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  1. Chaos Group V-Ray 5.20.01 for Nuke 13.1v2 | 240.7 mb Product:Chaos Group V-Ray 5 Version:5.20.01 for Nuke 13.1v2 Supported Architectures:x64 Website Home Page :www.chaosgroup.com Languages Supported:english System Requirements:Windows * Size:240.7 mb The software developer Chaos Group announced the launch of V-Ray 5 (5.20.01) for Nuke 13.1v2. Last release brings more control and efficiency in compositing, plus many workflow optimizations that save artists time so they can maximize their creativity. [b[i]Build 5.20.00 Official release - Date: 2 December, 2021[/i][/b] New Features and Improvements - Support for Nuke 13.0 VRayVolumeGrid - Support for asynchronous loading of simulation cache and viewport preview VRayCamera/VRayScene - Allow camera transform and parameter override from render camera in vrscene - VRayStandalone with VFB2 support - Redesigned installer Modified Features and Bug Fixes - VRayTexBitmap texture output format is affected by the project setting format - Animated TexBitmap does not render on GPU via VRayStandalone - Missing exported keyframe with motion blur duration below 1 frame - Light linked via LightLinker as included type but without linked objects affects non-linked objects - Incorrect output of Project3D using native Nuke texture on GPU - Pixel outside projection view via Project3D using native Nuke texture is not transparent - Random failing VRayTranslator export with "Unable to write to file, empty vrscene filename" message V-Ray for Nuke is a plugin that renders Nuke sceneswith the V-Ray rendering engine. It also provides support for advanced atmospheric and liquid effects such as fire and water. The renderer allows Nuke artists to render full V-Ray on any version of Nuke or Nuke Studio and runs on Windows and Linux. V-Ray's Nuke version is built on the same adaptive rendering core as V-Ray's standard plugins for Autodesk 3ds Max and Maya. For artists doing environment work camera projections are an essential tool environment work, and so Chaos have worked closely with The Foundry to, for example, support NUKE's Project3D. As a result V-Ray emulates the Project3D node as closely when rendering V-Ray in NUKE. This means you have the option to avoid having to pass assets back and forth between departments to adjust 3D elements to match live action elements. It also means for the generalist, far more control without having to leave their current work space. V-Ray 5 for Nuke brings more control and efficiency in compositing, plus many workflow optimizations that save artists time so they can maximize their creativity. V-Ray for NUKE - Quick Start: Intro This video covers setting up and rendering a simple scene using the new V-Ray plugin for Nuke. This exciting new plugin gives you the ability to generate realistic reflections, refractions, subsurface scattering and image-based lighting directly in Nuke. Chaos Groupis a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/B96BAB2D76AD7DC/7pocw.Chaos.Group.VRay.5.20.01.for.Nuke.13.1v2.Win.x64.rar https://rapidgator.net/file/060d3abd437c3ae79848d330a5604019/7pocw.Chaos.Group.VRay.5.20.01.for.Nuke.13.1v2.Win.x64.rar
  2. Windows X64 | Nuke v13.1v2 | File size: 263 MB Powerful rendering for compositing artists. Quality Top artists and studios use Chaos V-Ray every day to render world-class imagery and visual effects. Power V-Ray adds production-proven lighting, shading and rendering capabilities to Nuke's powerful compositing toolset. Speed Save time by making look development decisions on the fly, and output final frames faster by rendering directly in post. Creative control V-Ray for Nuke gives you full control over lighting, shadows, reflections and more without any back and forth with 3D. Smart integration V-Ray fits seamlessy into Nuke's native, node-based workflow. An industry standard V-Ray's Academy Award winning ray traced renderer in Nuke's industry standard compositing application gives artists the best of both worlds. What's New Updates: official site does not provide any info about changes in this version. HOMEPAGE https://www.chaosgroup.com/vray/nuke DOWNLOAD (Buy premium account for maximum speed and resuming ability) https://nitroflare.com/view/AFEE2EF824C0D59/jrum0.VRay.5.20.01.for.Nuke.x64.rar https://rapidgator.net/file/0f5bbaec5dbbc8d7e022e342748efdb6/jrum0.VRay.5.20.01.for.Nuke.x64.rar
  3. The Foundry Nuke Studio 13.0v1 Win x64 Info: Nuke, NukeX and Nuke Studio offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast. Compositing and much more All the tools you need to get the job done, no matter how you're working. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs. Highest quality results Used by many of the best VFX houses in the industry, the Nuke family's state-of-the-art tools make producing pixel perfect, film-grade results both painless and creatively satisfying. Power and performance Built to meet the needs of modern production work, the Nuke family offers unparalleled levels of power and performance, whether you're a team with a deadline or tackling a solo project. Collaborative workflow Efficient, collaborative workflows lie at the heart of the Nuke range. Easily communicate, share and work together with others, whether you're sitting side by side or across the globe. Speed and efficiency Work fast and interactively with Nuke's cutting-edge toolkits, GPU acceleration and fluid workflows. Everything you need to complete your project on time is built in and ready to go. The perfect fit for your pipeline Open and customizable, Nuke fits perfectly into your pipeline, with major operating system support, low hardware requirements, support for industry standards like OCIO and Alembic, and a Python API and Pyside included. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/FD21A5CB0AD4470/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part1.rar http://nitroflare.com/view/700F6F46A3A67CE/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part2.rar http://nitroflare.com/view/A8721757824B22A/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part3.rar http://nitroflare.com/view/67451E0EF38FFF7/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part4.rar http://nitroflare.com/view/91A82A51E973F1F/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part5.rar https://rapidgator.net/file/a4be0fd2410c069ba0023746451358b6/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part1.rar https://rapidgator.net/file/df81eb306d0e19765174089927845994/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part2.rar https://rapidgator.net/file/4043457779fa7320f999fcadc352f278/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part3.rar https://rapidgator.net/file/d9c03ec52a13bfd77536ba976f9179ab/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part4.rar https://rapidgator.net/file/9ee1117751a71e33264027566bff83f6/cublb.The.Foundry.Nuke.Studio.13.0v1.Win.x64.part5.rar
  4. The Foundry Nuke Studio 13.0v1 | 7.7 Gb The Foundry is pleased to announce the availability of Nuke 13.0v1, the next feature release for Nuke. New version introduces flexible machine learning toolset, Hydra 3D viewport renderer and extended monitor out functionality, enhanced workflows for collaborative review, and Python 3 support. Kicking off the next series of Nuke releases, Foundry has announced the release of Nuke 13. The release introduces a flexible machine learning toolset, a new Hydra 3D viewport renderer and extended monitor out functionality, enhanced workflows for collaborative review, and Python 3 support. Developed by Foundry's A.I. research team, Nuke 13 enables artists to create bespoke effects with a high-quality result in relatively little time. Applications of the flexible toolset include upres, removing motion blur, tracker marker removal, beauty work, and garbage matting. It allows artists to harness the power of machine learning directly in the software. Key components of the machine learning toolset include: CopyCat- An artist can create an effect on a small number of frames in a sequence and train a network to replicate this effect with the CopyCat node. This artist-focused shot-specific approach enables the creation of high-quality, bespoke models relatively quickly within Nuke without custom training environments, complex network permissions, or sending data to the cloud. Inference- The node that runs the neural networks produced by CopyCat, applying the model to your image sequence or another sequence. Upscale and Deblur- Two new tools for common compositing tasks were developed using the ML methodology behind CopyCat and open-source MLServer. The ML networks for these nodes can be refined using CopyCat to create even higher-quality shots or studio-specific versions in addition to their primary use for resizing footage and removing motion blur. Nuke 13.0 also includes the introduction of Hydra support within Nuke's 3D viewport, this offers a higher quality image much closer to Scanline Renderer's output, enabling artists to work closer to their final image. Using hdStorm for rendering also provides a more consistent experience to other applications using Hydra. Sync Review, originally Introduced in Nuke 12.2, has been extended to support syncing of editorial actions as well as playback and annotations. Now fully supported in Nuke Studio, Hiero, and HieroPlayer, Sync Review offers a new way to collaborate on review remotely and share the vision of the final image. FeatureEnhancements BUGID 158422/199269 - FrameHold: A new Set to Current Frame button has been added to the Properties panel. BUGID 421243 - Nuke's Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio's, allowing you to set separate Default Color Transforms on a file type basis. BUGID 453754 - Particles:The deprecated particleT attribute has been removed, resulting in a minor performance improvement. particleT was used to determine the age of the particle, but this information can be calculated from the particleStartTime attribute and the current time. BUGID 457334 - CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Nuke 13.0. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node. When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled. BugFixes BUGID 137121 - Nuke crashed on start up if the disk cache location set in the Preferences was no longer available. BUGID 328844 - OFX: Inserting a CornerPin node after an OFX plug-in, such as Mocha Pro, occasionally caused Nuke to crash. BUGID 333902 - Monitor Out: The Viewer gain and gamma controls did not affect the monitor display when Viewer GPU acceleration was enabled. BUGID 349441 - Monitor Out: Switching from Kona3G card Monitor Out to floating window output caused Nuke to crash. BUGID 379806 - Python:The Hiero example file spreadsheet_csv_export.py did not work as expected. BUGID 401016 - Python: Calling Gizmo.filename() returned the value of a gizmo's file knob, rather than the gizmo's location on disk. BUGID 401881 - Windows only: Custom shortcuts using Shift and keypad numbers could not be initialized. BUGID 412043 - Windows only:Case mismatches in file paths were not handled as expected. BUGID 419327 - DNxHD and DNxHR .mov files did not display different codec information in the Read node's Properties panel. BUGID 431846 - Shuffle2: Expression linking Input or Output Layer controls to a channel control in another node caused Nuke to crash. BUGID 431886 - Dragging files into the Project bin occasionally caused Nuke Studio and Hiero to become unresponsive. BUGID 432704 - Shuffle2: Channels and layers that were not available were occasionally displayed in the Properties panel. BUGID 433153 - UI: The overlay and guides menu was occasionally disabled if it included custom guides. BUGID 438360 - Documentation:The NDK documentation for Setting up Projects and Compilers was out of date. BUGID 441045 - Read/Write: DNxHR .mov files Imported into Nuke were identified incorrectly as DNxHD. BUGID 447701 - macOS only: 3D Viewer rotation handles were drawn incorrectly on machines with certain GPUs. BUGID 447820 - Deep: Viewing a DeepMerge node with deep.front and deep.back set to inf values caused Nuke to crash. BUGID 448363 - BlinkScript: Creating unsigned variables using uint displayed an error when GPU acceleration was enabled. BUGID 457741 - User Knobs:Adding multiple Group knobs in the Project Settings properties panel only created one endGroup knob. BUGID 459491 - Read/Write:Reading DNx .mov files drew the Read node's Properties panel incorrectly. BUGID 461787 - UI: The toolbar at the top of Nuke's Viewer was slightly larger in 3D mode than 2D mode. BUGID 461854 - Read/Write:Reading legacy mov32 files using the mov64Reader displayed a persistent error in the timeline Viewer. BUGID 463633 - Colorspace:Exporting a script with various output colorspaces displayed an Invalid LUT selected error. BUGID 464353 - Median nodes did not produce the correct result at the edges of certain images. BUGID 464372 - Python:Nuke cannot load movWriter from an external version of Python. BUGID 464455 - Python:The foundrySG_Example.py example and documentation did not work as expected. BUGID 464508 - Transform: Adjusting the scale control in a Transform node's Properties panel with show overscan active in the Viewer settings caused Nuke to crash. BUGID 465012 - Python: FnFilenameField.py was missing an import of QtCore.QEvent and displayed errors in the console. BUGID 465045 - Read/Write: The info bar overlay in Nuke Studio's Viewer displayed a one frame offset for .mov and .mxf files compared to the source timecode. BUGID 465303 - Deep: Scripts with DeepRecolor nodes upstream of DeepToImage nodes caused Nuke to crash. BUGID 465375 - Tags:Selecting shots with tags on the timeline was slow compared to shots without tags. BUGID 467078 - Python: Renaming tags using the setName() function did not work as expected. BUGID 468211 - UI:Dragging widgets between panes occasionally named tabs incorrectly The Nuke family consists of three different versions,Nuke, NukeX and Nuke Studio. Beyond the full compositing capabilities of NukeX, Nuke Studio includes a multi-track editorial timeline and full online editing toolkit. Nuke Studio enables onset editing, conforming online and the ability to bash out quick edits. Nuke Studio allows you to easily share timelines with artists using HieroPlayer, empowering artists to view shots in context, identify problems and challenge each other to be more creative. Efficiency and collaborative workflows are the core of the Nuke family. Whether working in a small team of artists or running an effects team, Nuke software makes teamwork seamless. Break the boundaries of creativity with Nuke 13.0. With its new machine learning framework, implementation of a Hydra-powered 3D viewport, and extended SyncReview, Nuke 13.0 empowers artists. Gain more creative control, accelerate workflows, and get to the final pixel-perfect image quicker than ever before. Nuke 13.0 | Overview Foundrydevelops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Product:The Foundry NUKE Version:13.0v1 Supported Architectures:x64 Website Home Page :http://www.foundry.com Language:english System Requirements:PC / macOs / Linux * Size:7.7 Gb Gb Qualified Operating Systems - Windows 10 64-bit - macOS Catalina (10.15.x) or macOS Big Sur (11.x) - CentOS 7.4, 7.5, and 7.6 (64-bit) Other System Requirements - x86-64 processor, such as Intel Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer). - 5 GB disk space available for caching and temporary files. - 1 GB RAM (minimum requirement). - Display with at least 1280 x 1024 pixel resolution and 24-bit color. - Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement). - To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL. - To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. - R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 or later. 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