2019.rar https://nitroflare.com/view/7B4D55F927472F2/8chhq.MA.4.2.3.2020.rar https://nitroflare.com/view/65D50F9BAE1CFBA/8chhq.MA.4.2.3.2022.rar https://rapidgator.net/file/906f424f9377346bafd81e99c3df1477/8chhq.MA.4.2.3.2019.rar https://rapidgator.net/file/34a3fd237b39704df47aee384bae63f6/8chhq.MA.4.2.3.2020.rar https://rapidgator.net/file/76339b19674bc8fcad40a6c5a9eda13d/8chhq.MA.4.2.3.2022.rar
  2. Size:1.07 GB |Languages: The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 4.2.3 for Autodesk Maya. This release introduces Arnold 6.2.1.1 and is a minor feature release bringing fixes and improvements to OCIO and USD support. [b[i]version 4.2.3 - Date: 07.06.2021[/i][/b] Enhancements - Removed USD dependency on UsdProxyShapeTranslator (mtoa#657) - Ship usd modules for multiple USD versions, allowing multiple versions of MayaUSD to be used (mtoa#658) Bug Fixes - mtoa#615 - crash creating OSL code editor in Maya 2022 - mtoa#625 - frame parameter is being set to seconds and not frame in the usd procedural - mtoa#643 - mayapy crash with usdProxShape translator - mtoa#644 - mayapy crash on loading pymel.core - arv#560 - Upgrade OCIO to 2.0.1 in Arnold RenderView - core#9900 Arnold can raise signals twice if they are handled by the host application - core#10621 Artifacts or crashes when interactively changing object's number of transform motion keys or shutter interval - core#10511 Artifacts with implicit surface shapes - core#10491 Crash due to NaN values in volume displacement - core#10516 Crash when passing a null pointer to AiASSLoad() - core#9425 Crash when updating the dependency graph after deleting a node - core#10395 [GPU] Interactively editing a procedural transform does not update the included lights - core#10377 Incorrect motion blur on visible quad and point lights when not using the default shutter - core#10483 Large implicit surface shapes can cause slow or hung renders - core#10488 Slowdown in stats output when ADP libraries are not found - core#10528 [OCIO] Upgrade to bugfix release 2.0.1 - usd#795 GfMatrix4d attributes are not converted to AI_TYPE_MATRIX parameters - usd#778 Procedural doesn't read some animated parameters properly - usd#790 Reset the disp_map parameter instead of setting nullptr when there is no displacement - usd#768 Custom typed primitives are not written if they already exist Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Introducing Arnold 6 Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Introduction to Solid Angle's Arnold Renderer Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. Product:Solid Angle Maya to Arnold Version:4.2.3 Supported Architectures:x64 Website Home Page :http://www.arnoldrenderer.com Languages Supported:english System Requirements:PC * Size:1.1 Gb System Requirements: - Maya 2019, 2020 or 2022 - Windows 10 or later, with the Visual Studio 2019 redistributable. - CPUs need to support the SSE4.1 instruction set. - GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information. - Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above. Maya Plugins Compatibility MtoA 4.2.3 works with the following Maya plugins - Bifrost Extension for Maya 2.2.1.1 - MayaUSD 0.9.0 DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/9CE3C74C2299E09/esbk3.MtoA.4.2.3.2019.rar https://nitroflare.com/view/AD39A80F4DF845F/esbk3.MtoA.4.2.3.2020.rar https://nitroflare.com/view/E296072106E05FA/esbk3.MtoA.4.2.3.2022.rar https://rapidgator.net/file/14f86638f9680718bc43ec7def88e5c3/esbk3.MtoA.4.2.3.2019.rar https://rapidgator.net/file/c4f1fb2c55f8d88a3aa19986122e98b4/esbk3.MtoA.4.2.3.2020.rar https://rapidgator.net/file/3a761cda60cec5cb2c772f4472a9a862/esbk3.MtoA.4.2.3.2022.rar
  3. Solid Angle Maya to Arnold 5.0.0.4 | 3.6 Gb Product:Solid Angle Maya to Arnold Version:5.0.0.4 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:3.6 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.0.0.4 for Autodesk Maya is a hotfix release that uses Arnold 7.0.0.3. [b[i]version 5.0.0.4 - Date: 23.02.2022[/i][/b] Bug Fixes - MTOA-904 - OSL shader not connected if using outValue - ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass - ARNOLD-11945 - Crash when mixing transmission on overlapping meshes - ARNOLD-11852 - Memory leak with imagers when rendering multiple frames - ARNOLD-11835 - Full frame imagers crash with negative render region - ARNOLD-10400 - Volume motion blur advection computation was incorrect - ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals - ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with optix denoiser - ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/8C575194829B3AA/i8ara.MtoA.5.0.0.4.linux.2019.rar https://nitroflare.com/view/99C054B79D85FA5/i8ara.MtoA.5.0.0.4.linux.2020.rar https://nitroflare.com/view/0685C045D686C99/i8ara.MtoA.5.0.0.4.linux.2022.rar https://nitroflare.com/view/6E4068604207B4F/i8ara.MtoA.5.0.0.4.mac.2019.rar https://nitroflare.com/view/BA06EFCF2BDB429/i8ara.MtoA.5.0.0.4.mac.2020.rar https://nitroflare.com/view/83AB4AF355AE1B8/i8ara.MtoA.5.0.0.4.mac.2022.rar https://nitroflare.com/view/2BCB7D5232FB353/i8ara.MtoA.5.0.0.4.win.2019.rar https://nitroflare.com/view/2F78E3D9B2044C6/i8ara.MtoA.5.0.0.4.win.2020.rar https://nitroflare.com/view/5A1722C93009201/i8ara.MtoA.5.0.0.4.win.2022.rar https://rapidgator.net/file/4112a9dc25e6de5d34ba2611b6ff9698/i8ara.MtoA.5.0.0.4.linux.2019.rar https://rapidgator.net/file/e834abffc8f73ab3a4f3e089ea5e635f/i8ara.MtoA.5.0.0.4.linux.2020.rar https://rapidgator.net/file/f2d0ed956d314a57c8d8d0536ee63fc3/i8ara.MtoA.5.0.0.4.linux.2022.rar https://rapidgator.net/file/99ac8e7d3de5dfea36413acb6f653ea4/i8ara.MtoA.5.0.0.4.mac.2019.rar https://rapidgator.net/file/33cb622e31f4b05fbcf8ecad7ae94e7c/i8ara.MtoA.5.0.0.4.mac.2020.rar https://rapidgator.net/file/fcca562045cf32fe220f8b2be8a20080/i8ara.MtoA.5.0.0.4.mac.2022.rar https://rapidgator.net/file/68c00093615b610b0b27e782b5f38642/i8ara.MtoA.5.0.0.4.win.2019.rar https://rapidgator.net/file/bc634110c510145b957966e6199e19aa/i8ara.MtoA.5.0.0.4.win.2020.rar https://rapidgator.net/file/25430511a03ebe592e4f3b80a0ec0044/i8ara.MtoA.5.0.0.4.win.2022.rar
  4. Windows x64 | Cinema 4D R21/R22/R23/R24/R25 | File size: 428 MB Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Features: - Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines. - Support for both native particles and Thinking Particles. - The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work. - Arnold Shading Network Editor, a node-based material editor. - A comprehensive list of shaders and utilities, including vertex maps and per-face materials. - Volume rendering with OpenVDB. - Deferred, render time generation of geometry with the Arnold procedural node. - Native linear workflow. - Team Render, including single-frame distributed rendering. - Support for third party plugins like X-Particles and Turbulence FD. System Requirements: Cinema 4D: -R21.026 and above -R23.008 and above -S24.111 and above -R25.010 and above HomePage: https://www.arnoldrenderer.com/arnold/ DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/BE68D6E38393C74/y6ei5.Arnold.for.C4D.4.0.0.1.part1.rar https://nitroflare.com/view/485A138FEA0263D/y6ei5.Arnold.for.C4D.4.0.0.1.part2.rar https://nitroflare.com/view/61A9F77B2E2170D/y6ei5.Arnold.for.C4D.4.0.0.1.part3.rar https://rapidgator.net/file/295fcbfc808e5b738719440d456d7061/y6ei5.Arnold.for.C4D.4.0.0.1.part1.rar https://rapidgator.net/file/c18ff099a14a6919c88ff15acc70cc77/y6ei5.Arnold.for.C4D.4.0.0.1.part2.rar https://rapidgator.net/file/738b28c7292e8d655a5f3235eb2471c5/y6ei5.Arnold.for.C4D.4.0.0.1.part3.rar
  5. Windows x64 | Maya 2019/2020/2022 | File size: 460 - 466 MB Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Features: - Seamless integration with Maya shapes, cameras, lights and shaders. - Image Based Lighting support, including a state of the art physical sky. - Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. - Support for volume rendering with Maya Fluids. - Support for Maya Hair and nHair. - Particles and nParticles support, including particle instancer. - Defer the creation of geometry at render time with the Stand-in placeholder nodes. - Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. - Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). - XGen integration. - Texturable geometric lights. - Deep EXR. - Rendering of curves. System Requirements: -Maya 2019, 2020 or 2022 -Windows 10 or later, with the Visual Studio 2019 redistributable. -Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7. -macOS 10.13 or later. -CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode. -GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information. -Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above. HomePage: https://www.arnoldrenderer.com/arnold/arnold-for-maya/ DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/08508A941B6FA3A/1rxdc.Arnold.for.Maya.5.0.0.part1.rar https://nitroflare.com/view/6DF740A24F4459D/1rxdc.Arnold.for.Maya.5.0.0.part2.rar https://rapidgator.net/file/6dc5170e285595c4f63f5e6f58dc3987/1rxdc.Arnold.for.Maya.5.0.0.part1.rar https://rapidgator.net/file/1f9596dce55eba854f5bdae242f1d1b1/1rxdc.Arnold.for.Maya.5.0.0.part2.rar
  6. Size:1.07 GB |Languages:English Free Download Solid Angle Maya To Arnold For Maya 2018/2019/2020/2022 Plug-in it provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core. Solid Angle Arnold for Maya Overview Arnold is an advanced 3D rendering engine using the "Monte Carlo" ray tracing calculation method, designed to meet the demands of modern visual effects and animation production, simplifying the rendering process with a streamlined user interface. a streamlined workflow for artists. Originally co-developed with Sony Pictures Imageworks and now used as its main representative, Arnold is used in more than 300 studios worldwide, including ILM, Framestore, MPC, The Mill, Mikros Image. Features of Solid Angle Arnold for Maya Seamless integration with Maya shapes, cameras, lights and shaders. Image Based Lighting support, including a state of the art physical sky. Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. Support for volume rendering with Maya Fluids. Support for Maya Hair and nHair. Particles and nParticles support, including particle instancer. Defer the creation of geometry at render time with the Stand-in placeholder nodes. Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). XGen integration. Texturable geometric lights. Deep EXR. Rendering of curves. System Requirements and Technical Details Compatible with Maya 2016, 2016 Ext2, 2017 and 2018 Windows 7 and later Linux RHEL6 equivalent (glibc 2.12) and later Mac OS X 10.8 and later CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs) HomePage:https://www.arnoldrenderer.com/ DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/A33C363665245BC/3d6xg.Arnold.for.Maya.4.2.4.201920202022.part1.rar https://nitroflare.com/view/FFCE4AFACB4343E/3d6xg.Arnold.for.Maya.4.2.4.201920202022.part2.rar https://rapidgator.net/file/ccd50251a97e9255e2e49d03705f778d/3d6xg.Arnold.for.Maya.4.2.4.201920202022.part1.rar https://rapidgator.net/file/f95819c57820e1ffc699e01fac0d8ca4/3d6xg.Arnold.for.Maya.4.2.4.201920202022.part2.rar
×
×
  • Create New...