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Found 6 results

  1. Golaem Crowd 7.3.12 | 1.3 Gb Golaem has released Golaem 7.3.12, the latest update to its crowd simulation system for Maya. From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders. Improvements - Int Shader Attributes are now written as int user data in Renderman - All crowd units are now supported in the Golaem For 3dsMax plugin Bug fixes - Fixed Golaemisator not opening - Fixed a display memory leak when changing scenes - Fixed a crash when rendering nCloth simulation in viewport - Fixed a crash on linux only when using MassSpring Behavior on null-length bones - Fixed adding cache to a closed tab in the Simulation Cache Library - Fixed Bump Map not working when using motion blur in Renderman For Katana - Fixed int id identifier in Golaem For Renderman - Fixed Curve looping in the Steer Behavior - Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior - Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node - Fixed traffic steer angle in the ChannelCperator Behavior - Fixed slot orientations with Populate on Traffic curves - Fixed Populate on curve with traffic curves distances, when crowd unit is not meters - Fixed export of some ground mesh that were producing bad Layout ground adaptation API - Added entityIds flag in the glmCrowdSimulationExporter command Supported DCCs - Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta) - Autodesk 3ds Max 2018, 2019, 2020 - Foundry Katana 3.X, 4.X - Unreal Engine 4.25, 4.26 - SideFx Houdini 18.0.566, 18.5.462 Supported Rendering Engines - Arnold - Mtoa 4.2.X / KtoA 3.2.X - V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1 - Renderman - For Maya 23.0 / For Katana 23.0 - Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36 - USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5 - 3Delight - For Katana 2.3.2 (through USD) - Mental Ray - For Maya 3.14 - Guerilla Render 2.1, 2.2 Also supported (but must be manually installed): - Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0 - V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30 - Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5 - Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55 Since its launch in 2011, Golaemhas been adopted by many of the key facilities in the VFX industry, featuring in no fewer than four separate studios' work on Game of Thrones. It was developed with the aim of providing a more intutive workflow than traditional simulation software, with users able to use Maya's native tools to control crowd behaviour. Golaem also includes toolsets for building custom AI logic, generating automatic variations of crowd characters, and interactively previewing and editing simulations. Output is natively compatible with Arnold, Guerilla Render, Redshift, RenderMan and V-Ray; and users can output to other DCC tools for rendering, including 3ds Max, Houdini and Unreal Engine. The key change in Golaem 7.3 is the stable release of the new USD procedural plugin, enabling users to export Golaem simulation caches to other DCC software in the now-VFX-industry-standard USD format. Readymade plugins are available for Houdini, Katana and the USD standalone, but Golaem has now released the source code under an LGPL licence for studios that need to create plugins for other software. The release also adds support for animation layers within the posture and rig layers of the Layout Tool. Golaem also now supports proper skinning for characters with procedural fur, enabling fur to move more naturally with the crowd animation. The new workflow is compatible with any system that can export fur as Maya or Alembic curves, including third-party plugins like Yeti and Ornatrix. The updates also continue the trend established in recent releases of broadening Golaem from a pure crowd simulation system to a more general shot layout tool. The Population Tool, used to place crowd characters in a scene, gets a new Scatter Mode aimed at distributing environment objects like trees, rocks and buildings. Assets can be scattered around random 'seed' positions on a terrain, or to custom regions of it; and decimated according to surface angle or distance from an object. Golaem Academy Training Session #1 Golaem Academy Training Session #2 Golaem Academy Training Session #3 Golaem Academy Training Session #4 Golaemdevelops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games. Product:Golaem Crowd Version:7.3.12 with Character Pack * Supported Architectures:x64 Website Home Page :http://golaem.com/ Language:english System Requirements:** Size:1.3 Gb *The Character Pack is a set of ready-to-use characters and motions enabling faster crowd shots creation. NB: the Character Pack HD only contains the HD casual and busines man, for other characters and sample scenes, install the GolaemCharacterPack Platforms - Windows 7 SP1, Windows 8 or 8.1, Windows 10 Pro 64 bit Graphics - OpenGL 3.3 (2010) or above Supported DCCs - Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta) DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/77297F47E267EC5/02vva.Golaem.Crowd.7.3.12.CharacterPack.HD.rar https://nitroflare.com/view/AC769B8A71CFDD3/02vva.Golaem.Crowd.7.3.12.CharacterPack.rar https://nitroflare.com/view/8EEB81162616245/02vva.Golaem.Crowd.7.3.12.rar https://rapidgator.net/file/a85f82ead45035e11fbc79ac914db56b/02vva.Golaem.Crowd.7.3.12.CharacterPack.HD.rar https://rapidgator.net/file/052df79e47e79bcebb287500a06a3882/02vva.Golaem.Crowd.7.3.12.CharacterPack.rar https://rapidgator.net/file/d832468c98b8f9096752b4021a7ec879/02vva.Golaem.Crowd.7.3.12.rar
  2. Size:248.85 MBLanguages:English Overview of Toolchefs Atoms Crowd 3 for Maya / Katana / Houdini This program makes crowd animation available to anyone. You don't need any particular skill set to layout your crowd shots and simulate them. It supports characters with any number of legs. There's no difference between two, four, eight, twelve legs, atoms will simulate any kind of skeleton. Features of Toolchefs Atoms Crowd 3 for Maya / Katana / Houdini Customizable Full control on every single entity in the simulation Skeleton based simulation for great animation quality Different users can take advantage of their skill sets. Hybrid Workflow Abstract Skeletons Technical Details and System Requirements Supported OS: Windows 10 / Windows 8.1 /Windows 7 Processor: Multi core Intel Series or above, Xeon or AMD equivalent RAM: 4GB (8GB or more recommended) Free Hard Disk Space: 4GB or more recommended HomePage:http://www.toolchefs.com/ DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/6672EEE8DE3ADB5/khl9i.Toolchefs.Atoms.Crowd.4.3.rar https://rapidgator.net/file/9e38ccf7400f62add7fbe86ad55bbf5a/khl9i.Toolchefs.Atoms.Crowd.4.3.rar
  3. Toolchefs Atoms Crowd 4.3.0 | 460.0 mb The software developer Toolchefs is pleased to announce the availability of Atoms Crowd 4.3.0. This release includes bug fixes and also new features and improvements. [b[i]version 4.3.0 - what's new[/i][/b] This version of Atoms Crowd contains the following bug fixes and improvements. Features and improvements: - Atoms UI added support for folders in the Agent Type and Animation Clip tabs - Added support for Python 3 in Houdini - Renderman 24 support - Vray 5 support - Add runAtEvent attribute to the Behaviour Tree module - Added GetAngleBetweenVectors, GetVectorLength, OffsetVector, RotateVector, ScaleVector Behaviour Tree nodes. - Merge weight for clips can be driven by user metadata in the state machine - AtomsHoudini cloth exporter: uses agentshapename attribute if the atoms_geoName attribute doesn't exist. - AtomsHoudini cloth exporter: automatically replace '.' with '_' characters inside the geo name. - AtomsHoudini cloth exporter: errors message printed inside the node instead of the console. - AtomsHoudini: proxy node write agent metadata on the agent primitive also in skin mode. Bug Fixes: - ACS-318: can't init atoms on Atoms 4.1.2 in Maya prompt mode. - ACS-320: Atoms UI error. Fixed runtime issue with pyqode editor. - Fixed USD mesh loader for empty UV arrays. Atoms Crowdis framework designed for crowd simulations for the visual effects and animation industries. Atoms is completely standalone tool that can easily be integrated into any 3D application and supports integration Autodesk Maya and Side FX Houdini. The framework allows for an easy change of data between the two 3D programs. Atoms sets the focus of making crowd simulation easy no matter your skill level. The idea is that you don't need to be a technical artist or savvy with scripting to art direct crowd shots. The "democratization" of crowd simulation and other technically heavy effects sims has been an ongoing one. Others have brought simplicity into focus with products like Golaem Crowd for Maya. Atoms is different from the others by being a standalone framework allowing it to support multiple 3D software packages. The framework gives you full control on every aspect of the simulation process. Different users can take advantage of their own skillsets: Like working with nodes, python scripting, or plugins - Each can be an Atoms workflow Toolchefs Atoms Crowd Toolchefs develops and markets Atoms Crowd,a standalone crowd framework designed to handle large amount of animation data. Founded in 2014 by Daniele Federico and Alan Stanzione, who between them have more than 20 years experience within the VFX and Animation industries. ToolChefs specialize in creating unique plugins for a variety of software packages, such as Unreal Engine, Autodesk Maya and SideFX Houdini. Product:Toolchefs Atoms Crowd Version:4.3.0 Supported Architectures:x64 Website Home Page :https://atoms.toolchefs.com/ Languages Supported:english System Requirements:PC * Size:460.0 mb Platform requirements Platforms - Microsoft Windows (10) System - CPU: 64-bit Intel or AMD multi-core processor with SSE4 instruction set - Ram: 8 GB of RAM (16 GB or more recommended) - Disk space: 1 GB of free disk space for install - OpenGL: OpenGL 4.3+ Video Card supported - Any NVidia video card. You might get the following error depending on your drivers. In case you do, please set the ATOMS_GLSL_DISABLE_LIGHTS environment variable (defined in your Maya module) to 1. 0(490) : error C5208: Sampler needs to be a uniform (global or parameter to main), need to inline function or resolve conditional expression - AMD video cards will only show agents in skeleton and proxy mode. 3D Packages supported - Maya 2018, 2019, 2020, 2022 (64 bit) - Houdini 18.x - Clarisse 4.x, 5.x - Katana 3.6x, 4.0x - Unreal Engine 4.25 and above Rendering engines - V-Ray 4.x, 5.x - Renderman 23.5, 24.x - Arnold 5.x, 6.x - Redshift 4.0.x DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/B26B1F15010B946/64u65.Toolchefs.Atoms.Crowd.4.3.0.rar https://rapidgator.net/file/4acf613ad1f9fe2f853fa8f332551fba/64u65.Toolchefs.Atoms.Crowd.4.3.0.rar
  4. File size: 125 MB GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands. FEATURE FILM QUALITY ON A TV BUDGET Golaem helps you to populate shots in a short amount of time and with limited budget. Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art. The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results. CREATE BELIEVABLE CHARACTERS Golaem makes your shots more realistic by generating variations for you: Visual variations Animation variations Behavioral variations AVOID REPETITIVE WORK Having characters walking around in your scenes is a piece of cake. It takes only a few minutes. They can be influenced by simple triggers like zone, time, distance, collision... USE GOLAEM ASSETS OR YOUR OWN Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles. Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots... The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later. SAVE ASSETS PRODUCTION TIME Golaem reduces the amount of motion capture you need to carry out for your project. Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation. FROM 1 TO 100 000 CHARACTERS Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file. KEEP ARTISTIC CONTROL Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say. Achieve precise control over placement, shading, navigation... with the Paint Tool or even modify simulation results with the Layout tool. EASY SCENE SHARING & RETAKES Golaem Layout is included with your Golaem license. Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation. Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes). QUICK LEARNING CURVE Because it is so user-friendly, Golaem is very fast to learn. We have heard stories of runners contributing to crowd shots for feature films after a few days. CHECK YOUR SHOT BEFORE RENDERING No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters. Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers. PIPELINE FRIENDLY Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available. All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache. For your FX team, Golaem can generate locators and/or colliders WORLD CLASS SUPPORT We have the best customer support you will ever find. And we mean it. We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with. Compatibility:Maya 2017-2020 Whats New http://golaem.com/content/doc/golaem-crowd-documentation/release-notes HOMEPAGE http://golaem.com DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/8C0464787FAEC51/677a6.Golaem.Crowd.7.3.9.for.Maya.rar https://rapidgator.net/file/68e282cb2d1c35611b6f57e9b0571c90/677a6.Golaem.Crowd.7.3.9.for.Maya.rar
  5. Golaem Crowd 7.3.10 for Maya | File size: 111 MB GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands. FEATURE FILM QUALITY ON A TV BUDGET Golaem helps you to populate shots in a short amount of time and with limited budget. Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art. The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results. CREATE BELIEVABLE CHARACTERS Golaem makes your shots more realistic by generating variations for you: Visual variations Animation variations Behavioral variations AVOID REPETITIVE WORK Having characters walking around in your scenes is a piece of cake. It takes only a few minutes. They can be influenced by simple triggers like zone, time, distance, collision... USE GOLAEM ASSETS OR YOUR OWN Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles. Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots... The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later. SAVE ASSETS PRODUCTION TIME Golaem reduces the amount of motion capture you need to carry out for your project. Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation. FROM 1 TO 100 000 CHARACTERS Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file. KEEP ARTISTIC CONTROL Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say. Achieve precise control over placement, shading, navigation... with the Paint Tool or even modify simulation results with the Layout tool. EASY SCENE SHARING & RETAKES Golaem Layout is included with your Golaem license. Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation. Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes). QUICK LEARNING CURVE Because it is so user-friendly, Golaem is very fast to learn. We have heard stories of runners contributing to crowd shots for feature films after a few days. CHECK YOUR SHOT BEFORE RENDERING No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters. Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers. PIPELINE FRIENDLY Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available. All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache. For your FX team, Golaem can generate locators and/or colliders WORLD CLASS SUPPORT We have the best customer support you will ever find. And we mean it. We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with. Compatibility:Maya 2017-2020 Whats New http://golaem.com/content/doc/golaem-crowd-documentation/release-notes HOMEPAGE http://golaem.com DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/B3E6088983E65D7/e421s.Golaem.Crowd.7.3.10.for.Maya.rar https://rapidgator.net/file/4f970d9c57ffea8417f6e0b6e54ea319/e421s.Golaem.Crowd.7.3.10.for.Maya.rar
  6. File size: 449 MB Atoms Crowd makes crowd animation available to anyone. You don't need any particular skill set to layout your crowd shots and simulate them. You don't believe it, do you? Wait and see! Abstract Skeletons Atoms Crowd supports characters with any number of legs! There's no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton! Customizable Full control on every single entity in the simulation! Different users can take advantage of their skill sets. Do you like playing with nodes? Do you script with Python? Can you write C++ plug-ins? If the answer is yes, you can unlock a whole new world within Atoms Crowd. Hybrid Workflow Atoms Crowd supports multiple softwares and each integration shares the same workflow! You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It's up to you really! Toolchefs.Atoms.Crowd.v .for.Katana.MERRY.CHRISTMAS-AMPED Toolchefs.Atoms.Crowd.v3.8.1.for.Maya.MERRY.CHRISTMAS-AMPED Toolchefs.Atoms.Crowd.v3.8.1.for.Houdini.17.5.460.MERRY.CHRISTMAS-AMPED Toolchefs.Atoms.Crowd.v3.8.1.for.Houdini.18.0.597.MERRY.CHRISTMAS-AMPED Toolchefs.Atoms.Crowd.v3.8.1.for.Houdini.18.5.351.MERRY.CHRISTMAS-AMPED Updates: official site does not provide any info about changes in this version. DOWNLOAD http://nitroflare.com/view/4CE9326DFC698E0/1w5wq.Toolchefs.Atoms.Crowd.3.8.1.rar https://rapidgator.net/file/8705318bb9c416eef3ce19ccafb300f4/1w5wq.Toolchefs.Atoms.Crowd.3.8.1.rar
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