crylouder Posted December 11, 2007 Share Posted December 11, 2007 Autodesk Maya Unlimited 2008 Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future. New and Enhanced Modeling Tools and Workflows Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects. Additionally, a new Slide Edge feature—as well as significant enhancements to Booleans, Bevel, Bridge, Reduce, and other tools—let you model more efficiently. Maya 2008 also delivers two new selection management features: X-Ray selection highlighting and the ability to “pick walk” edge loops. Faster, More Accurate Viewport / Hardware Rendering Truly WYSIWYG interactive previews are several steps closer now that the Maya hardware rendering engine supports layered textures, multiple UV sets, negative lighting, and object space normal maps. Not only does this improve preview fidelity when using the High Quality renderer in the interactive viewport, it allows a greater range of effects to be rendered to final output using the Maya hardware renderer. Moreover, accelerated draw and selection performance, together with more efficient updating of UI elements, facilitates level editing and speeds overall workflows. Support for DirectX HLSL Shaders With Maya you can effectively create and display sophisticated looks for content destined for the next-generation game consoles. In particular, native support for DirectX® HLSL shaders (in addition to the existing CgFX support), can let you work with assets in the viewport and see them as they will be seen on the target console. Nondestructive Skin Editing Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 can streamline iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses. API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders. This API includes native support for OpenGL® and DirectX® shaders, built-in support for shader parameters, and direct access to the Maya rendering cache. Also, a new constraints API can allow plug-in developers to write their own animation constraint nodes and commands derived from the underlying Maya constraint node and command architecture. This makes it easier to write custom constraints and have them interact with the rest of Maya in a manner similar to built-in constraints. mental ray 3.6 Core Maya 2008 uses the latest mental ray® 3.6 core, a release that boasts dramatic performance improvements in the translation of polygon meshes and instances for rendering, as well as for IPR (Interactive Photorealistic Rendering) startup. Additionally, particle types previously supported only in the Maya Hardware renderer can now be rendered in mental ray, eliminating the need to combine outputs from multiple renderers. Expanded Platform Support Support for Windows Vista™ operating system has been added, enabling customers to take advantage of the performance capabilities of this recent technology. Autodesk Maya Unlimited 2008 Windows 32bit Version http://rapidshare.com/files/55264722/Maya2008_unlimited_win32.part1.rar.html http://rapidshare.com/files/55264873/Maya2008_unlimited_win32.part2.rar.html http://rapidshare.com/files/55269641/Maya2008_unlimited_win32.part3.rar.html http://rapidshare.com/files/55276226/Maya2008_unlimited_win32.part4.rar.html http://rapidshare.com/files/55271169/Maya2008_unlimited_win32.part5.rar.html http://rapidshare.com/files/55275200/Maya2008_unlimited_win32.part6.rar.html (Password):51render.com veya http://www.91files.com/?5KLXSBZS2E6KQ29C7XO2 http://www.91files.com/?KUBQ3I73Q3WN28E7I4QC http://www.91files.com/?N0B7AEGJXBCNO0BZG0BK http://www.91files.com/?JUG68KO56C203NJAMY41 http://www.91files.com/?M0XMB2L9SO0XYJWLURG8 http://www.91files.com/?Q23E5BAMPBDTAMBL67HT (Password):51render.com Link to comment Share on other sites More sharing options...
casira Posted July 8, 2008 Share Posted July 8, 2008 Maya Unlimited 2008 Extension 2 Latest Release Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages. This, combined with an industry-leading suite of 3D tools, means Maya enables you to realize your creative ideas. Enhanced Polygon Modeling Workflow Maya 2008 Extension 2 gives you dramatically enhanced creative control over your polygon modeling workflow. In this video you’ll learn how to take advantage of key new selection management features—including pre-selection highlighting, soft selection for TRS, quick loop select, and multi-component selection mode. You’ll also see the new poly count options window demonstrated along with Tweak mode and the improvements to the symmetrical modeling workflow via the Preserve Seam functionality. Precision UV Editing New and enhanced UV workflow tools in Maya 2008 Extension 2 give you more control over your texturing—enabling you to achieve results faster. Key new functionality you’ll see demonstrated in this movie includes UV discrete rotate and scale as well as the improved snapping workflow for TRS operations. Finally, you’ll learn the latest UV layout techniques; specifically, how to layout UVs within a specific region of the texture editor and how to use Prescale to scale the area of the UV shell proportional to either the surface area of the selected objects or the world, prior to laying out the UVs. Maya Muscle Enhancements: Wrinkle Powerful Maya Muscle weight-painting functionality lets you create highly precise skin wrinkling. This movie demonstrates how to use the Relative Sticky mode, the relax deformer and wrinkle maps to achieve advanced wrinkle effects. Maya Muscle Enhancements: Self-Collision Workflow Maya Extension 2 builds on the comprehensive Maya Muscle system released in Maya 2008 Extension 1. New toolsets, such as Smart Collision, extend your ability to precisely direct muscle and skin behavior. In this video you’ll see how multiple collision types, including Smart Collisions, can be layered on top of existing deformers to create convincing skin articulation and animation. Maya Muscle Enhancements: Creator Maya Extension 2 builds on the comprehensive Maya Muscle system released in Maya 2008 Extension 1. This video shows you how to take advantage of the new Muscle Creator UI to build a new, more powerful parametric-style NURBs shape with advanced deformation/posing capabilities. http://rapidshare.com/files/126861139/m4Y4u.part1.rarhttp://rapidshare.com/files/126865852/m4Y4u.part2.rarhttp://rapidshare.com/files/126870094/m4Y4u.part3.rarhttp://rapidshare.com/files/127032900/m4Y4u.part4.rarhttp://rapidshare.com/files/127036748/m4Y4u.part5.rar[/CODE] Size: 450 mb Password : www.freshwap.net Link to comment Share on other sites More sharing options...
YAMANER Posted July 8, 2008 Share Posted July 8, 2008 Autodesk Maya Unlimited 2008 + 100% Working Crack Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation and rendering solution that enables leaders in film and television, game development, design visualization, and education to stay ahead of the game.Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the futureMaya 2008 Extension 2 - FeaturesThe features shown in these videos are only available to Subscription customers, in Maya 2008 Extension 2.Enhanced Polygon Modeling WorkflowMaya 2008 Extension 2 gives you dramatically enhanced creative control over your polygon modeling workflow. In this video you’ll learn how to take advantage of key new selection management features—including pre-selection highlighting, soft selection for TRS, quick loop select, and multi-component selection mode. You’ll also see the new poly count options window demonstrated along with Tweak mode and the improvements to the symmetrical modeling workflow via the Preserve Seam functionality.Precision UV EditingNew and enhanced UV workflow tools in Maya 2008 Extension 2 give you more control over your texturing—enabling you to achieve results faster. Key new functionality you’ll see demonstrated in this movie includes UV discrete rotate and scale as well as the improved snapping workflow for TRS operations. Finally, you’ll learn the latest UV layout techniques; specifically, how to layout UVs within a specific region of the texture editor and how to use Prescale to scale the area of the UV shell proportional to either the surface area of the selected objects or the world, prior to laying out the UVs.Maya Muscle Enhancements: WrinklePowerful Maya Muscle weight-painting functionality lets you create highly precise skin wrinkling. This movie demonstrates how to use the Relative Sticky mode, the relax deformer and wrinkle maps to achieve advanced wrinkle effects. Maya Muscle Enhancements: Self-Collision WorkflowMaya Extension 2 builds on the comprehensive Maya Muscle system released in Maya 2008 Extension 1. New toolsets, such as Smart Collision, extend your ability to precisely direct muscle and skin behavior. In this video you’ll see how multiple collision types, including Smart Collisions, can be layered on top of existing deformers to create convincing skin articulation and animation.Maya Muscle Enhancements: CreatorMaya Extension 2 builds on the comprehensive Maya Muscle system released in Maya 2008 Extension 1. This video shows you how to take advantage of the new Muscle Creator UI to build a new, more powerful parametric-style NURBs shape with advanced deformation/posing capabilities.Home Pagehttp://autodesk.com http://creep.ru/uploads/posts/1198881264_Autodesk_Maya_Unlimited_2008__100_Working_Crack_1.jpg http://rapidshare.com/users/K2SVKT/1 rar şifresi/pass : www.uyurgezer.net 32 bit Autodesk maya 2008 5 part 450 mb http://rapidshare.com/files/65537762/Zevkli.org_maya_2008.part1.rar http://rapidshare.com/files/65526126/Zevkli.org_maya_2008.part2.rar http://rapidshare.com/files/65526117/Zevkli.org_maya_2008.part3.rar http://rapidshare.com/files/65410716/Zevkli.org_maya_2008.part4.rar http://rapidshare.com/files/65322335/Zevkli.org_maya_2008.part5.rar 64 bit Autodesk maya 2008 6 part 500 mb (son part 1 mb"den küçük) http://rapidshare.com/files/65565138/maya2008_64bit.part1.rar http://rapidshare.com/files/65584177/maya2008_64bit.part2.rar http://rapidshare.com/files/65597743/maya2008_64bit.part3.rar http://rapidshare.com/files/65609572/maya2008_64bit.part4.rar http://rapidshare.com/files/65620687/maya2008_64bit.part5.rar http://rapidshare.com/files/65548414/maya2008_64bit.part6.rar Autodesk Maya 2008 Extension 2 (Win32) + Addons - 458 MBAward-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation and rendering solution that enables leaders in film and television, game development, design visualization, and education to stay ahead of the game.Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the futureMaya 2008 Extension 2 - FeaturesThe features shown in these videos are only available to Subscription customers, in Maya 2008 Extension 2.Enhanced Polygon Modeling WorkflowMaya 2008 Extension 2 gives you dramatically enhanced creative control over your polygon modeling workflow. In this video you’ll learn how to take advantage of key new selection management features—including pre-selection highlighting, soft selection for TRS, quick loop select, and multi-component selection mode. You’ll also see the new poly count options window demonstrated along with Tweak mode and the improvements to the symmetrical modeling workflow via the Preserve Seam functionality.Precision UV EditingNew and enhanced UV workflow tools in Maya 2008 Extension 2 give you more control over your texturing—enabling you to achieve results faster. Key new functionality you’ll see demonstrated in this movie includes UV discrete rotate and scale as well as the improved snapping workflow for TRS operations. Finally, you’ll learn the latest UV layout techniques; specifically, how to layout UVs within a specific region of the texture editor and how to use Prescale to scale the area of the UV shell proportional to either the surface area of the selected objects or the world, prior to laying out the UVs.Maya Muscle Enhancements: WrinklePowerful Maya Muscle weight-painting functionality lets you create highly precise skin wrinkling. This movie demonstrates how to use the Relative Sticky mode, the relax deformer and wrinkle maps to achieve advanced wrinkle effects. Maya Muscle Enhancements: Self-Collision WorkflowMaya Extension 2 builds on the comprehensive Maya Muscle system released in Maya 2008 Extension 1. New toolsets, such as Smart Collision, extend your ability to precisely direct muscle and skin behavior. In this video you’ll see how multiple collision types, including Smart Collisions, can be layered on top of existing deformers to create convincing skin articulation and animation.Maya Muscle Enhancements: CreatorMaya Extension 2 builds on the comprehensive Maya Muscle system released in Maya 2008 Extension 1. This video shows you how to take advantage of the new Muscle Creator UI to build a new, more powerful parametric-style NURBs shape with advanced deformation/posing capabilities.Rapidshare:http://rapidshare.com/files/97907516/Autodesk_Maya_2008_Extension_2_WIN32___Addons_www.softarchive.net.part1.rarhttp://rapidshare.com/files/97908402/Autodesk_Maya_2008_Extension_2_WIN32___Addons_www.softarchive.net.part2.rarhttp://rapidshare.com/files/97909608/Autodesk_Maya_2008_Extension_2_WIN32___Addons_www.softarchive.net.part3.rarhttp://rapidshare.com/files/97911016/Autodesk_Maya_2008_Extension_2_WIN32___Addons_www.softarchive.net.part4.rarhttp://rapidshare.com/files/97906845/Autodesk_Maya_2008_Extension_2_WIN32___Addons_www.softarchive.net.part5.rarMirror one file: Vip-files (458 MB)http://vip-file.com/download/6480be381297/Autodesk-Maya-2008-Extension-2-WIN32---Addons-www.softarchive.net.rar.html[/CODE] [b]ALINTIDIR[/b] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.