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Found 8 results

  1. Infragistics Ultimate 2021.2 with Samples & Help 2.8 Gb Infragistics Infragistics NetAdvantage Ultimate product INFRAGISTICS set or another set of professional components, comprehensive for NET. Which has a set of tools for the design of Windows applications with interfaces such as Windows Forms, WPF and Windows 8 as well as Web-based platforms like ASP.NET, HTML5 and JQuery and more. With this design collection of many beautiful and professional user interfaces with complete facilities for various Windows applications, a variety of mobile phone applications and web pages is easily done Components and tools include component suite Infragistics Ultimate: -Infragistics ASP.NET Controls -(Infragistics Windows Forms Controls (WinForm -Infragistics Windows UI Controls -(Infragistics Ignite UI (HTML5 / jQuery Controls -Infragistics WPF Controls -Infragistics Silverlight Controls -Infragistics Reporting Controls -Infragistics iOS Controls -Infragistics Android Controls -Infragistics Windows Phone Controls -Infragistics Indigo Studio -Infragistics Icon Library -Infragistics QuincePRO -Infragistics SharePoint Controls System Requirements: OS:Windows 10, 11 -ASP.NET WebForms -ASP.NET AJAX (ATLAS) -.NET WinForms -.NET Class -.NET WPF -Silverlight -100% Managed Code -Windows Runtime Controls -jQuery -javascript -AJAX Compatible Containers: Visual Studio 2019 .NET Framework 4.7 -Silverlight 5 DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/5C50B05ABC7C45A/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part1.rar https://nitroflare.com/view/1F5D709F5D12F9A/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part2.rar https://nitroflare.com/view/057AB095366D5DC/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part3.rar https://nitroflare.com/view/769406D64D4AB4D/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part4.rar https://nitroflare.com/view/16E96D7979EDA7B/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part5.rar https://nitroflare.com/view/5ABF9A6555E197A/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part6.rar https://nitroflare.com/view/8AFC8F5F41793B9/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part7.rar https://rapidgator.net/file/8b87c929462d5258ea1e7a6d2ebdf4f1/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part1.rar https://rapidgator.net/file/0b26e3291aee2a056ad40f7063940fb5/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part2.rar https://rapidgator.net/file/ee80c17b532c783bf5d26e670b0d38ce/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part3.rar https://rapidgator.net/file/ee05ddfe0f8bd4bdca939a7ef65a370c/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part4.rar https://rapidgator.net/file/0383448be50091da831a3330e6719038/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part5.rar https://rapidgator.net/file/ee691828a4773d647c652757c5dfaa89/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part6.rar https://rapidgator.net/file/ee96c2e6239e92d5288e22cb1bb0b58d/rg82s.Infragistics.Ultimate.2021.2.with.Samples..Help.part7.rar
  2. Help & Manual Professional Edition 8.3.1 Build 5793 | 181.93 Mb Help And Manual makes producing help and documentation a pleasure. All the tools you need are at your fingertips in a single intuitive environment, and the program handles all the complex, technical aspects of the process for you. Instead of wasting countless hours "programming" your help you can focus all your energy on actually writing your documentation, so that all your working time is productive time. How Help & Manual works: All the output formats supported by Help & Manual are generated from the same project. This means you only have to edit your help and documentation once. Forget about the nightmare of "converting" your documentation every time you change anything. Generate all Windows help formats You can output your projects to all standard Windows help formats (HTML Help, Winhelp and MS Help 2.0 / Visual Studio Help), and since Help & Manual is directly integrated with the Microsoft compilers for these formats all your output is 100% standard-compliant. Help & Manual also generates Browser-based Help, PDF and Word RTF. In addition to this you can generate fully-formatted printed manuals directly from the same projects used for all the other formats. The Browser-based Help output for web use includes a full menu structure that emulates the appearance and functionality of HTML Help and includes full-text search with highlighting for found words. PDF output and printed manuals are fully customizable with the bundled Print Manual Designer program: You can include a table of contents and a keyword index, automatic page referrers for links and cross-references, customized page layouts, headers, footers, page numbering, covers, introductions and more. All languages of this world This world is a big place and localization becomes ever more important. Help & Manual lets you create documentation in up to 106 languages. It is one of the few help authoring tools that fully support Unicode and can handle languages like Japanese, Chinese, Korean and many others. Key Features: - Responsive Webhelp, responsive images, web videos and SVG - Multiple TOCs and version control - New publishing formats: Word (DOCX), ePUB 3.0, Amazon Kindle, EWriter eBooks - PDF output: support for PDF/A, better font embedding, improved table rendering, chapter feature images - Lots of detail changes to the user interface, improving usability Supported OS:Windows 10, Windows 8, Windows 7 (Windows XP and older not supported). Language:English DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/CA51FC6EA7E97C8/gstqh.Help..Manual.Professional.Edition.8.3.1.Build.5793.rar https://rapidgator.net/file/0eaecba9ae26e63ad4c8f3d8f10fadb0/gstqh.Help..Manual.Professional.Edition.8.3.1.Build.5793.rar
  3. Autodesk Maya 2022 with Offline Help | 7.8 Gb Languages: English, 日本語, 简体中文 Autodesk has released Maya 2022, a major update to its 3D modelling and animation software, introducing "full USD integration" and adding support for key pipeline technologies like Python 3 and OCIO 2. What's new in Maya 2022 Pipeline integration: new USD plugin, support for Python 3 and OCIO 2 The headline change in Maya 2022 is "full integration" of the Pixar-developed Universal Scene Description (USD) system, now widely adopted in visual effects and feature animation pipelines. USD support has been available to Maya users since 2019 via Maya USD, an open-source plugin developed jointly by Autodesk, Pixar and VFX houses Animal Logic, Blue Sky Studios and Luma Pictures. The main change in Maya 2022 is that the plugin has now advanced far enough for compiled binaries to be bundled with the software, rather than users having to build it from the GitHub repo. Autodesk describes it as enabling artists to "load multiple gigabytes of data within seconds", edit the assets using Maya's native tools, the export the results in USD format again. The implementation provides "robust referencing functionality, nondestructive data editing workflows, and support for complex variants on top of USD", although support for cameras and lights is still "very limited". There are also still restrictions to USD stage creation, layer handling and support for Hydra render delegates. You can find a full list of USD limitations here. The release also introduces support for two other important pipeline standards: Python 3 and OCIO 2 (OpenColorIO 2), both specified by the current CY2021 spec for the VFX Reference Platform. Although a number of other VFX software developers have introduced support for Python 3 in their products, Maya is the first major app we're aware of to support version 2 of OpenColorIO. Modelling: new Create VR app lets concept designers sketch in virtual reality The biggest change to the modelling tools available in Maya 2022 is Create VR: a separate virtual reality modelling app aimed at concept design work. It provides alternative to free third-party tools like Adobe's Medium, Oculus's Quill or Gravity Sketch, and provides a set of "simple curve and surface tools" for exploring shapes. The resulting rough 3D sketches can then be exported to Maya or other DCC applications. Modelling: new Sweep Mesh system and Game Vertex Count plugin Within the core software, the main new modelling feature is Sweep Mesh, which generates a 3D mesh by sweeping a cross-section along a guide curve, in a similar way to 3ds Max's Sweep Modifier. Users can choose a range of readymade cross-sections, including polygons and curve segements, or use a custom profile curve; and there are a standard set of control parameters. Game artists get a new Game Vertex Count plugin which shows the vertex count an object will generate after being exported to Unity or Unreal Engine, helping to manage in-game vertex budgets more accurately. There are also a number of smaller workflow improvements to pivot snapping, extrusion and scene transforms, and lasso selection is now faster. You can find a full list in the online changelog. Rigging: new Component Tags system and changes to deformer falloff There are also what Autodesk describes as new "procedural topology-independent rigging workflows". A new system of Component Tags makes it possible to create named groups of vertices, edges or faces, as shown above, then use expressions to control which deformers act on those parts of a mesh. The groups are node-independent and tag membership can be modified on the fly. The update also changes the way in which Maya handles falloff for deformers. The changes are quite difficult to summarise, but should make it quicker to set up and edit falloff effects. Rigging: new Solidify and Morph deformers In addition, there are two new deformers: Solidify and Morph. Solidify, shown in the image above, makes it possible to define areas on a mesh more resistant to deformation, such as rigid parts of clothing like buttons, or the spikes on the monster's tail. Morph is described as "like a GPU-accelerated version" of the blend shape deformer, and can be used to apply shape-based deformation to a mesh: for example, for facial animation. Animation: new Ghosting Editor, plus updates to the Graph Editor and cached playback system New animation features include the new Ghosting Editor, which makes it possible to control the appearance of motion ghosts on a global basis, rather than having to edit the attributes for each mesh individually. In the image above, it can be seen in use to set up separate colours for previous and succeeding frames of animation for the bubbles rising up between the octopus's tentacles. The Graph Editor gets a new Peak Removal Filter to clean up noisy animation data, removing unwanted spikes from animation curves in the same way as its namesake in MotionBuilder. A separate Smooth filter (Gaussian) option automatically removes jittering and noise in curve channels. Workflow improvements new options for preserving curve tangents and for Time Slider bookmarks, and a new Additive blending mode for animation clips in the Time Editor. In addition, the cached playback system for playing back animations interactively rather than rendering Playblasts can now be used with the Time Editor and combined with GPU deformation. The option to use cached playback for simulations introduced in Maya 2020 is also now on by default. Improvements to start-up behaviour and plugin security Other performance and workflow improvements include changes to start up. In addition to making start up faster, Maya no longer steals focus from other applications, making it possible to carry on working; and now only displays its UI once it is actually possible to interact with it. It is also now possible to flag specific commands or plugin locations to be blocked when Maya loads them in the Preferences window, helping to load files received from untested sources more safely. Plugins: updates to Bifrost for Maya, MtoA and Substance for Maya Outside the core software, the Bifrost for Maya multiphysics plugin gets a few important new features, following a major update in Maya 2020.4. The new version, Bifrost for Maya 2.2.1, makes it possible to resume a simulation from a cached frame on disk, and to enhance detail in Aero smoke and gaseous fluids after simulation. The Maya to Arnold plugin has also been updated with MtoA 4.2.1, adding support for the new features introduced in Arnold 6.2 earlier this year, including the new post effects nodes like the Light Mixer. According to the release notes, both the Substance for Maya plugin, and the integration plugin for the Rokoko mocap library added in Maya 2020.1 have also been updated. This page lists issues fixed in the Maya 2022 release. If you are upgrading from Maya 2020, please note that this release also includes fixes delivered in the Maya 2020.1, Maya 2020.2, Maya 2020.3, and Maya 2020.4 updates. XGen XGen slow rendering caused by TBB thread count limit MAYA-108078 Collection of classical XGen improvements MAYA-105104 XGen hair renders in the wrong position for a given frame MAYA-105168 Autodesk Mayais the creative 3D softwares used by animators across the world. It is animators favorite software as a 3D software can do multiple activities. Maya can be used to for realistic 3D animation , 3D modelling, realistic 3D environment , character formation and animation, visual effects and many other effects. Such effects and animation is used not only for animated movies but for news channels, television commercials, advertisements, manufacturing etc. Along with these industries video gaming industry is also leveraged by Autodesk Maya. Various modelling tools and its assembly helps to create realistic environment for games or even to create 3D models. Hence Autodesk maya is the most important 3D software where breathtaking 3D models, scenes, 3D environment, visual effects(VFX), animation etc. can be created. Tools and various features in Maya helps to work on complex projects easily by enhancing production quality and creativity. Maya 2022 introducing "full USD integration" and adding support for key pipeline technologies like Python 3 and OCIO 2. There are also new features throughout Maya's toolset, including a Sweep Mesh system, new procedural rigging tools, a GPU-accelerated Morph deformer, and a new Ghosting Editor for animation. Autodesk has also released Create VR, a separate concept design app for roughing out 3D forms in virtual reality, then exporting the results to Maya or other DCC software. Maya 2022 was released as part of a wider series of updates to Autodesk's Media and Entertainment software, alongside 3ds Max 2022 and MotionBuilder 2022. What's new in Maya 2022 Autodeskhelps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges. Product:Autodesk Maya Version:2022 with Offline Help * Supported Architectures:x64 Website Home Page :[url=http://www.autodesk.com]www.autodesk.com Language:english System Requirements:PC / macOs * Size:7.8 Gb Autodesk_Maya_2022_ML_Windows_64bit_dlm_001_002.sfx,exe Autodesk_Maya_2022_ML_Windows_64bit_dlm_002_002.sfx.exe Bifrost_2.2.1.1_Maya2022_Windows.exe autodesk-maya-user-guide-2022-1-htm-ade-2.1-en.zip Autodesk_Maya_2022_macOS.zip Bifrost_2.2.1.1_Maya2022_OSX.dmg autodesk-maya-user-guide-2022-1-htm-ade-2.1-en.zip autodesk-maya-user-guide-2022-1-htm-ade-2.1-ja.zip autodesk-maya-user-guide-2022-1-htm-ade-2.1-zh-cn.zip DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/5F5E814EEBF0F18/0ot5k.AutodeskMaya2022macOS.part01.rar http://nitroflare.com/view/3D301CCB8F97BA3/0ot5k.AutodeskMaya2022macOS.part02.rar http://nitroflare.com/view/3E9933F2D664D5B/0ot5k.AutodeskMaya2022macOS.part03.rar 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  4. AutoCAD Electrical 2022 with Offline Help | 8.5 Gb Languages: English, Français, Deutsch, Italiano, 日本語, 한국어, , Simplified 中文, Traditional 中文, Español he software developer Autodesk announced the launch of AutoCAD Electrical 2022. This release opened up more possibility for your Electrical design projects and improved workflows within the Autodesk ecosystem. [b[i]AutoCAD Electrical 2022 Release Notes - Date: March 23, 2021[/i][/b] SQL Catalog Support for Autodesk Vault (What's New in 2022) AutoCAD Electrical 2022 now supports the SQL catalog database for the Bill of Materials in Autodesk Vault. When generating the Bill of Materials in Autodesk Vault for an AutoCAD Electrical project, the data from the AutoCAD Electrical drawings including the details in the catalog database are added to the report. In addition to Microsoft Access database, the support is extended to the Microsoft SQL format of the catalog. Trace (What's New in 2022) Trace provides a safe space to collaborate on drawing changes in the AutoCAD web and mobile apps without fear of altering the existing drawing. The analogy of trace is a virtual, collaborative tracing paper that's laid over the drawing, allowing collaborators to add feedback right in the drawing. Create traces in the web and mobile apps, then send or share the drawing to collaborators so they can view the trace and its contents. Functionality differs slightly depending which version of the app you're using. While you can view traces in the desktop, web, or mobile apps, you can only create or edit traces while using web and mobile. New Commands TRACE - Opens and manages traces from the command prompt. TRACEBACK - Displays the host drawing with full saturation, while dimming the trace geometry. TRACEFRONT - Displays the active trace with full saturation, while dimming the host drawing geometry. TRACEPALETTECLOSE - Closes the Trace palette. TRACEPALETTEOPEN - Opens the Trace palette where you can view and manage traces in the current drawing. New System Variables TRACECURRENT - Displays the name of the active trace when TRACEMODE=1 or 2. TRACEDISPLAYMODE - Indicates whether the tracing paper effect is displayed (front) or not (back) while a trace is active. TRACEFADECTL - Controls the amount of fading when TRACEMODE is active. The setting effects only the objects not being edited - the host drawing geometry or Trace geometry. TRACEMODE - Indicates whether Trace is active and which mode is current - editing or viewing. TRACEOSNAP - Controls whether object snaps apply to trace geometry while viewing a trace. TRACEPALETTESTATE - Reports whether the Trace palette is open or closed. TRACEPAPERCTL - Controls the opaqueness of the tracing paper effect. The lower the number, the more transparent the tracing paper is. Count (What's New in 2022) Quickly and accurately count the instances of objects in a drawing. You can insert a table with the count data into the current drawing. The Count feature offers visual count results and more control over the count criteria. Specify a single block or object in the model space to count its instances. You can also use the Count palette to display and manage the counted blocks in the current drawing. When you're in an active count, the Count toolbar displays at the top of the drawing area. The Count toolbar includes the number of objects and issues, along with other controls to manage the counted objects. New Commands COUNT - Counts and highlights the instances of the selected object in the drawing. COUNTCLOSE - Closes the Count toolbar and exits the count. COUNTFIELD - Creates a field that's set to the value of the current count. COUNTLIST - Opens the Count palette to view and manage the counted blocks. COUNTLISTCLOSE - Closes the Count palette. COUNTNAVNEXT - Zooms to the next object in the count result. COUNTNAVPREV - Zooms to the previous object in the count result. COUNTTABLE - Inserts a table containing the block names and the corresponding count of each block in the drawing. Changed Commands FIELD - Creates a multiline text object with a field that can be updated automatically as the field value changes. New System Variables COUNTCHECK - Controls the types of errors to check in the count. COUNTCOLOR - Sets the highlighting color on objects in a count. COUNTERRORCOLOR - Sets the highlighting color on objects that can cause potential errors in a count. COUNTERRORNUM - Displays the number errors in the current count. COUNTNUMBER - Displays the number of the current count. COUNTPALETTESTATE - Reports whether the Count palette is open or closed. COUNTSERVICE - Controls the background indexing of the count. Floating Drawing Windows (What's New in 2022) You can now drag a drawing file tab off of the AutoCAD application window, making it a floating window. Some benefits of the floating drawing window feature are: - Multiple drawing files can be visible at the same time without switching between tabs. - One or more drawing files can be moved onto another monitor. New System Variables SYSFLOATING - Controls the dock state of the drawing file tabs. Share Current Drawing (What's New in 2022) Share a link to a copy of the current drawing to view or edit in the AutoCAD web app. All related DWG xrefs and images are included. Share works similar to ETRANSMIT in AutoCAD desktop. The shared file includes all related dependent files such as xrefs and font files. Anyone with the link can access the drawing in the AutoCAD web app. The link expires seven days after it's created. You can choose between two permission levels for recipients: View only and Edit and save a copy. New Commands SHARE - Shares a link to a copy of the current drawing, including its DWG xrefs and images. Push to Autodesk Docs (Subscription Benefit) (What's New in 2022) Push to Autodesk Docs allows teams to view digital PDFs in the field for reference. Use Push to Autodesk Docs to upload AutoCAD drawings as PDFs to a specific project on Autodesk Docs. Collaborate in the field by pushing your drawing layouts as PDFs to Autodesk Docs. Select layouts from multiple drawings and upload them as PDFs to a selected project folder on Autodesk Docs. New Commands PUSHTODOCSOPEN - Opens the Push to Autodesk Docs palette where you can select AutoCAD layouts to upload as PDFs to Autodesk Docs. PUSHTODOCSCLOSE - Closes the Push to Autodesk Docs palette. New System Variables PUSHTODOCSSTATE - Indicates whether the Push to Autodesk Docs palette is open or closed. Start Tab Redesign (What's New in 2022) The Start Tab has been redesigned to provide a consistent welcome experience for Autodesk products. The Start tab highlights the most common needs, such as: - Resume work - Continue working where you left off. - Begin new work - Start something new, either from a blank slate, template content, or existing content in a known location. - Learn - Explore the product, learn new or improve existing skills, discover what has changed in the product, or receive relevant notifications. - Engage - Engage in a customer community, give feedback, or contact customer help or support. Autodesk Docs Autodesk Docs provides a way to open & save files to your connected drives. One drive type that you can try during the AutoCAD beta is BIM360. You will need to have Desktop Connector installed to access the connected drives on Autodesk Docs. Desktop Connector Desktop Connector is a desktop service that integrates an Autodesk data management source (or data source) with your desktop folder and file structure for easy file management. The files in the data source are replicated in a connected drive. You can manage files in the data source through the connected drive, just as you would any other folder on your machine. Changes made in the connected drive are automatically uploaded to the data source. The first time you click Autodesk Docs you may see the following message: Click How do I install Desktop Connector on the Start tab and follow the instructions to download and install Desktop Connector. Test Project Access You will need to request access to the BIM360 test project for the AutoCAD beta. Once you have access, the test project displays when you click Autodesk Docs on the Start tab. 3D Graphics Technical Preview (What's New in 2022) This release includes a Technical Preview of a completely new cross platform 3D graphics system being developed for AutoCAD, leveraging all the power of modern GPUs and multi-core CPUs to offer a smooth navigation experience for much larger drawings than in prior releases. This technical preview is off by default. When turned on, the modern graphics system takes over viewports using the Shaded visual style. The modern graphics system may eventually replace the existing 3D graphics system. AutoCAD 2022features several industry-specific toolsets, such as Architecture, Mechanical, and Electrical, that have libraries containing hundreds of thousands of intelligent parts, symbols, and features. Autodesk conducted productivity studies to track how designers can save time with these specialized toolsets. Electrical Toolset With AutoCAD 2022, we've opened up more possibility for your Electrical design projects and improved workflows within the Autodesk ecosystem. The Electrical toolset now includes manufacturing content from Rockwell, allowing you to use newly created catalog data and footprint drawings for your schematic design, as well as in newly created 3D models in the electro-mechanical workflows for Inventor users. We have also introduced SQL catalog support for Autodesk Vault in 2022. When generating the bill of materials in Vault for an AutoCAD Electrical project, the data from the drawings, including the details in the catalog database, are now added to the report. To make workflows as smooth as possible, we have introduced the ability to modify the SQL server timeout setting, using the AESetSqlServerTimeout variable, which prevents occasional errors which may have occurred when the SQL catalog database is connected through a virtual private network (VPN). Additionally, the Electrical toolset now has Unicode support for LIPSYS, to enhance compatibility for full-width character languages. What's New in AutoCAD 2022 Webinar Autodeskhelps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges. 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  5. Help Will Come Tomorrow|Size :312.02 MB Title:Help Will Come Tomorrow Date:21 Apr, 2020 Developer :Arclight Creations Publisher :Klabater Genre ::Adventure, Simulation, Strategy Language :English, Polish, Russian About This Game: In a uninhabitable Siberian wilderness, in a wake of October Revolution, a group of passengers survives the mysterious catastrophe of Trans-Siberian railway train. They must endure in a harsh ice-clad climate until rescue arrives. Facing many dangers, their own weaknesses and, above all, their own prejudice. System Requirements : OS: Windows 7 SP1 / 8.1 / 10 Processor: 3.0 GHz Dual-Core - Intel Core 2 Duo E8400 / Athlon 64 X2 6000+ Memory: 2 GB RAM Graphics: 1 GB VRAM, DirectX 10 Compatible DirectX: Version 9.0c Storage: 2 GB available space Game intro in Youtube [url=https://youtube.com/watch?v=G2Sp5JKuGd8]https://youtube.com/watch?v=G2Sp5JKuGd8 DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/8AF0FBC3B45091A/f24ov.Help.Will.Come.Tomorrow.rar https://rapidgator.net/file/acd4498777b6c0bdee8660a73a45c3d5/f24ov.Help.Will.Come.Tomorrow.rar
  6. Autodesk Mudbox 2022 with Offline Help | 2.3 Gb Languages: English, Deutsch, Français, 日本語 Updated: adedd Autodesk Mudbox 2022 macOs with Offline Help The software developer Autodesk announced the launch of Mudbox 2022. This release includes very minor updates including a new installer on Windows. Mudboxis a digital sculpting program similar to ZBrush. This is a cheaper CG sculpting program so it's great for anyone on a budget, or anyone new to 3D art. And Mudbox connects into many other 3D programs for a very natural workflow. Digital sculpting is a common part of any 3D artist's workflow, especially working with more organic objects. It is very similar to the process of real life sculpting with clay, subdividing your models(basically adding extra polygons) which allows you to add details that are far more difficult to achieve in a traditional polygonal 3D workflow. While working on The Lord of the Rings trilogy, the company Skymatter developed this software to improve their creativity. It was first used as a full product on King Kong (2005). Version 1.0 was released to the public in February of 2007, just before Skymatter was bought out by Autodesk in August of the same year. Now Mudbox is a well-regarded piece of software within the industry used by companies such as Epic Games and Blur Studio. The advantages of using Mudbox lie in its powerful sculpting tools and brushes. Generally you would make a low polygon base mesh in a traditional 3D polygonal software like 3ds Max or Maya. From there you would import it into Mudbox to add further detail. Once you have your base mesh in Autodesk Mudbox it then uses the Catmull-Clark subdivision algorithm to increase the poly count while maintaining the mesh's basic shape. This lets you use sculpting tools to deform the mesh and raise or lower its surface. Just like a real ball of clay, here you can push, pull, carve, and add onto the base mesh to add a lot of detail. Its flexibility lets any artist sculpt an entire bust from a simple sphere (a common practice project). This can be used just to add skin pores or other features to a pre-existing model. This offers a lot more flexibility than traditional modelling techniques, and Mudbox connects with all Autodesk software making it a strong choice compared to other sculpting programs. The real joy of digital sculpting is its non-destructive workflow. You can use layers to add and remove details, and you can always revert back if you don't like the results. This would be much harder in a traditional sculpting scenario. For this reason some people will just use Mudbox to make standalone pieces for games or movies. Since Mudbox is owned by Autodesk, the same company that develops 3ds Max and Maya, it has been closely integrated with the ability to send models directly from polygonal software into Mudbox for sculpting. Mudbox for Beginners Autodeskhelps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges. 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  7. Autodesk MotionBuilder 2022 with Offline Help | 1.2 Gb Languages: English , 日本語 The software developer Autodesk announced the launch of MotionBuilder 2022. This release includes significant developer-focused improvements, including support for Python 3 and related updates, also addeds substantial improvements to the Story tool and several other general workflow enhancements. [b[i]Python 3[/i][/b] Python 3 is now available for MotionBuilder and is the new default on both Windows and Linux. Python 3 support provides developers with performance, security, and dev-centric language enhancements, while support for PIP delivers instant access to the latest libraries and tools. Note: You can still launch in Python 2 mode by setting an environment variable or using a command line flag. More powerful command line The Python command line tool in MotionBuilder has been significantly improved. You can now use mobupy.exe to call the MotionBuilder Python SDK, which opens the door to new capabilities that weren't previously possible, such as file processing and rendering from the command line. Expanded Python API Based on common feedback from developers, the MotionBuilder Python API has been expanded and improved to include many additional capabilities. See What's New in the MotionBuilder 2022 SDK for details. - set last selected model - new FBTransportAudioManager class - new TRS methods to modify Actor (IK Manip off) - get main window - manage layouts - get referenced property - change FBTool title bar caption after creation - get and set Const Key Reducer threshold - support for QtSql - expose pAskUser... Python Editor updates Each script tab in the Python Editor can now display an 'x' (Close) button, giving you a quick way to close scripts and making it much more efficient to manage multiple script tabs at once. A new Show Close Button on Each Tab preference in the Python preferences lets you control whether these close buttons display in the Python Editor. New mode in FCurves Window In the FCurves Window, animators can now visualize real Quaternion Rotation properties that match the evaluation values, instead of displaying them as normal FCurves. Toggle this mode by right-clicking and selecting Real Quaternion Rotations in the FCurves context menu. Additionally, a new Showing Real Quaternion Rotations HUD displays in the FCurve Editor when this mode is enabled. Character Extension keyframing improvement With MotionBuilder 2022, a new property for Character Extensions simplifies the keyframing process by letting you more easily animate them in conjunction with an associated Body Part. Enable the new Add to Body Part property in the Character Extension properties to key a character extension whenever the body part containing a reference object of the extension is selected. Improved UX for Auxiliary Effectors in the Character Controls A new Automatically Expand Auxiliaries preference in the Character preferences lets you control whether the auxiliary pivots/effectors should be automatically shown or not when working with the Character Controls. This saves time for animators by reducing the number of actions required to expand IK auxiliaries each time you select individual effectors in the Character Controls. Relation constraints + animation layers You can now add an animation layer in a relation constraint to control the weight of the layer. Additionally, the layers are now shown and parented to their respective takes in the Navigator window. This means you can include relation constraints in an animation layer while also controlling layer weight. It also gives animators improved visibility of the layer relationships within the Navigator. Note: There is no validation if a loop is created (similar to other relation constraint objects). For example, a cube position affecting the weight value of a layer. If the cube position is also affected by the same layer that the cube is affecting, the cube position might move in an unexpected way. Camera Plate Offset and Scale New Offset X/Y and Scale X/Y options have been added to the camera back and front plates, giving you more precise control over the transformation of the camera plates. These new options are available when the Fit option is disabled, and work in conjunction with the existing Center and Maintain Ratio settings. When the Maintain Ratio option is enabled, the new Scale Y value/animation is ignored, and Scale X is used for both. Group & Set enhancements There is a new option available in the Groups/Sets Tool, Activate Recursively, that lets you preserve the Show/Pick/Trs state of Groups/Sets when toggling a parent node. If toggling on the Group or Set while the option is enabled, all nested groups or sets are be turned on. If toggling on the Group or Set while the option is disabled, only the nested groups or sets that are already checked will be checked again. HUD hierarchies in the Navigator The Navigator now supports drag and drop parenting of HUDs, making it easier to associate things like HUD-style rig control setups with cameras. With your HUDs now nice & organized in a hierarchy, it's much simpler to attach them to cameras and render in the Viewer. Better Audio Display If you've gotten used to having to switch back and forth from the FCurve Editor in order to see your audio waveform, we have good news! Similar to the FCurve Editor, the Camera Switcher can now display the audio waveform from an audio clip or a Story audio track. This makes it easier for animators to stay in the flow while using audio in the Camera Switcher. New Undo Window For the first time in MotionBuilder, a new Undo window gives you a detailed view of the command history, letting you see and update the current level within the undo stack. Customizable Splash Screen Tool developers can now modify the MotionBuilder splash screen with custom imagery using the new environment variable MOTIONBUILDER_ICON_PATH. We put this in for studios that want to customize the startup experience in order to differentiate between different projects or tool versions. Faster Image Loading When loading a scene file, you can now have images contained in the file load in parallel, significantly speeding up the loading process. This is ideal for those of us with a need for speed, a need for speed specifically when opening files with numerous large images (for example when you are working with scenes with image-based reference footage). C3D Import improvements Now, you can control the up axis of a C3D file on import with the new Up Axis Used in File option in the Custom Import options. This control over which axis is up is very useful in relation to HIK. Viewport selection accuracy Several updates have been made to improve selection accuracy for objects in the viewport, letting you interactively select objects such as cameras and locators more predictably. You probably don't need much more updated documentation for this one, but we hope you're going to feel and notice the difference! Story Tool fixes Based on feedback from power users, we made a number of targeted fixes and stability improvements related to the Story window and some of its associated features. Animators will experience workflow improvements and increased stability when working in the Story tools. New pivot hotkey The shortcut key for toggling the Use IK Pivot have been replaced from the 'D' key to the 'Ctrl+D' key for all interaction modes. The reason behind this change was that the legacy shortcut key was error prone in the Maya interaction mode, because the 'S', 'W', 'E', 'R' and 'F' key are commonly used and it was easy to wrongly press the 'D' key, which was changing the interaction behavior without a clear indication in the UI that Use IK Pivot was active. Control over crash report (CER) window When MotionBuilder crashes on Windows, in most cases a crash reporting (CER) window pops up to let you send the crash report to Autodesk (thank you!). With automated processes though, this CER window could cause processes to hang until you manually interacted with the window. To help avoid this situation, we added a new config file that lets you disable showing that CER window and sending reports to Autodesk, but still create the *.log and *.dmp files in the user folder. You can access and modify the config file in C:\Users\{username}\Documents\MB\{version}\config\Cip\Cip.txt. Note: This value is only read on MotionBuilder startup, so if you choose to modify and save this config file, make sure to restart MotionBuilder so that it will take effect. Support for AIF files on Linux A new library named libaudiofile is now included within the MotionBuilder Linux setup making it possible to import an AIF file. Autodesk's MotionBuilderis the most widely used tool for editing and live-streaming motion capture data. It can be used for both virtual cinematography, motion capture, and traditional keyframe animation. The most common usage is for cleaning up your motion capture data and streaming it into other engines such as Unity and Unreal. Many of high-end users use MotionBuilder to do the final tweaks on their recorded motion capture data before they use it in their final 3D tool. The ability to write custom scripts and the fact that MotionBuilder has been used in so many productions, has made it an industry standard. The MotionBuilder 2022 is largest update to its motion-capture editing software in some time, adding support for Python 3 and expanding the software's Python API. There are also a range of quality-of-life improvements, including updates to the FCurve Editor, better workflows for handling props and camera plates, improved audio display, and a new Undo window. The release shipped as part of a wider series of updates to Autodesk's Media and Entertainment software, alongside 3ds Max 2022 and Maya 2022. MotionBuilder Basics Autodeskhelps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges. 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