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Found 10 results

  1. Solid Angle Maya to Arnold 4.2.3 1.1 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 4.2.3 for Autodesk Maya. This release introduces Arnold 6.2.1.1 and is a minor feature release bringing fixes and improvements to OCIO and USD support. version 4.2.3 - Date: 07.06.2021 Enhancements - Removed USD dependency on UsdProxyShapeTranslator (mtoa#657) - Ship usd modules for multiple USD versions, allowing multiple versions of MayaUSD to be used (mtoa#658) Bug Fixes - mtoa#615 - crash creating OSL code editor in Maya 2022 - mtoa#625 - frame parameter is being set to seconds and not frame in the usd procedural - mtoa#643 - mayapy crash with usdProxShape translator - mtoa#644 - mayapy crash on loading pymel.core - arv#560 - Upgrade OCIO to 2.0.1 in Arnold RenderView - core#9900 Arnold can raise signals twice if they are handled by the host application - core#10621 Artifacts or crashes when interactively changing object's number of transform motion keys or shutter interval - core#10511 Artifacts with implicit surface shapes - core#10491 Crash due to NaN values in volume displacement - core#10516 Crash when passing a null pointer to AiASSLoad() - core#9425 Crash when updating the dependency graph after deleting a node - core#10395 [GPU] Interactively editing a procedural transform does not update the included lights - core#10377 Incorrect motion blur on visible quad and point lights when not using the default shutter - core#10483 Large implicit surface shapes can cause slow or hung renders - core#10488 Slowdown in stats output when ADP libraries are not found - core#10528 [OCIO] Upgrade to bugfix release 2.0.1 - usd#795 GfMatrix4d attributes are not converted to AI_TYPE_MATRIX parameters - usd#778 Procedural doesn't read some animated parameters properly - usd#790 Reset the disp_map parameter instead of setting nullptr when there is no displacement - usd#768 Custom typed primitives are not written if they already exist Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Introducing Arnold 6 Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Introduction to Solid Angle's Arnold Renderer Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. Product:Solid Angle Maya to Arnold Version:4.2.3 Supported Architectures:x64 Languages Supported:english System Requirements:PC * Size:1.1 Gb System Requirements: - Maya 2019, 2020 or 2022 - Windows 10 or later, with the Visual Studio 2019 redistributable. - CPUs need to support the SSE4.1 instruction set. - GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information. - Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above. Maya Plugins Compatibility MtoA 4.2.3 works with the following Maya plugins - Bifrost Extension for Maya 2.2.1.1 - MayaUSD 0.9.0 DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/1E89952BB99E7E2/8chhq.MA.4.2.3.2019.rar https://nitroflare.com/view/7B4D55F927472F2/8chhq.MA.4.2.3.2020.rar https://nitroflare.com/view/65D50F9BAE1CFBA/8chhq.MA.4.2.3.2022.rar https://rapidgator.net/file/906f424f9377346bafd81e99c3df1477/8chhq.MA.4.2.3.2019.rar https://rapidgator.net/file/34a3fd237b39704df47aee384bae63f6/8chhq.MA.4.2.3.2020.rar https://rapidgator.net/file/76339b19674bc8fcad40a6c5a9eda13d/8chhq.MA.4.2.3.2022.rar
  2. Size:1.07 GB |Languages: The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 4.2.3 for Autodesk Maya. This release introduces Arnold 6.2.1.1 and is a minor feature release bringing fixes and improvements to OCIO and USD support. [b[i]version 4.2.3 - Date: 07.06.2021[/i][/b] Enhancements - Removed USD dependency on UsdProxyShapeTranslator (mtoa#657) - Ship usd modules for multiple USD versions, allowing multiple versions of MayaUSD to be used (mtoa#658) Bug Fixes - mtoa#615 - crash creating OSL code editor in Maya 2022 - mtoa#625 - frame parameter is being set to seconds and not frame in the usd procedural - mtoa#643 - mayapy crash with usdProxShape translator - mtoa#644 - mayapy crash on loading pymel.core - arv#560 - Upgrade OCIO to 2.0.1 in Arnold RenderView - core#9900 Arnold can raise signals twice if they are handled by the host application - core#10621 Artifacts or crashes when interactively changing object's number of transform motion keys or shutter interval - core#10511 Artifacts with implicit surface shapes - core#10491 Crash due to NaN values in volume displacement - core#10516 Crash when passing a null pointer to AiASSLoad() - core#9425 Crash when updating the dependency graph after deleting a node - core#10395 [GPU] Interactively editing a procedural transform does not update the included lights - core#10377 Incorrect motion blur on visible quad and point lights when not using the default shutter - core#10483 Large implicit surface shapes can cause slow or hung renders - core#10488 Slowdown in stats output when ADP libraries are not found - core#10528 [OCIO] Upgrade to bugfix release 2.0.1 - usd#795 GfMatrix4d attributes are not converted to AI_TYPE_MATRIX parameters - usd#778 Procedural doesn't read some animated parameters properly - usd#790 Reset the disp_map parameter instead of setting nullptr when there is no displacement - usd#768 Custom typed primitives are not written if they already exist Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Introducing Arnold 6 Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Introduction to Solid Angle's Arnold Renderer Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. Product:Solid Angle Maya to Arnold Version:4.2.3 Supported Architectures:x64 Website Home Page :http://www.arnoldrenderer.com Languages Supported:english System Requirements:PC * Size:1.1 Gb System Requirements: - Maya 2019, 2020 or 2022 - Windows 10 or later, with the Visual Studio 2019 redistributable. - CPUs need to support the SSE4.1 instruction set. - GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information. - Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above. Maya Plugins Compatibility MtoA 4.2.3 works with the following Maya plugins - Bifrost Extension for Maya 2.2.1.1 - MayaUSD 0.9.0 DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/9CE3C74C2299E09/esbk3.MtoA.4.2.3.2019.rar https://nitroflare.com/view/AD39A80F4DF845F/esbk3.MtoA.4.2.3.2020.rar https://nitroflare.com/view/E296072106E05FA/esbk3.MtoA.4.2.3.2022.rar https://rapidgator.net/file/14f86638f9680718bc43ec7def88e5c3/esbk3.MtoA.4.2.3.2019.rar https://rapidgator.net/file/c4f1fb2c55f8d88a3aa19986122e98b4/esbk3.MtoA.4.2.3.2020.rar https://rapidgator.net/file/3a761cda60cec5cb2c772f4472a9a862/esbk3.MtoA.4.2.3.2022.rar
  3. Solid Angle Maya to Arnold 5.0.0.4 | 3.6 Gb Product:Solid Angle Maya to Arnold Version:5.0.0.4 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:3.6 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.0.0.4 for Autodesk Maya is a hotfix release that uses Arnold 7.0.0.3. [b[i]version 5.0.0.4 - Date: 23.02.2022[/i][/b] Bug Fixes - MTOA-904 - OSL shader not connected if using outValue - ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass - ARNOLD-11945 - Crash when mixing transmission on overlapping meshes - ARNOLD-11852 - Memory leak with imagers when rendering multiple frames - ARNOLD-11835 - Full frame imagers crash with negative render region - ARNOLD-10400 - Volume motion blur advection computation was incorrect - ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals - ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with optix denoiser - ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/8C575194829B3AA/i8ara.MtoA.5.0.0.4.linux.2019.rar https://nitroflare.com/view/99C054B79D85FA5/i8ara.MtoA.5.0.0.4.linux.2020.rar https://nitroflare.com/view/0685C045D686C99/i8ara.MtoA.5.0.0.4.linux.2022.rar https://nitroflare.com/view/6E4068604207B4F/i8ara.MtoA.5.0.0.4.mac.2019.rar https://nitroflare.com/view/BA06EFCF2BDB429/i8ara.MtoA.5.0.0.4.mac.2020.rar https://nitroflare.com/view/83AB4AF355AE1B8/i8ara.MtoA.5.0.0.4.mac.2022.rar https://nitroflare.com/view/2BCB7D5232FB353/i8ara.MtoA.5.0.0.4.win.2019.rar https://nitroflare.com/view/2F78E3D9B2044C6/i8ara.MtoA.5.0.0.4.win.2020.rar https://nitroflare.com/view/5A1722C93009201/i8ara.MtoA.5.0.0.4.win.2022.rar https://rapidgator.net/file/4112a9dc25e6de5d34ba2611b6ff9698/i8ara.MtoA.5.0.0.4.linux.2019.rar https://rapidgator.net/file/e834abffc8f73ab3a4f3e089ea5e635f/i8ara.MtoA.5.0.0.4.linux.2020.rar https://rapidgator.net/file/f2d0ed956d314a57c8d8d0536ee63fc3/i8ara.MtoA.5.0.0.4.linux.2022.rar https://rapidgator.net/file/99ac8e7d3de5dfea36413acb6f653ea4/i8ara.MtoA.5.0.0.4.mac.2019.rar https://rapidgator.net/file/33cb622e31f4b05fbcf8ecad7ae94e7c/i8ara.MtoA.5.0.0.4.mac.2020.rar https://rapidgator.net/file/fcca562045cf32fe220f8b2be8a20080/i8ara.MtoA.5.0.0.4.mac.2022.rar https://rapidgator.net/file/68c00093615b610b0b27e782b5f38642/i8ara.MtoA.5.0.0.4.win.2019.rar https://rapidgator.net/file/bc634110c510145b957966e6199e19aa/i8ara.MtoA.5.0.0.4.win.2020.rar https://rapidgator.net/file/25430511a03ebe592e4f3b80a0ec0044/i8ara.MtoA.5.0.0.4.win.2022.rar
  4. Windows x64 | Maya 2019/2020/2022 | File size: 460 - 466 MB Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Features: - Seamless integration with Maya shapes, cameras, lights and shaders. - Image Based Lighting support, including a state of the art physical sky. - Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. - Support for volume rendering with Maya Fluids. - Support for Maya Hair and nHair. - Particles and nParticles support, including particle instancer. - Defer the creation of geometry at render time with the Stand-in placeholder nodes. - Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. - Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). - XGen integration. - Texturable geometric lights. - Deep EXR. - Rendering of curves. System Requirements: -Maya 2019, 2020 or 2022 -Windows 10 or later, with the Visual Studio 2019 redistributable. -Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7. -macOS 10.13 or later. -CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode. -GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information. -Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above. HomePage: https://www.arnoldrenderer.com/arnold/arnold-for-maya/ DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/08508A941B6FA3A/1rxdc.Arnold.for.Maya.5.0.0.part1.rar https://nitroflare.com/view/6DF740A24F4459D/1rxdc.Arnold.for.Maya.5.0.0.part2.rar https://rapidgator.net/file/6dc5170e285595c4f63f5e6f58dc3987/1rxdc.Arnold.for.Maya.5.0.0.part1.rar https://rapidgator.net/file/1f9596dce55eba854f5bdae242f1d1b1/1rxdc.Arnold.for.Maya.5.0.0.part2.rar
  5. Size:1.07 GB |Languages:English Free Download Solid Angle Maya To Arnold For Maya 2018/2019/2020/2022 Plug-in it provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core. Solid Angle Arnold for Maya Overview Arnold is an advanced 3D rendering engine using the "Monte Carlo" ray tracing calculation method, designed to meet the demands of modern visual effects and animation production, simplifying the rendering process with a streamlined user interface. a streamlined workflow for artists. Originally co-developed with Sony Pictures Imageworks and now used as its main representative, Arnold is used in more than 300 studios worldwide, including ILM, Framestore, MPC, The Mill, Mikros Image. Features of Solid Angle Arnold for Maya Seamless integration with Maya shapes, cameras, lights and shaders. Image Based Lighting support, including a state of the art physical sky. Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. Support for volume rendering with Maya Fluids. Support for Maya Hair and nHair. Particles and nParticles support, including particle instancer. Defer the creation of geometry at render time with the Stand-in placeholder nodes. Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). XGen integration. Texturable geometric lights. Deep EXR. Rendering of curves. System Requirements and Technical Details Compatible with Maya 2016, 2016 Ext2, 2017 and 2018 Windows 7 and later Linux RHEL6 equivalent (glibc 2.12) and later Mac OS X 10.8 and later CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs) HomePage:https://www.arnoldrenderer.com/ DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/A33C363665245BC/3d6xg.Arnold.for.Maya.4.2.4.201920202022.part1.rar https://nitroflare.com/view/FFCE4AFACB4343E/3d6xg.Arnold.for.Maya.4.2.4.201920202022.part2.rar https://rapidgator.net/file/ccd50251a97e9255e2e49d03705f778d/3d6xg.Arnold.for.Maya.4.2.4.201920202022.part1.rar https://rapidgator.net/file/f95819c57820e1ffc699e01fac0d8ca4/3d6xg.Arnold.for.Maya.4.2.4.201920202022.part2.rar
  6. Peregrine Labs - Yeti 4.0.0 Maya 2020 - Win Title: Peregrine Labs - Yeti 4.0.0 Maya 2020 - Win Info: Dependencies: MtoA 4.2.0.0, Arnold 6.2.0.0, V-Ray 5.00, Renderman 23.3, 3Delight 12.0.113, Redshift 3.0.33, Clarisse 4.0 SP14 New Features Added Sampler nodes. Added an Expression Sampler node. Added a Texture Sampler node, this replaces the old Texture node and a migration guide will be included. Added a Curve Sampler node. Updated graph editor with Grouping support. Ability to change the default colors for Nodes and Sampler types which are stored in the Yeti config directory with the option for show/studio overrides. Graph presets can now be saved, these are stored in the users Yeti config directory but may be moved to show/studio locations to be shared. migrated to new graph editor UI theme. A quick-menu for creating nodes and sampler, accessed via the tab key, has been added to the graph editor. re-engineered simulation system for more accurate and stable results. updated collision detection for better collision response and accuracy. added new Density Gradient field for pseudo self collision of strands. Added a Region of Interest to the Yeti node which will limit evaluation to points within the defined region during Display evaluation. Clump node will now work without a second input, using a selection of the first input curve set to clump too. Added Clump Size parameter to the Clump node, when set the node will try and create clumps of this size. If a second input is used it will define an influence radius, or if set to 0.0 it will default to the fibres length (the original 3.x method). This is a dynamic attribute that can take an expression or sampler. Added Clump Selection parameter to choose between always selecting a clump or limiting it to a fibres length. Clump node will now create a clumpIndex and clumpCount attribute to allow down stream control of individual clumps. added ability to compute an arcLength attribute in the Attribute node. removed By Length segment creation from Grow node. Groom component editing has been enhanced allowing finer more detailed control over strand shapes with a new Component Editing tabs in the Grooms Attribute Editor to control the behaviour. the Clump brush will now use the strand closest to the centre of the brush stroke as it's guide. Groom strand selection will be cleared when CTRL-clicking (strand selection) without any strands highlighted. refactored subdivision code to use OpenSubdiv TBB evaluator for parallel evaluation. Added an Interpolate Samples parameter to the Attribute node allowing both single and interpolated results to be returned. Added Distribution parameter to Scraggle node which toggles between a random (original) or uniform (new) distribution style. The Scatter node now provides much cleaner relax results when using a varying density value. Removed legacy Shape model type from Guide curves and defaulting to the new Volumetric model. Added the ability to enable a shared texture cache (which includes shared search paths) with the YETI_TEXTURECACHE_SHARED environment variable set to 1, by default each node/graph will now have it's own texture cache and search paths. Refactored Clump node to use a similar Volumetric model as Guides. Added common elementCount variable that can be used in expressions to retrieve the number of points/fibres/etc. Custom user variables will be retained when override cache with input is used. Support for saved configuration information, by default this will be in a users directory but additional YETI_CONFIG_DIRS can be specified for show/studio overrides. added the ability to control the number of threads Yeti uses with the YETI_THREAD_COUNT environment variable. added Space parameter to the Scraggle node to control what linear space the scraggle is applied in, either Length (which is the current space) and Parameter (which is parameterized along the fibre). When using Parameter the Scraggle effect won't change if the length of the fibre changes. increased the default Texture Cache to 4gb from 2gb. improved feather texture coordinates when Projection is used. improved the look of the feather primitive with added Tip Start and End controls. removed Dynamic Length parameter from the Grow node and defaulting to it always on now that By Count is the only supported creation option. added the ability to query node selection state with the pgYetiGraph command. added the ability to query and set node input and output connections with pgYetiGraph command. brush radius, strength and softness will be retained between brush types while grooming. updated cache core to HDF5 1.12. updated core expression evaluator to SeExpr 3.0. Bug Fixes strand selection is now maintained when strands are deleted. texture cache will correctly invalidate and reread referenced files on disks if they their timestamp has changed. fixed High DPI UI issues on Windows. 5LaNTprMFsKFKtXdJAaY7j02H7dzz0?v=Yeti-v4.0.0_Maya2020-windows.rar DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/DA093EBB30EAD83/n7b2r.Peregrine.Labs..Yeti.4.0.0.Maya.2020..Win.rar https://rapidgator.net/file/40e7fb867e47603d97990b197b6ba7d6/n7b2r.Peregrine.Labs..Yeti.4.0.0.Maya.2020..Win.rar
  7. File size: 125 MB GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands. FEATURE FILM QUALITY ON A TV BUDGET Golaem helps you to populate shots in a short amount of time and with limited budget. Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art. The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results. CREATE BELIEVABLE CHARACTERS Golaem makes your shots more realistic by generating variations for you: Visual variations Animation variations Behavioral variations AVOID REPETITIVE WORK Having characters walking around in your scenes is a piece of cake. It takes only a few minutes. They can be influenced by simple triggers like zone, time, distance, collision... USE GOLAEM ASSETS OR YOUR OWN Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles. Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots... The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later. SAVE ASSETS PRODUCTION TIME Golaem reduces the amount of motion capture you need to carry out for your project. Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation. FROM 1 TO 100 000 CHARACTERS Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file. KEEP ARTISTIC CONTROL Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say. Achieve precise control over placement, shading, navigation... with the Paint Tool or even modify simulation results with the Layout tool. EASY SCENE SHARING & RETAKES Golaem Layout is included with your Golaem license. Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation. Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes). QUICK LEARNING CURVE Because it is so user-friendly, Golaem is very fast to learn. We have heard stories of runners contributing to crowd shots for feature films after a few days. CHECK YOUR SHOT BEFORE RENDERING No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters. Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers. PIPELINE FRIENDLY Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available. All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache. For your FX team, Golaem can generate locators and/or colliders WORLD CLASS SUPPORT We have the best customer support you will ever find. And we mean it. We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with. Compatibility:Maya 2017-2020 Whats New http://golaem.com/content/doc/golaem-crowd-documentation/release-notes HOMEPAGE http://golaem.com DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/8C0464787FAEC51/677a6.Golaem.Crowd.7.3.9.for.Maya.rar https://rapidgator.net/file/68e282cb2d1c35611b6f57e9b0571c90/677a6.Golaem.Crowd.7.3.9.for.Maya.rar
  8. Autodesk Maya 2022 with Offline Help | 7.8 Gb Languages: English, 日本語, 简体中文 Autodesk has released Maya 2022, a major update to its 3D modelling and animation software, introducing "full USD integration" and adding support for key pipeline technologies like Python 3 and OCIO 2. What's new in Maya 2022 Pipeline integration: new USD plugin, support for Python 3 and OCIO 2 The headline change in Maya 2022 is "full integration" of the Pixar-developed Universal Scene Description (USD) system, now widely adopted in visual effects and feature animation pipelines. USD support has been available to Maya users since 2019 via Maya USD, an open-source plugin developed jointly by Autodesk, Pixar and VFX houses Animal Logic, Blue Sky Studios and Luma Pictures. The main change in Maya 2022 is that the plugin has now advanced far enough for compiled binaries to be bundled with the software, rather than users having to build it from the GitHub repo. Autodesk describes it as enabling artists to "load multiple gigabytes of data within seconds", edit the assets using Maya's native tools, the export the results in USD format again. The implementation provides "robust referencing functionality, nondestructive data editing workflows, and support for complex variants on top of USD", although support for cameras and lights is still "very limited". There are also still restrictions to USD stage creation, layer handling and support for Hydra render delegates. You can find a full list of USD limitations here. The release also introduces support for two other important pipeline standards: Python 3 and OCIO 2 (OpenColorIO 2), both specified by the current CY2021 spec for the VFX Reference Platform. Although a number of other VFX software developers have introduced support for Python 3 in their products, Maya is the first major app we're aware of to support version 2 of OpenColorIO. Modelling: new Create VR app lets concept designers sketch in virtual reality The biggest change to the modelling tools available in Maya 2022 is Create VR: a separate virtual reality modelling app aimed at concept design work. It provides alternative to free third-party tools like Adobe's Medium, Oculus's Quill or Gravity Sketch, and provides a set of "simple curve and surface tools" for exploring shapes. The resulting rough 3D sketches can then be exported to Maya or other DCC applications. Modelling: new Sweep Mesh system and Game Vertex Count plugin Within the core software, the main new modelling feature is Sweep Mesh, which generates a 3D mesh by sweeping a cross-section along a guide curve, in a similar way to 3ds Max's Sweep Modifier. Users can choose a range of readymade cross-sections, including polygons and curve segements, or use a custom profile curve; and there are a standard set of control parameters. Game artists get a new Game Vertex Count plugin which shows the vertex count an object will generate after being exported to Unity or Unreal Engine, helping to manage in-game vertex budgets more accurately. There are also a number of smaller workflow improvements to pivot snapping, extrusion and scene transforms, and lasso selection is now faster. You can find a full list in the online changelog. Rigging: new Component Tags system and changes to deformer falloff There are also what Autodesk describes as new "procedural topology-independent rigging workflows". A new system of Component Tags makes it possible to create named groups of vertices, edges or faces, as shown above, then use expressions to control which deformers act on those parts of a mesh. The groups are node-independent and tag membership can be modified on the fly. The update also changes the way in which Maya handles falloff for deformers. The changes are quite difficult to summarise, but should make it quicker to set up and edit falloff effects. Rigging: new Solidify and Morph deformers In addition, there are two new deformers: Solidify and Morph. Solidify, shown in the image above, makes it possible to define areas on a mesh more resistant to deformation, such as rigid parts of clothing like buttons, or the spikes on the monster's tail. Morph is described as "like a GPU-accelerated version" of the blend shape deformer, and can be used to apply shape-based deformation to a mesh: for example, for facial animation. Animation: new Ghosting Editor, plus updates to the Graph Editor and cached playback system New animation features include the new Ghosting Editor, which makes it possible to control the appearance of motion ghosts on a global basis, rather than having to edit the attributes for each mesh individually. In the image above, it can be seen in use to set up separate colours for previous and succeeding frames of animation for the bubbles rising up between the octopus's tentacles. The Graph Editor gets a new Peak Removal Filter to clean up noisy animation data, removing unwanted spikes from animation curves in the same way as its namesake in MotionBuilder. A separate Smooth filter (Gaussian) option automatically removes jittering and noise in curve channels. Workflow improvements new options for preserving curve tangents and for Time Slider bookmarks, and a new Additive blending mode for animation clips in the Time Editor. In addition, the cached playback system for playing back animations interactively rather than rendering Playblasts can now be used with the Time Editor and combined with GPU deformation. The option to use cached playback for simulations introduced in Maya 2020 is also now on by default. Improvements to start-up behaviour and plugin security Other performance and workflow improvements include changes to start up. In addition to making start up faster, Maya no longer steals focus from other applications, making it possible to carry on working; and now only displays its UI once it is actually possible to interact with it. It is also now possible to flag specific commands or plugin locations to be blocked when Maya loads them in the Preferences window, helping to load files received from untested sources more safely. Plugins: updates to Bifrost for Maya, MtoA and Substance for Maya Outside the core software, the Bifrost for Maya multiphysics plugin gets a few important new features, following a major update in Maya 2020.4. The new version, Bifrost for Maya 2.2.1, makes it possible to resume a simulation from a cached frame on disk, and to enhance detail in Aero smoke and gaseous fluids after simulation. The Maya to Arnold plugin has also been updated with MtoA 4.2.1, adding support for the new features introduced in Arnold 6.2 earlier this year, including the new post effects nodes like the Light Mixer. According to the release notes, both the Substance for Maya plugin, and the integration plugin for the Rokoko mocap library added in Maya 2020.1 have also been updated. This page lists issues fixed in the Maya 2022 release. If you are upgrading from Maya 2020, please note that this release also includes fixes delivered in the Maya 2020.1, Maya 2020.2, Maya 2020.3, and Maya 2020.4 updates. XGen XGen slow rendering caused by TBB thread count limit MAYA-108078 Collection of classical XGen improvements MAYA-105104 XGen hair renders in the wrong position for a given frame MAYA-105168 Autodesk Mayais the creative 3D softwares used by animators across the world. It is animators favorite software as a 3D software can do multiple activities. Maya can be used to for realistic 3D animation , 3D modelling, realistic 3D environment , character formation and animation, visual effects and many other effects. Such effects and animation is used not only for animated movies but for news channels, television commercials, advertisements, manufacturing etc. Along with these industries video gaming industry is also leveraged by Autodesk Maya. Various modelling tools and its assembly helps to create realistic environment for games or even to create 3D models. Hence Autodesk maya is the most important 3D software where breathtaking 3D models, scenes, 3D environment, visual effects(VFX), animation etc. can be created. Tools and various features in Maya helps to work on complex projects easily by enhancing production quality and creativity. Maya 2022 introducing "full USD integration" and adding support for key pipeline technologies like Python 3 and OCIO 2. There are also new features throughout Maya's toolset, including a Sweep Mesh system, new procedural rigging tools, a GPU-accelerated Morph deformer, and a new Ghosting Editor for animation. Autodesk has also released Create VR, a separate concept design app for roughing out 3D forms in virtual reality, then exporting the results to Maya or other DCC software. Maya 2022 was released as part of a wider series of updates to Autodesk's Media and Entertainment software, alongside 3ds Max 2022 and MotionBuilder 2022. What's new in Maya 2022 Autodeskhelps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges. Product:Autodesk Maya Version:2022 with Offline Help * Supported Architectures:x64 Website Home Page :[url=http://www.autodesk.com]www.autodesk.com Language:english System Requirements:PC / macOs * Size:7.8 Gb Autodesk_Maya_2022_ML_Windows_64bit_dlm_001_002.sfx,exe Autodesk_Maya_2022_ML_Windows_64bit_dlm_002_002.sfx.exe Bifrost_2.2.1.1_Maya2022_Windows.exe autodesk-maya-user-guide-2022-1-htm-ade-2.1-en.zip Autodesk_Maya_2022_macOS.zip Bifrost_2.2.1.1_Maya2022_OSX.dmg autodesk-maya-user-guide-2022-1-htm-ade-2.1-en.zip autodesk-maya-user-guide-2022-1-htm-ade-2.1-ja.zip autodesk-maya-user-guide-2022-1-htm-ade-2.1-zh-cn.zip DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/5F5E814EEBF0F18/0ot5k.AutodeskMaya2022macOS.part01.rar http://nitroflare.com/view/3D301CCB8F97BA3/0ot5k.AutodeskMaya2022macOS.part02.rar http://nitroflare.com/view/3E9933F2D664D5B/0ot5k.AutodeskMaya2022macOS.part03.rar 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  9. Autodesk Maya 2022 Mac Info: Maya 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. Maya has next-generation display technology, accelerated modeling workflows, and tools for handling complex data. Facilities and software features of Autodesk Maya: -Advanced design three-dimensional models -simulate a variety of natural and environmental elements such as climate change, water and liquids, fire, plants and . -having a variety of tools for modeling and data management -the possibility of transferring the properties of one object to another object -Design Clothes, hair and sex and different scenarios -Coordination with other software modeling and animating -Supports mathematical model NURBS (short for Non-uniform rational B-spline) -ability to combine elements of two-dimensional and three-dimensional models -Ability to use scripting programming language and MEL (stands for Maya embedded language) and ++ C and Python in the development of software DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/ED2519EB07A1AF8/50bb6.Autodesk.Maya.2022.Mac.part1.rar http://nitroflare.com/view/8380BDA1F407BAF/50bb6.Autodesk.Maya.2022.Mac.part2.rar http://nitroflare.com/view/A5233DCA043C4C5/50bb6.Autodesk.Maya.2022.Mac.part3.rar http://nitroflare.com/view/11B5E2C3D2EDC86/50bb6.Autodesk.Maya.2022.Mac.part4.rar http://nitroflare.com/view/03FDD531717F02F/50bb6.Autodesk.Maya.2022.Mac.part5.rar https://rapidgator.net/file/fd3b6ceb3c8cdeb107bc311c6c393639/50bb6.Autodesk.Maya.2022.Mac.part1.rar https://rapidgator.net/file/5c3969a83a8b342babad11e3891ab1ef/50bb6.Autodesk.Maya.2022.Mac.part2.rar https://rapidgator.net/file/49d4a8157a394bbcd83e51a5d60031b2/50bb6.Autodesk.Maya.2022.Mac.part3.rar https://rapidgator.net/file/0e80c92c161aa473493965336fbc925a/50bb6.Autodesk.Maya.2022.Mac.part4.rar https://rapidgator.net/file/e5b76064abc6dcef72144f0be75d23e3/50bb6.Autodesk.Maya.2022.Mac.part5.rar
  10. Golaem Crowd 7.3.10 for Maya | File size: 111 MB GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands. FEATURE FILM QUALITY ON A TV BUDGET Golaem helps you to populate shots in a short amount of time and with limited budget. Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art. The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results. CREATE BELIEVABLE CHARACTERS Golaem makes your shots more realistic by generating variations for you: Visual variations Animation variations Behavioral variations AVOID REPETITIVE WORK Having characters walking around in your scenes is a piece of cake. It takes only a few minutes. They can be influenced by simple triggers like zone, time, distance, collision... USE GOLAEM ASSETS OR YOUR OWN Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles. Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots... The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later. SAVE ASSETS PRODUCTION TIME Golaem reduces the amount of motion capture you need to carry out for your project. Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation. FROM 1 TO 100 000 CHARACTERS Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file. KEEP ARTISTIC CONTROL Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say. Achieve precise control over placement, shading, navigation... with the Paint Tool or even modify simulation results with the Layout tool. EASY SCENE SHARING & RETAKES Golaem Layout is included with your Golaem license. Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation. Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes). QUICK LEARNING CURVE Because it is so user-friendly, Golaem is very fast to learn. We have heard stories of runners contributing to crowd shots for feature films after a few days. CHECK YOUR SHOT BEFORE RENDERING No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters. Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers. PIPELINE FRIENDLY Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available. All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache. For your FX team, Golaem can generate locators and/or colliders WORLD CLASS SUPPORT We have the best customer support you will ever find. And we mean it. We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with. Compatibility:Maya 2017-2020 Whats New http://golaem.com/content/doc/golaem-crowd-documentation/release-notes HOMEPAGE http://golaem.com DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/B3E6088983E65D7/e421s.Golaem.Crowd.7.3.10.for.Maya.rar https://rapidgator.net/file/4f970d9c57ffea8417f6e0b6e54ea319/e421s.Golaem.Crowd.7.3.10.for.Maya.rar
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