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Found 15 results

  1. The Foundry Katana 4.0v5 (Linux) The Foundry Katana 4.0v5 (Linux) | 504 MB Language: English Fast and formidable, Katana is a look development and lighting powerhouse that tackles creative challenges with ferocity and ease. It arms artists with the creative freedom and scalability to exceed the needs of today's most demanding CG-rendering projects. Artist-focused look development UX Katana ships with the industry's most powerful look development architecture and UX. Artists can create incredible look development on a single complex asset or hundreds of variations, all supported by an architecture that allows look development to continue in parallel to shot production. Manage complex material setups- The Network Material Create node was built to create and manage multiple materials-all part of a node graph system designed to perform efficiently with even the most complex shading networks.Easy procedural edits- Katana's Network Material Edit node provides you with the ability to make procedural edits to network materials made in Katana or imported from USD, coupled with an easy-to-use UI which ensures you can see the full network, plus any existing edits.Your hub for USD based look development- Katana ships with a native USD/Hydra plugin that allows Katana to author, consume and edit USD Preview Surface materials, displayed in full glory in the HdStorm-powered Hydra viewer. Advanced Look Development Workflows Katana has several workflows that make it a look development powerhouse for artists, teams and pipelines-from tools that allow senior artists to make look development building blocks that drive consistency of art direction, to tools that allow a single artist to deliver more than anyone could expect. Multitasking of look development- Materials can store parameters for the surface, displacement or light shaders for multiple renderer plugins at the same time, empowering you to drive both the look of your viewport and any final render with a single assignment.Complexity tamed and shared- Construct Network Materials using a combination of texture maps and renderer procedural nodes in an artist-focused UI. Share nodes between multiple shading networks, and create complex networks with curated controls, exposed for you to adjust without fear of inconsistent art direction.Powerful hierarchical procedural workflows- Variations of assets have never been so easy to look develop as when using Katana's parent and child material toolset, in which all the promoted controls of the parent can be adjusted as procedural overrides on the child material.Make look development modular- Simplify complex shading networks for sharing and reuse by putting them inside Katana's Shading Groups. Here, they can have their inputs and outputs promoted to its surface, shown as custom port connections, with applicable parameters in the parameter interface. DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/C2E791CA366CBA7/monoa.The.Foundry.Katana.4.0v5.Linux.rar https://rapidgator.net/file/45564cffd3ba0f3abfb90f80cbaa8ee0/monoa.The.Foundry.Katana.4.0v5.Linux.rar
  2. Size:1.28 GB |Languages:English Free Download The Foundry MODO 15 full version standalone offline installer for Windows it is powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Overview of The Foundry MODO 15 Benefits MODO is your starting point for creative exploration. Whether you're creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO's artist-friendly tools let you iterate freely to realize your ideas' full creative potential. Modo 14.0 starts this year's series off with a sustained commitment to accelerate your creativity. Offering a completely new way to Markup animation or critique designs, powerful boolean Embossing, smarter topology workflows with Xray or Ghosted viewports, continued mPath improvements, and many more enhancements to modeling, UV tools, and procedurals. Overview of The Foundry MODO 15 Features The industry's fastest modeling toolset A sandbox for creative exploration Faster iterations A custom fit for your workflow Out-of-the-box value The perfect fit for your pipeline Next Generation Of Footwear Design Technical Details and System Requirements Supported OS: Windows 10 / Windows 8.1 /Windows 7 Processor: Multi core Intel Series or above, Xeon or AMD equivalent RAM: 4GB (8GB or more recommended) Free Hard Disk Space: 4GB or more recommended HomePage:https://www.foundry.com/ DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/F88F49B9938E258/zxu17.The.Foundry.MODO.15.1v1.part1.rar https://nitroflare.com/view/A52CFDF1CD4EB60/zxu17.The.Foundry.MODO.15.1v1.part2.rar https://rapidgator.net/file/12e34b7f4085a3d0ef30d10664933a60/zxu17.The.Foundry.MODO.15.1v1.part1.rar https://rapidgator.net/file/7b415aad637347e49d751dadb298ac5f/zxu17.The.Foundry.MODO.15.1v1.part2.rar
  3. The Foundry MODO 15.1v1 (x64) 1.28 GB Modo's powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo® is your starting point for creative exploration. The industry's fastest modeling toolset With fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo's modeling moxie is unmatched. A sandbox for creative exploration Free yourself from creativity-killing constraints, with Modo's intuitive, artist-friendly toolset. From roughing out volumes to creating highly detailed forms, Modo lets you focus on creation, not construction. Faster iterations With its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and Unreal, Modo lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time. A custom fit for your workflow Build your own kit of specialized tools by combining different operations, with Modo's flexible tool assembly system. With Modo, every job you do becomes easier, as you continually develop new efficiencies. Out-of-the-box value Modo offers modeling, sculpting, texturing, painting and photorealistic rendering in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities included. The perfect fit for your pipeline Modo fits right into your pipeline, with Python and C++ APIs; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic. Modo 14.0 starts this year's series off with a sustained commitment to accelerate your creativity. Offering a completely new way to Markup animation or critique designs, powerful boolean Embossing, smarter topology workflows with Xray or Ghosted viewports, continued mPath improvements, and many more enhancements to modeling, UV tools, and procedurals. System Requirements: OS: Windows 10 (64-bit only) Processor: Intel processor(s), Core i3 or higher Storage: At least 10 GB disk space available for full content installation RAM: At least 4 GB RAM Display: At least 1280 x 800 pixel resolution Graphics Card: At least 1GB of video memory / driver support for OpenGL 3.2 DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/CF9A92F9D237083/th54t.The.Foundry.MODO.15.1v1.x64.part1.rar https://nitroflare.com/view/F2C501A5C2DBAAC/th54t.The.Foundry.MODO.15.1v1.x64.part2.rar https://nitroflare.com/view/22CC773E5E2A990/th54t.The.Foundry.MODO.15.1v1.x64.part3.rar https://nitroflare.com/view/C3070C8B4C09B10/th54t.The.Foundry.MODO.15.1v1.x64.part4.rar https://rapidgator.net/file/16ce53fe9f5a8469629a83b13789e08b/th54t.The.Foundry.MODO.15.1v1.x64.part1.rar https://rapidgator.net/file/4584439fa9e188c1921248f4a7eb4b07/th54t.The.Foundry.MODO.15.1v1.x64.part2.rar https://rapidgator.net/file/2c1922ba9a8408f77c76a608b7458589/th54t.The.Foundry.MODO.15.1v1.x64.part3.rar https://rapidgator.net/file/1e18731c6c5ba79b2c837ace6998c322/th54t.The.Foundry.MODO.15.1v1.x64.part4.rar
  4. The Foundry Mari 4.7v4 (x64) File size: 1.2 GB Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools that make the most of your creativity. ARTIST-FRIENDLY PAINT TOOLS YOU'LL LOVE Mari's intuitive brush toolkit and projection painting let you forget about technology and focus on your creativity. Choose from a selection of preset brushes or work with familiar ABR Photoshop brushes, and finesse your painting with non-destructive tech BUILD UP YOUR LOOK 3D painting has never been more fluid or flexible. Whether you're working in Mari's powerful node graph or layer system, you can freely mix paint with procedurals, filters, color correction and masks. TAKE HUGE COMPLEXITY IN YOUR STRIDE With the ability to handle numerous UV tiles per object, real-time interaction with millions of polygons, and support for up to 32K textures, Mari offers virtually limitless detail while shielding you from complex file management tasks. ELIMINATE THE GUESSWORK Mari's physically correct interactive preview features shadows, environment lighting, specular highlights and built-in support for Unreal, Arnold, V-Ray and Redshift shaders, so you can develop your look with confidence. BAKE IT TILL IT'S DONE Use Modo's powerful baking engine to bake textures right from within Mari, and automatically apply the resulting baked texture to the mesh. You can also get better performance on complex projects with Mari's non-destructive bake point nodes. THE PERFECT FIT FOR YOUR PIPELINE While every pipeline is different, Mari fits right in, with support for open standards like OpenColorIO and OpenSubdiv, formats like FBX and Alembic, and extensive APIs and Python scripting. DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/9418D3EAE8CE81A/n3f16.The.Foundry.Mari.4.7v4.x64.part1.rar https://nitroflare.com/view/A8BE8DAA2EE5B22/n3f16.The.Foundry.Mari.4.7v4.x64.part2.rar https://nitroflare.com/view/B243751C62ED816/n3f16.The.Foundry.Mari.4.7v4.x64.part3.rar https://rapidgator.net/file/f5b7a7b93465c0e8989a3fdaac6733e4/n3f16.The.Foundry.Mari.4.7v4.x64.part1.rar https://rapidgator.net/file/ca7650c2942bd2920d9bb625045b25be/n3f16.The.Foundry.Mari.4.7v4.x64.part2.rar https://rapidgator.net/file/9b55a815578eed3c6522095b4d5c86c7/n3f16.The.Foundry.Mari.4.7v4.x64.part3.rar
  5. Size:1.19 GB |Languages: Mari is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools that make the most of your creativity. ARTIST-FRIENDLY PAINT TOOLS YOU'LL LOVE Mari's intuitive brush toolkit and projection painting let you forget about technology and focus on your creativity. Choose from a selection of preset brushes or work with familiar ABR Photoshop brushes, and finesse your painting with non-destructive tech BUILD UP YOUR LOOK 3D painting has never been more fluid or flexible. Whether you're working in Mari's powerful node graph or layer system, you can freely mix paint with procedurals, filters, color correction and masks. TAKE HUGE COMPLEXITY IN YOUR STRIDE With the ability to handle numerous UV tiles per object, real-time interaction with millions of polygons, and support for up to 32K textures, Mari offers virtually limitless detail while shielding you from complex file management tasks. ELIMINATE THE GUESSWORK Mari's physically correct interactive preview features shadows, environment lighting, specular highlights and built-in support for Unreal, Arnold, V-Ray and Redshift shaders, so you can develop your look with confidence. BAKE IT TILL IT'S DONE Use Modo's powerful baking engine to bake textures right from within Mari, and automatically apply the resulting baked texture to the mesh. You can also get better performance on complex projects with Mari's non-destructive bake point nodes. THE PERFECT FIT FOR YOUR PIPELINE While every pipeline is different, Mari fits right in, with support for open standards like OpenColorIO and OpenSubdiv, formats like FBX and Alembic, and extensive APIs and Python scripting. Supported operating systems: Windows 7 64-bit or higher DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/1092BDEB2C33B9E/zgt28.The.Foundry.Mari.4.7v4.64bt.part1.rar https://nitroflare.com/view/84C3334F2279A6C/zgt28.The.Foundry.Mari.4.7v4.64bt.part2.rar https://rapidgator.net/file/d5b02f7abe7f062d523b80639f9b658a/zgt28.The.Foundry.Mari.4.7v4.64bt.part1.rar https://rapidgator.net/file/b56835f9ac28148b5e33699544cf904d/zgt28.The.Foundry.Mari.4.7v4.64bt.part2.rar
  6. The Foundry Katana 4.0v5 Win Info: With its highly efficient, collaborative approach to look development and lighting, Katana? gives you the creative scope and scalability to meet the needs of today?s most demanding CG-rendering projects. Hydra Powered Viewport Katana now features a new, modern viewport powered by Pixar's USD Hydra technology. Designed to render massively complex scenes, the Hydra viewport is a perfect addition to Katana?s Viewer API. Now artists can load huge scenes and view larger portions of their work with buttery-smooth interaction. To compliment this new level of user experience, there?s a set of artist-friendly transform handles, a rich API for creating custom object drawing and manipulators. This new viewport is the game changer all Katana artists have been waiting to have at their fingertips. Performance Improvements No matter what program you use, how much work you get done always comes down to performance. Katana is the same and the team have done a lot of work since Katana 2.6. While the new viewport is 7x to 10x faster, Katana 3.0 itself now starts up and loads files 1.5x faster than previous versions. General performance has also been improved by strategic changes to key areas like CEL, OpScript, and Alembic processing. Improved UI As a compliment to the new viewport and improved performance, we?ve updated the design of the overall UI, added new transform tools, and made information easier to process, so artists can now get more information from Katana at a glance. All part of our larger plan to merge artist driven workflow and UX with Katana?s power and technical foundation. Integrated Rendering Katana 3.0 would be half a solution without a rendering plugin, so Katana 3.0 ships with the NSI powered 3Delight rendering plugin giving users best-in-class production live rendering, free of charge for interactive renders. Fast, powerful, clean rendering and super easy-to-use, this renderer has lots to offer everyone. The 3Delight plugin is the first to tap the full potential of Katana?s rendering APIs. DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/342BE9B6E2EB92B/emgie.The.Foundry.Katana.4.0v5.Win.part1.rar https://nitroflare.com/view/A85760008364933/emgie.The.Foundry.Katana.4.0v5.Win.part2.rar https://rapidgator.net/file/e53a4a89bd1285a9ce43b7c6bbbc5543/emgie.The.Foundry.Katana.4.0v5.Win.part1.rar https://rapidgator.net/file/16188f7cd86297c7e393a7c025105ac2/emgie.The.Foundry.Katana.4.0v5.Win.part2.rar
  7. MODO is your starting point for creative exploration. Whether you're creating addictive real- experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO's artist-friendly tools let you iterate freely to realize your ideas' full creative potential. Modo features Modeling Modo offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality. UV workflows Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, andunlike some other 3D content creation toolsintegrates fully with modeling and selection workflows. Sculpting Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed. Shading Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials. Rendering Enjoy photorealistic rendering at amazing speeds and limitless resolutionseven network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality. Baking Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required. Rigging Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs. Animation Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges. Effects Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less . Hair and Fur Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene. and more... Whats New DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/97F8E3F516AF54F/jzeoo.The.Foundry.MODO.15.2v3.x64.part1.rar https://nitroflare.com/view/DE8A98B69D3AE79/jzeoo.The.Foundry.MODO.15.2v3.x64.part2.rar https://rapidgator.net/file/0d76d593e06b4b5a70097f3ef1fc829c/jzeoo.The.Foundry.MODO.15.2v3.x64.part1.rar https://rapidgator.net/file/df66bcee9c0edc8f5c19598430556a68/jzeoo.The.Foundry.MODO.15.2v3.x64.part2.rar
  8. The Foundry MODO 15.2v2 (x64) File size: 1.5 GB MODO is your starting point for creative exploration. Whether you're creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO's artist-friendly tools let you iterate freely to realize your ideas' full creative potential. Modo features Modeling Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality. UV workflows Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and-unlike some other 3D content creation tools-integrates fully with modeling and selection workflows. Sculpting Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed. Shading Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials. Rendering Enjoy photorealistic rendering at amazing speeds and limitless resolutions-even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality. Baking Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required. Rigging Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs. Animation Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges. Effects Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time. Hair and Fur Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene. Camera and projection tools Modo's advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360° video. Presets Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable, reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others. Collaboration and customization With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, Modo delivers a true WYSIWYG asset creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with Python and macro scripting, means it's easy to make Modo work in your pipeline. Performance and efficiency improvements Modo 11.0 delivers accelerated performance across a number of key areas: support for OpenSubdiv 3 delivers faster deformations; animation caching speeds up display; localized evaluation for MeshFusion improves interactivity; and instances are drawn faster. A large number of workflow enhancements also increase artist productivity, including improvements to the game exporter, the ability to duplicate elements while transforming them interactively, and new selection methods in the Item List. Modeling workflow enhancements Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusion items; enhancements to Auto Retopology including a new Adaptive mode and Curvature metric; a number of improvements to procedural modeling workflows; a brush preview for painting and sculpting tools; and a new customizable Tool HUD for faster access to the tools you use the most. Better out of-the-box experience With a streamlined installation experience and login-based licensing; included rigs for procedural modeling; new render setting presets and better defaults that make it easier to create high-quality, noise-free renderings without specialist expertise; and an emphasis on fixing known issues, Modo 11.0 offers a better out-of-the-box experience. Other improvements include easier access to your recent projects, training videos and online help; and the ability to run Modo in safe mode for debugging purposes. 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  9. File size: 356 MB With its highly efficient, collaborative approach to look development and lighting, Katana gives you the creative scope and scalability to meet the needs of today's most demanding CG-rendering projects. Hydra Powered Viewport Katana now features a new, modern viewport powered by Pixar's USD Hydra technology. Designed to render massively complex scenes, the Hydra viewport is a perfect addition to Katana's Viewer API. Now artists can load huge scenes and view larger portions of their work with buttery-smooth interaction. To compliment this new level of user experience, there's a set of artist-friendly transform handles, a rich API for creating custom object drawing and manipulators. This new viewport is the game changer all Katana artists have been waiting to have at their fingertips. Performance Improvements No matter what program you use, how much work you get done always comes down to performance. Katana is the same and the team have done a lot of work since Katana 2.6. While the new viewport is 7x to 10x faster, Katana 3.0 itself now starts up and loads files 1.5x faster than previous versions. General performance has also been improved by strategic changes to key areas like CEL, OpScript, and Alembic processing. Improved UI As a compliment to the new viewport and improved performance, we've updated the design of the overall UI, added new transform tools, and made information easier to process, so artists can now get more information from Katana at a glance. All part of our larger plan to merge artist driven workflow and UX with Katana's power and technical foundation. Integrated Rendering Katana 3.0 would be half a solution without a rendering plugin, so Katana 3.0 ships with the NSI powered 3Delight rendering plugin giving users best-in-class production live rendering, free of charge for interactive renders. Fast, powerful, clean rendering and super easy-to-use, this renderer has lots to offer everyone. The 3Delight plugin is the first to tap the full potential of Katana's rendering APIs. Whats New https://www.foundry.com/products/katana/new-releases HOMEPAGE https://www.foundry.com DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/9B9A76E9543CE86/ejr0w.The.Foundry.Katana.4.0v4.x64.rar https://rapidgator.net/file/af018b91ddffea7eb977adb1eced5899/ejr0w.The.Foundry.Katana.4.0v4.x64.rar
  10. The Foundry Nuke Studio 13.0v1 Win x64 Info: Nuke, NukeX and Nuke Studio offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast. Compositing and much more All the tools you need to get the job done, no matter how you're working. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs. Highest quality results Used by many of the best VFX houses in the industry, the Nuke family's state-of-the-art tools make producing pixel perfect, film-grade results both painless and creatively satisfying. Power and performance Built to meet the needs of modern production work, the Nuke family offers unparalleled levels of power and performance, whether you're a team with a deadline or tackling a solo project. Collaborative workflow Efficient, collaborative workflows lie at the heart of the Nuke range. Easily communicate, share and work together with others, whether you're sitting side by side or across the globe. Speed and efficiency Work fast and interactively with Nuke's cutting-edge toolkits, GPU acceleration and fluid workflows. Everything you need to complete your project on time is built in and ready to go. The perfect fit for your pipeline Open and customizable, Nuke fits perfectly into your pipeline, with major operating system support, low hardware requirements, support for industry standards like OCIO and Alembic, and a Python API and Pyside included. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/FD21A5CB0AD4470/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part1.rar http://nitroflare.com/view/700F6F46A3A67CE/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part2.rar http://nitroflare.com/view/A8721757824B22A/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part3.rar http://nitroflare.com/view/67451E0EF38FFF7/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part4.rar http://nitroflare.com/view/91A82A51E973F1F/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part5.rar https://rapidgator.net/file/a4be0fd2410c069ba0023746451358b6/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part1.rar https://rapidgator.net/file/df81eb306d0e19765174089927845994/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part2.rar https://rapidgator.net/file/4043457779fa7320f999fcadc352f278/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part3.rar https://rapidgator.net/file/d9c03ec52a13bfd77536ba976f9179ab/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part4.rar https://rapidgator.net/file/9ee1117751a71e33264027566bff83f6/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part5.rar
  11. The Foundry Nuke Studio 13.0v1 | 7.7 Gb The Foundry is pleased to announce the availability of Nuke 13.0v1, the next feature release for Nuke. New version introduces flexible machine learning toolset, Hydra 3D viewport renderer and extended monitor out functionality, enhanced workflows for collaborative review, and Python 3 support. Kicking off the next series of Nuke releases, Foundry has announced the release of Nuke 13. The release introduces a flexible machine learning toolset, a new Hydra 3D viewport renderer and extended monitor out functionality, enhanced workflows for collaborative review, and Python 3 support. Developed by Foundry's A.I. research team, Nuke 13 enables artists to create bespoke effects with a high-quality result in relatively little time. Applications of the flexible toolset include upres, removing motion blur, tracker marker removal, beauty work, and garbage matting. It allows artists to harness the power of machine learning directly in the software. Key components of the machine learning toolset include: CopyCat- An artist can create an effect on a small number of frames in a sequence and train a network to replicate this effect with the CopyCat node. This artist-focused shot-specific approach enables the creation of high-quality, bespoke models relatively quickly within Nuke without custom training environments, complex network permissions, or sending data to the cloud. Inference- The node that runs the neural networks produced by CopyCat, applying the model to your image sequence or another sequence. Upscale and Deblur- Two new tools for common compositing tasks were developed using the ML methodology behind CopyCat and open-source MLServer. The ML networks for these nodes can be refined using CopyCat to create even higher-quality shots or studio-specific versions in addition to their primary use for resizing footage and removing motion blur. Nuke 13.0 also includes the introduction of Hydra support within Nuke's 3D viewport, this offers a higher quality image much closer to Scanline Renderer's output, enabling artists to work closer to their final image. Using hdStorm for rendering also provides a more consistent experience to other applications using Hydra. Sync Review, originally Introduced in Nuke 12.2, has been extended to support syncing of editorial actions as well as playback and annotations. Now fully supported in Nuke Studio, Hiero, and HieroPlayer, Sync Review offers a new way to collaborate on review remotely and share the vision of the final image. FeatureEnhancements BUGID 158422/199269 - FrameHold: A new Set to Current Frame button has been added to the Properties panel. BUGID 421243 - Nuke's Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio's, allowing you to set separate Default Color Transforms on a file type basis. BUGID 453754 - Particles:The deprecated particleT attribute has been removed, resulting in a minor performance improvement. particleT was used to determine the age of the particle, but this information can be calculated from the particleStartTime attribute and the current time. BUGID 457334 - CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Nuke 13.0. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node. When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled. BugFixes BUGID 137121 - Nuke crashed on start up if the disk cache location set in the Preferences was no longer available. BUGID 328844 - OFX: Inserting a CornerPin node after an OFX plug-in, such as Mocha Pro, occasionally caused Nuke to crash. BUGID 333902 - Monitor Out: The Viewer gain and gamma controls did not affect the monitor display when Viewer GPU acceleration was enabled. BUGID 349441 - Monitor Out: Switching from Kona3G card Monitor Out to floating window output caused Nuke to crash. BUGID 379806 - Python:The Hiero example file spreadsheet_csv_export.py did not work as expected. BUGID 401016 - Python: Calling Gizmo.filename() returned the value of a gizmo's file knob, rather than the gizmo's location on disk. BUGID 401881 - Windows only: Custom shortcuts using Shift and keypad numbers could not be initialized. BUGID 412043 - Windows only:Case mismatches in file paths were not handled as expected. BUGID 419327 - DNxHD and DNxHR .mov files did not display different codec information in the Read node's Properties panel. BUGID 431846 - Shuffle2: Expression linking Input or Output Layer controls to a channel control in another node caused Nuke to crash. BUGID 431886 - Dragging files into the Project bin occasionally caused Nuke Studio and Hiero to become unresponsive. BUGID 432704 - Shuffle2: Channels and layers that were not available were occasionally displayed in the Properties panel. BUGID 433153 - UI: The overlay and guides menu was occasionally disabled if it included custom guides. BUGID 438360 - Documentation:The NDK documentation for Setting up Projects and Compilers was out of date. BUGID 441045 - Read/Write: DNxHR .mov files Imported into Nuke were identified incorrectly as DNxHD. BUGID 447701 - macOS only: 3D Viewer rotation handles were drawn incorrectly on machines with certain GPUs. BUGID 447820 - Deep: Viewing a DeepMerge node with deep.front and deep.back set to inf values caused Nuke to crash. BUGID 448363 - BlinkScript: Creating unsigned variables using uint displayed an error when GPU acceleration was enabled. BUGID 457741 - User Knobs:Adding multiple Group knobs in the Project Settings properties panel only created one endGroup knob. BUGID 459491 - Read/Write:Reading DNx .mov files drew the Read node's Properties panel incorrectly. BUGID 461787 - UI: The toolbar at the top of Nuke's Viewer was slightly larger in 3D mode than 2D mode. BUGID 461854 - Read/Write:Reading legacy mov32 files using the mov64Reader displayed a persistent error in the timeline Viewer. BUGID 463633 - Colorspace:Exporting a script with various output colorspaces displayed an Invalid LUT selected error. BUGID 464353 - Median nodes did not produce the correct result at the edges of certain images. BUGID 464372 - Python:Nuke cannot load movWriter from an external version of Python. BUGID 464455 - Python:The foundrySG_Example.py example and documentation did not work as expected. BUGID 464508 - Transform: Adjusting the scale control in a Transform node's Properties panel with show overscan active in the Viewer settings caused Nuke to crash. BUGID 465012 - Python: FnFilenameField.py was missing an import of QtCore.QEvent and displayed errors in the console. BUGID 465045 - Read/Write: The info bar overlay in Nuke Studio's Viewer displayed a one frame offset for .mov and .mxf files compared to the source timecode. BUGID 465303 - Deep: Scripts with DeepRecolor nodes upstream of DeepToImage nodes caused Nuke to crash. BUGID 465375 - Tags:Selecting shots with tags on the timeline was slow compared to shots without tags. BUGID 467078 - Python: Renaming tags using the setName() function did not work as expected. BUGID 468211 - UI:Dragging widgets between panes occasionally named tabs incorrectly The Nuke family consists of three different versions,Nuke, NukeX and Nuke Studio. Beyond the full compositing capabilities of NukeX, Nuke Studio includes a multi-track editorial timeline and full online editing toolkit. Nuke Studio enables onset editing, conforming online and the ability to bash out quick edits. Nuke Studio allows you to easily share timelines with artists using HieroPlayer, empowering artists to view shots in context, identify problems and challenge each other to be more creative. Efficiency and collaborative workflows are the core of the Nuke family. Whether working in a small team of artists or running an effects team, Nuke software makes teamwork seamless. Break the boundaries of creativity with Nuke 13.0. With its new machine learning framework, implementation of a Hydra-powered 3D viewport, and extended SyncReview, Nuke 13.0 empowers artists. Gain more creative control, accelerate workflows, and get to the final pixel-perfect image quicker than ever before. Nuke 13.0 | Overview Foundrydevelops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Product:The Foundry NUKE Version:13.0v1 Supported Architectures:x64 Website Home Page :http://www.foundry.com Language:english System Requirements:PC / macOs / Linux * Size:7.7 Gb Gb Qualified Operating Systems - Windows 10 64-bit - macOS Catalina (10.15.x) or macOS Big Sur (11.x) - CentOS 7.4, 7.5, and 7.6 (64-bit) Other System Requirements - x86-64 processor, such as Intel Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer). - 5 GB disk space available for caching and temporary files. - 1 GB RAM (minimum requirement). - Display with at least 1280 x 1024 pixel resolution and 24-bit color. - Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement). - To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL. - To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. - R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 or later. 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  12. The Foundry Mari 4.7v2 | 4.1 Gb Foundry has released Mari 4.7v2, the latest update to its 3D texture painting software. The 4.7 release adds new features for creating and sharing custom procedural textures, particularly procedural masks, and for isolating individual materials within a project for editing. Users also get a new, more efficient UI for the Shelf palette, and updates to the Bake Point system. Bug Fixes ID 462260 - When undoing the creation of a Material Layer, Mari would mistakenly add an additional step to the history stack. ID 462261 - Undoing and redoing layer selection would incorrectly add an extra step to the undo history. ID 370733 - On re-import, nodes would be disconnected if the Group's Input name contained a space character. ID 376331 - Color Intensity slider did not behave as expected. ID 439787 - When cycling through the collapse state of nodes in the NodeGraph, some edges would incorrectly remain visible or hidden. ID 459742 - When removing a promoted knob from a Group Node, the container group for the removed knob would remain in the Node Properties for the Group Node. ID 462223 - When using custom images for Shelf item thumbnails that were larger than the expected 256x256 pixels, the thumbnail would appear oversized and clipped in the tooltip display. ID 462347 - If an invalid range was entered into the Limited Bake Point UDIM range field, the internal range did not change but the value displayed in the field would not update to reflect that. ID 463256 - Duplicating an Object and its Shader Network would incorrectly add extra undo steps. ID 464803 - If an image was set to Scalar, the Paint Through preview would display incorrectly. The Foundry's MARIis an extremely powerful texture painting package used in every corner of the computer graphics industry. Much like Photoshop, MARI has a slew of tools that aid in photo manipulation. However, its primary function is in the 3D painting space, which is the focus of these texture painting tutorials. With an array of brushes and nondestructive tools, MARI not only mimics real-life model painting, but also surpasses it. With MARI, artists can change the final look of their asset at any point in time. Foundry has released Mari 4.7 with updates to the Materials System introduced in Mari 4.5 and the Geo-Channels added in version 4.6. This latest release focuses on efficiency and interoperability to make texturing and look development easier. Mari 4.7's key features include a new procedural Mask Workflow for rapid application of mesh-driven procedural mask presets. These workflows give artists more creative freedom on even the largest assets and allow artists to author, share and use procedural presets to fill the look of a channel and mask layers, quickly accelerating the work of whole teams. The improved Shelf Palette provides an elegant way for artists to visualize and use large libraries of presets, featuring a tailored UI so artists can enjoy large graphical previews with informative data and easy access to all content with extensive filtering. Interacting with individual materials in a complex, layered material set up is now easier thanks to a new shader mode that allows users to view materials in isolation without changing any layer visibility settings. Artists can now fine-tune their materials within the same lighting scenario as the more complex layered material. Look-development artists can now iterate faster between Mari and Katana to fine-tune their work due to a focus on interoperability. The Post Process feature was added to Bake Point Export Streaming to ensure that look development artists can stream Mari texture data directly into Katana render engine's native formats with each export. Mari 4.7: Redesigned Shelf Palette Mari 4.7: Multi-Channel Bake Point Node Mari 4.7: Current Material Shader Mari 4.7: Custom Procedurals Foundrydevelops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Product:The Foundry MARI Version:4.7v2 Supported Architectures:x64 Website Home Page :[url=http://www.foundry.com]www.foundry.com Language:english System Requirements:PC / macOs / Linux * Size:4.1 Gb Officially Supported Operating Systems - Windows 7 64-bit or higher - Linux 64-bit operating system (CentOS/RHEL 6) - macOS Mojave 10.14 or higher Minimum Hardware Requirements - Quad-core processor - 10+ GB disk space available for caching and temporary files - At least 4 GB RAM - Display with 1680 x 1050 pixel resolution - An NVIDIA or AMD* graphics card with the latest drivers - 1 GB of graphics memory - OpenGL 3.2* or higher * Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer. Recommended System Requirements - 2.5+ Ghz Quad-core processor - 250+ GB disk space available for caching and temporary files. SSD is preferable. - 16 GB RAM with additional virtual memory* - Display with 1920 x 1080 pixel resolution - An NVIDIA or AMD* graphics card with the latest drivers - 2+ GB of graphics memory - OpenGL 4.4 or higher support * The use of virtual memory improves stability and helps prevent data loss on large projects. 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  13. [img]https://i.postimg.cc/6QHRrH8w/modo.jpg[/img] [b]Windows 64 | 1 GB[/b] MODO is your starting point for creative exploration. Whether you're creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO's artist-friendly tools let you iterate freely to realize your ideas' full creative potential. [b]Modo features[/b] [b]Modeling[/b] Modo offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality. [b]UV workflows[/b] Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and-unlike some other 3D content creation tools-integrates fully with modeling and selection workflows. [b]Sculpting[/b] Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed. [b]Shading[/b] Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials. [b]Rendering[/b] Enjoy photorealistic rendering at amazing speeds and limitless resolutions-even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality. [b]Baking[/b] Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required. [b]Rigging[/b] Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs. [b]Animation[/b] Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges. [b]Effects[/b] Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time. [b]Hair and Fur[/b] Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene. [b]Camera and projection tools[/b] Modo's advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360 video. [b]Presets[/b] Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable, reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others. [b]Collaboration and customization[/b] With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, Modo delivers a true WYSIWYG asset creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with Python and macro scripting, means it's easy to make Modo work in your pipeline. [b]Performance and efficiency improvements[/b] Modo 11.0 delivers accelerated performance across a number of key areas: support for OpenSubdiv 3 delivers faster deformations; animation caching speeds up display; localized evaluation for MeshFusion improves interactivity; and instances are drawn faster. A large number of workflow enhancements also increase artist productivity, including improvements to the game exporter, the ability to duplicate elements while transforming them interactively, and new selection methods in the Item List. [b]Modeling workflow enhancements[/b] Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusion items; enhancements to Auto Retopology including a new Adaptive mode and Curvature metric; a number of improvements to procedural modeling workflows; a brush preview for painting and sculpting tools; and a new customizable Tool HUD for faster access to the tools you use the most. [b]Better out of-the-box experience[/b] With a streamlined installation experience and login-based licensing; included rigs for procedural modeling; new render setting presets and better defaults that make it easier to create high-quality, noise-free renderings without specialist expertise; and an emphasis on fixing known issues, Modo 11.0 offers a better out-of-the-box experience. Other improvements include easier access to your recent projects, training videos and online help; and the ability to run Modo in safe mode for debugging purposes. [b]RELEASE NOTES[/b] [code]https://www.foundry.com/products/modo/new-releases[/code] [b]HOMEPAGE[/b] [code]https://www.foundry.com/[/code] [u][b]DOWNLOAD[/b][/u] [code] http://nitroflare.com/view/726BD451E13FE78/9vh5x.The.Foundry.MODO.14.2v2.x64.part1.rar http://nitroflare.com/view/7E8D33DE226483F/9vh5x.The.Foundry.MODO.14.2v2.x64.part2.rar [/code] [code] https://rapidgator.net/file/a1ad64427d9a8d533cdf0c5982fac2fe/9vh5x.The.Foundry.MODO.14.2v2.x64.part1.rar https://rapidgator.net/file/a82d9cb887c62a6f91bc0f5d41e007f8/9vh5x.The.Foundry.MODO.14.2v2.x64.part2.rar [/code]
  14. [img]https://i114.fastpic.ru/big/2021/0103/79/0ce1af4cd8c8d00cbccce9fc99cbc279.jpg[/img] [b]The Foundry MODO 14.2v2 | 1.0 Gb[/b] Foundry has shipped Modo 14.2, the latest version of its 3D modelling, animation and rendering software, and the last of the three linked releases that form the Modo 14 Series. New features last version include Rig Clay, a neat new system for posing characters by clicking directly on the mesh rather than rig controls; USD Export; and native support for Cryptomatte when rendering. Modo's Advanced Viewport, modelling and UV toolkits, and mPath renderer have all also been updated. [b]New Rig Clay system lets you pose characters directly by clicking and dragging on them[/b] The most attention-grabbing feature in Modo 14.2 is Rig Clay, a new system for posing characters by clicking and dragging directly on their geometry, rather than on a control rig. It's an intuitive workflow, and one in vogue at the moment, also being supported in Rumba, Mercenaries Engineering's dedicated next-gen character animation software, which also shipped this week. In Modo, artists can designate parts of the surface of a character model as Command Regions. These can then be made to deform the mesh by assigning a mouse gesture and the Deformer it will trigger in Modo's Schematic view, as shown in the video above. [b]New USD exporter for VFX and animation pipelines[/b] Support for the Universal Scene Description format - now becoming widely used in VFX and animation pipelines - has also been extended, with a USD exporter joining the USD importer added in Modo 14.1. It supports many of Modo's key features, including meshes, instances, replicators, group locators, joint-based animation, cameras, and the Principled material type. Non-geometry-based lights can be exported, but not Portal or Mesh lights; and character rigs may need restructuring before animations work correctly in other software. [b]Native Cryptomatte support and option to pause and resume renders in mPath[/b] Modo also now natively supports Cryptomatte, the open-source ID matte generation system widely used in VFX pipelines, and supported in many other renderers. The software's new mPath render engine can also now save and resume renders in progress, and supports stencil mapping to speed up renders of objects like leaves that use transparent regions in textures. [b]Incremental updates to the modelling and UV tools and the Advanced Viewport[/b] Modo's other toolsets get incremental updates, with the direct modelling tools seeing more changes to the new Edge Chamfer tool added in Modo 13.2 and updated in each subsequent release. The embossing and procedural vertex map generation features added in Modo 14.0 also get updates. Other changes include a new preset for the Advanced Viewport for retopology work, and better support for real world scale in the UV tools. You can find a full list via the links at the foot of the story. There are also some significant performance improvements: selecting components is now "up to 200% faster", and Boolean operations "as high as 38,000% faster" with "dense polygons and complex shapes". [b] [i] Release Notes for Modo14.2v2 - Release Date: 10 December 2020 [/i] [/b] [b]New Features and Enhancements [/b] [b]Rendering[/b] We have reduced mPath iterations from 64 to 16 samples per pixel, allowing more opportunities to pause renders with a complete savable image and reducing the memory needed to store path state information. ID 226487 (49649) - Procedurals: Sweep effectors flipped polygon normals when changing the start/end percentages. ID 401676 - UI: Deleting an image added during animation playback caused Modo to crash. ID 427657 (60346) - Color Picker: The Save as Presets button did not work as expected. ID 448048 (60757) - SDK: Calling CLxUser_GeoCacheSegment.VertexFeatureCount(LXiRENDERCACHE_GEOVERT_OVEL &featureCount) caused Modo to crash. ID 448754 - Rendering: Cryptomatte rendered Rank 0 ID imprecisely when Depth of Field was active. ID 449954 - Rigging: Enabling and disabling Item/Channel links in the Schematic layout did not work as expected. ID 450021 (60824) - Rendering: mPath did not render alpha channels placed in material groups using item masks. ID 453073 (60846) - File I/O: USD files loaded lights without materials. ID 455075 - UVing: Selecting an image within the Images tab did not display the image correctly in the UV viewport. ID 455236 - Modeling: Mesh subdivision did not smooth at UV boundaries as expected. ID 455265 (60888) - Procedurals: Using a procedural freeze on certain curves and clicking Make Holes caused Modo to crash. ID 456394 (60892) - Modeling: Edge Chamfer auto-weld left the original polygons behind. ID 457667 - Modeling: Intersect boolean did not remove the mesh when the driver was away from the surface of the mesh. ID 458046 (60920) - Rendering: mPath alphas from transparent models were incorrect. ID 458060 - Procedurals: The Grow Weight Threshold was applied incorrectly if the lower value was found first. ID 458814 (60930) - Rigging: Adding faces to a command region face set with geometry hidden destroyed existing face sets. ID 458893 (60934) - UVing: Making multiple selections in the UV viewport and 3D viewport occasionally displayed incorrect selections. ID 458898 - PBR Loader: Exported Defs did not always work as expected for blend modes and colorspaces. ID 459059 - Linux and macOS only: Python linked against some libraries incorrectly. ID 459311 - Modeling: Deleting a group locator in a certain scene caused Modo to crash. ID 459379 (60936) - Rendering: mPath stenciling using Embree or Optix produced an incorrect shading normal pass. ID 459381 (60937) - Rendering: Saving passes from the frame buffers when using mPath LightPathExpressions rendered a single empty LPE file. ID 459397 - Modeling: Swapping selection mode to Edge with hidden polygons at the edges caused Modo to crash if the UV viewport was open. ID 459507- Topology: Topology (OGL) inactive was not set to colored wireframe. ID 459528 (60947) - Rendering: Rendercache fur rendering did not work as expected with V-ray and Octane. ID 459702 - macOS only: The USD library was not compatible with macOS 10.13, causing file loaders to fail. ID 459704 (60952) - Viewports: Hovering over items with UV-Matcaps enabled caused the undo stack to fill with commands. [b]Modo is a 3D modeling, [/b] animation and rendering program that runs on Windows, Mac, and Linux computer systems. Originally created by Luxology, a company formed by the fusion of artists and scientists, Modo is a tool that artists and scientists would want to use. Designed as a next-generation application, with a carefully considered interface and tool set, it works in harmony to provide you with a fluid and intuitive workflow Luxology created Modo with the understanding that users would come from a broad spectrum of industries and disciplines, meaning it would need to be flexible. Modo can easily slide in alongside existing pipelines, providing individual functionality, like modeling, sculpting, or texture painting. It supports a wide variety of industry-standard file and image formats, allowing the bi-directional exchange of data. Modo can also act as the entire pipeline itself, allowing you to design, model, animate, and render entirely in the same environment. The Modo architecture enables a new kind of workflow altogether - a richer and much less linear workflow. The core fusion of the various technologies (modeling, sculpting, painting, rigging, animating, lighting, texturing, simulation, and rendering) allow you to leverage all technologies literally at the same time. This deep integration also enables you to leverage rendering technology while painting, or to use geometry to create new images, which can later be used as brushes to paint detail onto other models. This interweaving of technologies makes the Modo experience much greater than the sum of its parts Modo 14.2 completes this year's 2020 series with even more features and enhancements to accelerate your creativity. Ongoing modeling improvements to Edge Chamfer and Boolean performance improvements, improved topology views and Vertex Map support in AVP, USD import, and a wide range of mPath and Denoising improvements are some of the features that make Modo 14 an unmissable release. [i] Modo 14.2 - Solo Command [/i] [b]Foundry [/b] develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. [b]Product: [/b] The Foundry MODO [b]Version: [/b] 14.2v2 [b]Supported Architectures: [/b] x64 [b]Website Home Page :[/b] [code]http://www.foundry.com[/code] [b]Language: [/b] english [b]System Requirements:[/b] PC * [b]Size: [/b] 1.0 Gb [b]Officially Supported Operating Systems[/b] - Windows 10 (64-bit only) [b]Minimum Hardware Requirements[/b] - Intel processor(s), Core i3 or higher - 1 GB available hard disk space (for Modo installation). - 6 GB available hard disk space (for full content). - At least 4 GB RAM - Display with 1920 x 1080 pixel resolution - Internet connection for product activation and online videos access - The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of graphics memory and drivers that support OpenGL 3.2 or higher. [b]Recommended System Requirements[/b] - 2.5+ GHz quad-core processor - 250+ GB disk space available for caching and temporary files, SSD is preferable - 16 GB RAM with additional virtual memory * - Display with 1920 x 1080 pixel resolution - An NVIDIA or AMD graphics card with the latest drivers - 2+ GB of graphics memory - OpenGL 4.4 or higher support * The use of virtual memory improves stability and helps prevent data loss on large projects. [b]Recommended Graphics Driver Versions[/b] - NVIDIA: 435 or later * - AMD: 8.982.8.1 or later * * We recommend downloading the latest driver version from the NVIDIA or AMD websites [u][b]DOWNLOAD[/b][/u] [code] http://nitroflare.com/view/3686702AE735792/ncidb.The.Foundry.MODO.14.2v2.64bit.part1.rar http://nitroflare.com/view/1C6ACF29E235EFE/ncidb.The.Foundry.MODO.14.2v2.64bit.part2.rar http://nitroflare.com/view/A3C1DFD20A1120C/ncidb.The.Foundry.MODO.14.2v2.64bit.part3.rar http://nitroflare.com/view/689315E15F4A48C/ncidb.The.Foundry.MODO.14.2v2.64bit.part4.rar [/code] [code] https://rapidgator.net/file/d6f29bbb6ace744af2c6e0ff56e8077d/ncidb.The.Foundry.MODO.14.2v2.64bit.part1.rar https://rapidgator.net/file/d31f3dd04140d38445ce2a3d102d23cf/ncidb.The.Foundry.MODO.14.2v2.64bit.part2.rar https://rapidgator.net/file/9c91966983adf4427a61af664f72ec1a/ncidb.The.Foundry.MODO.14.2v2.64bit.part3.rar https://rapidgator.net/file/a79265d72c728ac24d8b45e35cbaca2b/ncidb.The.Foundry.MODO.14.2v2.64bit.part4.rar [/code]
  15. The Foundry Mari 4.7v1 Win/Mac x64 Title: The Foundry Mari 4.7v1 Win/Mac x64 Info: Mari is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools that make the most of your creativity. ARTIST-FRIENDLY PAINT TOOLS YOU?LL LOVE Mari?s intuitive brush toolkit and projection painting let you forget about technology and focus on your creativity. Choose from a selection of preset brushes or work with familiar ABR Photoshop brushes, and finesse your painting with non-destructive tech BUILD UP YOUR LOOK 3D painting has never been more fluid or flexible. Whether you?re working in Mari?s powerful node graph or layer system, you can freely mix paint with procedurals, filters, color correction and masks. TAKE HUGE COMPLEXITY IN YOUR STRIDE With the ability to handle numerous UV tiles per object, real-time interaction with millions of polygons, and support for up to 32K textures, Mari offers virtually limitless detail while shielding you from complex file management tasks. ELIMINATE THE GUESSWORK Mari?s physically correct interactive preview features shadows, environment lighting, specular highlights and built-in support for Unreal, Arnold, V-Ray and Redshift shaders, so you can develop your look with confidence. BAKE IT TILL IT?S DONE Use Modo?s powerful baking engine to bake textures right from within Mari, and automatically apply the resulting baked texture to the mesh. You can also get better performance on complex projects with Mari?s non-destructive bake point nodes. THE PERFECT FIT FOR YOUR PIPELINE While every pipeline is different, Mari fits right in, with support for open standards like OpenColorIO and OpenSubdiv, formats like FBX and Alembic, and extensive APIs and Python scripting. DOWNLOAD http://nitroflare.com/view/C81ED73D05913A0/q4bzj.THEFOUNDRYMARIV4.7V1MACOSX64XFORCE..part1.rar http://nitroflare.com/view/C293D5055551D7F/q4bzj.THEFOUNDRYMARIV4.7V1MACOSX64XFORCE..part2.rar http://nitroflare.com/view/93928ED5CDA848A/q4bzj.THEFOUNDRYMARIV4.7V1MACOSX64XFORCE..part3.rar http://nitroflare.com/view/B8A513F5E6E86E8/q4bzj.THEFOUNDRYMARIV4.7V1MACOSX64XFORCE..part4.rar http://nitroflare.com/view/5FD45B3E482B1F0/q4bzj.THEFOUNDRYMARIV4.7V1WIN64XFORCE..part1.rar http://nitroflare.com/view/63A3C1D75640063/q4bzj.THEFOUNDRYMARIV4.7V1WIN64XFORCE..part2.rar http://nitroflare.com/view/98ED896A175BEE4/q4bzj.THEFOUNDRYMARIV4.7V1WIN64XFORCE..part3.rar https://rapidgator.net/file/000a9aa8d718ef9f918c66febb659561/q4bzj.THEFOUNDRYMARIV4.7V1MACOSX64XFORCE..part1.rar https://rapidgator.net/file/ab1a9d7b8856918295242131b231386a/q4bzj.THEFOUNDRYMARIV4.7V1MACOSX64XFORCE..part2.rar https://rapidgator.net/file/50178916b3974cc632b21d2da370fa6b/q4bzj.THEFOUNDRYMARIV4.7V1MACOSX64XFORCE..part3.rar https://rapidgator.net/file/3c611fff02ab99de173f97804782d313/q4bzj.THEFOUNDRYMARIV4.7V1MACOSX64XFORCE..part4.rar https://rapidgator.net/file/8b384034ae9aea1e1d63369a7d4392ee/q4bzj.THEFOUNDRYMARIV4.7V1WIN64XFORCE..part1.rar https://rapidgator.net/file/23f500922d522303a58d358094aaeda8/q4bzj.THEFOUNDRYMARIV4.7V1WIN64XFORCE..part2.rar https://rapidgator.net/file/2289ce0a217d7afcc0f4fae15d05c151/q4bzj.THEFOUNDRYMARIV4.7V1WIN64XFORCE..part3.rar
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