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  1. x64 | Languages:English | File Size: 1.63 GB Autodesk MotionBuilder software company to build three-dimensional animated characters. With this program you can easily skeleton, body, face and mimic the physical behavior modeling to the character. MotionBuilder software perfectly coordinated motion capture and final output in other animation giants such as D-Max, Maya and more usable. Of course, keep in mind that none of animation software alone is versatile and do not have to learn an application to become a professional animator. -Improved look and feel: The list of cameras in now displayed in a separate left pane, making it quicker and easier to select cameras. -Lock switches: Ctrl-select multiple camera switches, right-click the Switcher timeline, and then select Link Selected Clips to lock the selection together, making it easier to move and edit multiple switches at once. -Move camera switches: Drag the selected camera switch(es) to reposition them on the Switcher timeline. New embedded media settings in the Saving preferences let you select a specific location for your media files locally and preserve their original file paths. You can also enable a warning that appears before saving a scene with embedded files. A new tool, Clean Up Scene, has been added in the File menu to let you remove empty or unused assets from your scene. This helps you organize your scene and reduce file size. See Reduce file size with Clean Up Scene. -Translate objects in local relative space: You can now move multiple objects in their own respective local space using the translation tool. Instead of applying to all of the selected objects like a global translation, the local translation only applies to the object with the translation handle. See Viewer window Manipulation and Transformation mode tools. -Parent Reference Mode: Lets you translate an object along the axes of the object's parent. See Viewer window Reference mode tools -Ripple Manipulator: The new ripple manipulator lets you scale a clip and move the position of all subsequent clips at the same time. The change in one clip's duration moves all subsequent clips later on the timeline. To see the manipulator, extend the clip length and track height. See Scaling Clips. -Sync Shot and Shot Clip Lengths: You can now sync the lengths of a shot and its associated shot clip when stretching one or the other, instead of creating loops. To enable this new mode, click in the Story window controls or turn on Maintain Shot and Shot Clip Lengths Synced from the Story context menu. This mode only affects shots and shots clips and does not affect other types of clips (animation, audio, video). Before using this mode, Time Discontinuity and Loop mode must be turned on. -Show or hide a clip's text: The following new options can be used to hide a story clip's text during playback and manipulation, improving performance in scenes that have many clips: -Disable in the Story window controls to hide text. -Turn on Settings > Preferences > Story > Remove Clips' Texts During Playback & Manipulation to hide text. -Shot display: Shots are now displayed on multiple tracks, making it easier to manipulate them. -Matching shot and shot clip colors: In previous versions, shots were always red, now a shot is the same color as its corresponding shot clip. -Show or hide shots: By default, a shot is hidden if its associated shot track is minimized or collapsed. Turn on the new preference Settings > Preferences > Story > Display Minimized Action Shot Clips to display shots belonging to shot tracks that are minimized or collapsed. See Story preferences. -A new option in the Transport Controls lets you playback all takes consecutively. To enable this option, click the button until appears. When this option is active and the time cursor reaches the end of the first take, the next take plays automatically. Playback stops once the end of the last take is reached. Note: If reverse playback is enabled, playback stops once the beginning of the first take is reached. -FCurves Preferences -Detect Invalid Keys: An invalid FCurve key can be inserted in a curve following a computation error. When enabled, this new preference detects when an invalid key is inserted, and displays an error message if needed. The problematic key value is automatically reset to 0 and can be fixed manually. -Force New Keys on Ordinal Property to Step: When enabled (default), keying an ordinal property generates a Step key. -A new Pinning Presets icon in the Controls tab of the Character Controls window lets animators save frequently used pinning setups. It is now possible to save Translation and Rotation pinning values into a unique preset file, and multiple preset files can be saved with different pinning values. Presets can be loaded at any time, eliminating the need to pin and unpin the same effectors repeatedly. See Pinning a Control rig effector and Control tab toolbar. Baking Improvements The following new options are now available in the Plot All Properties window: Plot Aux Effectors: When turned off, this option prevents auxiliary effectors from snapping their position onto their related effectors when plotting to the Control Rig. Evaluate Deformation: When turned on, allows deformation during the baking process. -A new option in the Application.txt config file lets you control when the Character Controls opens. By default, the Character Contols opens automatically when a new character or actor is loaded. Set the new PopUpCharachterControlonce option to No to disable this behavior. Control Human Finger Limits default value -A new Human Finger Limits preference (Settings > Preferences > Character) has been added to control the default value of the Character's HumanFingerLimits property value when creating a new character. The preference is turned off by default See Character preferences. MotionBuilder 2019 picks up the latest version of FBX (2019.5), which provides various bug fixes. It is now possible to open a DDS image file compressed with the bc6 or bc7 format natively in MotionBuilder. The LTC device is now available if you are running MotionBuilder on Linux. -MotionBuilder can now be run in batch mode, letting you execute commands without the interface. To do so, the -batch flag must be used when starting MotionBuilder. -The batch flag is usually used for executing a Python script, which can be set with the -F flag. See Start MotionBuilder from the command line. Note: The -batch command is not used for batch rendering. -MotionBuilder 2022 introduces a more accurate tick rate, and the precision of the working rate has been adjusted to match Maya. While working the new rate is used, but while saving the legacy rate is used. This results in greater precision while working, but the same precision as the past while saving. -The Python Editor now reads the content of the C:\Users\sername\Documents\MB[version]-x64\config\Python\pythonidelib_init.py file, allowing users to execute specific code on startup, like shortcut variables. If the file doesn't exist, MotionBuilder creates it. For example, after scn = FBSystem().Scene is added to pythonidelib_init.py, the shortcut variable scn can be used in the Python Editor each time the editor is launched. SDK Help improvements -You can access SDK Help topics directly from the MotionBuilder Help table of contents as well as use the help system's improved search feature. OS:Microsoft Windows 7 (SP1) and Windows 10 Professional operating system RAM:8 GB of RAM (16 GB or more recommended) GPU:64-bit Intel or AMD multi-core processor Disk Space:4 GB of free disk space for install DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/59B15090B621779/736sy.Autodesk.MotionBuilder.2022.x64.part1.rar http://nitroflare.com/view/F577C5C65E88EC1/736sy.Autodesk.MotionBuilder.2022.x64.part2.rar https://rapidgator.net/file/0dca8d15deb3affddd1931f64c93270d/736sy.Autodesk.MotionBuilder.2022.x64.part1.rar https://rapidgator.net/file/686fb077d637c121673d8aeb9428a8e6/736sy.Autodesk.MotionBuilder.2022.x64.part2.rar
  2. Autodesk MotionBuilder 2022 with Offline Help | 1.2 Gb Languages: English , 日本語 The software developer Autodesk announced the launch of MotionBuilder 2022. This release includes significant developer-focused improvements, including support for Python 3 and related updates, also addeds substantial improvements to the Story tool and several other general workflow enhancements. [b[i]Python 3[/i][/b] Python 3 is now available for MotionBuilder and is the new default on both Windows and Linux. Python 3 support provides developers with performance, security, and dev-centric language enhancements, while support for PIP delivers instant access to the latest libraries and tools. Note: You can still launch in Python 2 mode by setting an environment variable or using a command line flag. More powerful command line The Python command line tool in MotionBuilder has been significantly improved. You can now use mobupy.exe to call the MotionBuilder Python SDK, which opens the door to new capabilities that weren't previously possible, such as file processing and rendering from the command line. Expanded Python API Based on common feedback from developers, the MotionBuilder Python API has been expanded and improved to include many additional capabilities. See What's New in the MotionBuilder 2022 SDK for details. - set last selected model - new FBTransportAudioManager class - new TRS methods to modify Actor (IK Manip off) - get main window - manage layouts - get referenced property - change FBTool title bar caption after creation - get and set Const Key Reducer threshold - support for QtSql - expose pAskUser... Python Editor updates Each script tab in the Python Editor can now display an 'x' (Close) button, giving you a quick way to close scripts and making it much more efficient to manage multiple script tabs at once. A new Show Close Button on Each Tab preference in the Python preferences lets you control whether these close buttons display in the Python Editor. New mode in FCurves Window In the FCurves Window, animators can now visualize real Quaternion Rotation properties that match the evaluation values, instead of displaying them as normal FCurves. Toggle this mode by right-clicking and selecting Real Quaternion Rotations in the FCurves context menu. Additionally, a new Showing Real Quaternion Rotations HUD displays in the FCurve Editor when this mode is enabled. Character Extension keyframing improvement With MotionBuilder 2022, a new property for Character Extensions simplifies the keyframing process by letting you more easily animate them in conjunction with an associated Body Part. Enable the new Add to Body Part property in the Character Extension properties to key a character extension whenever the body part containing a reference object of the extension is selected. Improved UX for Auxiliary Effectors in the Character Controls A new Automatically Expand Auxiliaries preference in the Character preferences lets you control whether the auxiliary pivots/effectors should be automatically shown or not when working with the Character Controls. This saves time for animators by reducing the number of actions required to expand IK auxiliaries each time you select individual effectors in the Character Controls. Relation constraints + animation layers You can now add an animation layer in a relation constraint to control the weight of the layer. Additionally, the layers are now shown and parented to their respective takes in the Navigator window. This means you can include relation constraints in an animation layer while also controlling layer weight. It also gives animators improved visibility of the layer relationships within the Navigator. Note: There is no validation if a loop is created (similar to other relation constraint objects). For example, a cube position affecting the weight value of a layer. If the cube position is also affected by the same layer that the cube is affecting, the cube position might move in an unexpected way. Camera Plate Offset and Scale New Offset X/Y and Scale X/Y options have been added to the camera back and front plates, giving you more precise control over the transformation of the camera plates. These new options are available when the Fit option is disabled, and work in conjunction with the existing Center and Maintain Ratio settings. When the Maintain Ratio option is enabled, the new Scale Y value/animation is ignored, and Scale X is used for both. Group & Set enhancements There is a new option available in the Groups/Sets Tool, Activate Recursively, that lets you preserve the Show/Pick/Trs state of Groups/Sets when toggling a parent node. If toggling on the Group or Set while the option is enabled, all nested groups or sets are be turned on. If toggling on the Group or Set while the option is disabled, only the nested groups or sets that are already checked will be checked again. HUD hierarchies in the Navigator The Navigator now supports drag and drop parenting of HUDs, making it easier to associate things like HUD-style rig control setups with cameras. With your HUDs now nice & organized in a hierarchy, it's much simpler to attach them to cameras and render in the Viewer. Better Audio Display If you've gotten used to having to switch back and forth from the FCurve Editor in order to see your audio waveform, we have good news! Similar to the FCurve Editor, the Camera Switcher can now display the audio waveform from an audio clip or a Story audio track. This makes it easier for animators to stay in the flow while using audio in the Camera Switcher. New Undo Window For the first time in MotionBuilder, a new Undo window gives you a detailed view of the command history, letting you see and update the current level within the undo stack. Customizable Splash Screen Tool developers can now modify the MotionBuilder splash screen with custom imagery using the new environment variable MOTIONBUILDER_ICON_PATH. We put this in for studios that want to customize the startup experience in order to differentiate between different projects or tool versions. Faster Image Loading When loading a scene file, you can now have images contained in the file load in parallel, significantly speeding up the loading process. This is ideal for those of us with a need for speed, a need for speed specifically when opening files with numerous large images (for example when you are working with scenes with image-based reference footage). C3D Import improvements Now, you can control the up axis of a C3D file on import with the new Up Axis Used in File option in the Custom Import options. This control over which axis is up is very useful in relation to HIK. Viewport selection accuracy Several updates have been made to improve selection accuracy for objects in the viewport, letting you interactively select objects such as cameras and locators more predictably. You probably don't need much more updated documentation for this one, but we hope you're going to feel and notice the difference! Story Tool fixes Based on feedback from power users, we made a number of targeted fixes and stability improvements related to the Story window and some of its associated features. Animators will experience workflow improvements and increased stability when working in the Story tools. New pivot hotkey The shortcut key for toggling the Use IK Pivot have been replaced from the 'D' key to the 'Ctrl+D' key for all interaction modes. The reason behind this change was that the legacy shortcut key was error prone in the Maya interaction mode, because the 'S', 'W', 'E', 'R' and 'F' key are commonly used and it was easy to wrongly press the 'D' key, which was changing the interaction behavior without a clear indication in the UI that Use IK Pivot was active. Control over crash report (CER) window When MotionBuilder crashes on Windows, in most cases a crash reporting (CER) window pops up to let you send the crash report to Autodesk (thank you!). With automated processes though, this CER window could cause processes to hang until you manually interacted with the window. To help avoid this situation, we added a new config file that lets you disable showing that CER window and sending reports to Autodesk, but still create the *.log and *.dmp files in the user folder. You can access and modify the config file in C:\Users\{username}\Documents\MB\{version}\config\Cip\Cip.txt. Note: This value is only read on MotionBuilder startup, so if you choose to modify and save this config file, make sure to restart MotionBuilder so that it will take effect. Support for AIF files on Linux A new library named libaudiofile is now included within the MotionBuilder Linux setup making it possible to import an AIF file. Autodesk's MotionBuilderis the most widely used tool for editing and live-streaming motion capture data. It can be used for both virtual cinematography, motion capture, and traditional keyframe animation. The most common usage is for cleaning up your motion capture data and streaming it into other engines such as Unity and Unreal. Many of high-end users use MotionBuilder to do the final tweaks on their recorded motion capture data before they use it in their final 3D tool. The ability to write custom scripts and the fact that MotionBuilder has been used in so many productions, has made it an industry standard. The MotionBuilder 2022 is largest update to its motion-capture editing software in some time, adding support for Python 3 and expanding the software's Python API. There are also a range of quality-of-life improvements, including updates to the FCurve Editor, better workflows for handling props and camera plates, improved audio display, and a new Undo window. The release shipped as part of a wider series of updates to Autodesk's Media and Entertainment software, alongside 3ds Max 2022 and Maya 2022. MotionBuilder Basics Autodeskhelps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges. Product:Autodesk MotionBuilder Version:2022 with Offline Help * Supported Architectures:x64 Website Home Page :www.autodesk.com Language:english, 日本語 System Requirements:PC * Size:1.2 Gb Autodesk_MB_2022_ML_Windows_64bit_dlm.sfx.exe motionbuilder-2022-user-guide_enu_offline.zip motionbuilder-2022-user-guide_jpn_offline.zip DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/278F57A34FA7F15/kid4k.AutodeskMB2022MLWindows64bitdlm.sfx.part1.rar http://nitroflare.com/view/C31F1496AFB2B1B/kid4k.AutodeskMB2022MLWindows64bitdlm.sfx.part2.rar http://nitroflare.com/view/689A9C69DE29C09/kid4k.AutodeskMB2022MLWindows64bitdlm.sfx.part3.rar http://nitroflare.com/view/455E4D46E640D32/kid4k.AutodeskMB2022MLWindows64bitdlm.sfx.part4.rar http://nitroflare.com/view/5BF70DA028D82CA/kid4k.motionbuilder2022userguidejpnoffline.rar https://rapidgator.net/file/479a7f912647b9fa41bfa84cebd4cbbf/kid4k.AutodeskMB2022MLWindows64bitdlm.sfx.part1.rar https://rapidgator.net/file/ec2bb4b2b053277af3853c19de0caad8/kid4k.AutodeskMB2022MLWindows64bitdlm.sfx.part2.rar https://rapidgator.net/file/7288951c2b6831effa92e8c731f38ee5/kid4k.AutodeskMB2022MLWindows64bitdlm.sfx.part3.rar https://rapidgator.net/file/cc8802486747eb532da64dc5ed913c7c/kid4k.AutodeskMB2022MLWindows64bitdlm.sfx.part4.rar https://rapidgator.net/file/f5ddaeb820f411e12543705c5a1ad17f/kid4k.motionbuilder2022userguidejpnoffline.rar
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