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Houdini MASTER 8


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Houdini MASTER 8

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17000 DOLAR DEĞERİNDEKİ BU PROGRAM İLE ANİMASYONLAR GÖRSEL EFEKTLER YAPABİLİRSİNİZ.

BU PROGRAM İLE YAPILAN FİLMLER :

Aeon Flux, The Adventures of Sharkboy and Lavagirl in 3-D

The Amityville Horror, Bee Season, Bewitched, The Brother’s Grimm, Charlie and the Chocolate Factory, Chicken Little, The Chronicles of Narnia, Cursed, Doom, Elektra, Harry Potter , Goblet of Fire

spiderman 1, spiderman 2, resident evil

http://rapidshare.de/files/24344558/houdini_8.part1.rar.html
http://rapidshare.de/files/24344712/houdini_8.part2.rar.html
http://rapidshare.de/files/24344895/houdini_8.part3.rar.html
http://rapidshare.de/files/24344421/houdini_8.part4.rar.html[/CODE]

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  • 3 hafta sonra ...

Sidefx Houdini Master 9.1.244 Full

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Houdini Master is the most complete visual effects and animation solution available. This award-winning and production-proven product andles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation.

HomePage:

http://www.sidefx.com/[/CODE]

[b]DOWNLOAD PART1[/b]

[CODE]http://w15.easy-share.com/1700547884.html[/CODE]

[b]DOWNLOAD PART2[/b]

[CODE]http://w15.easy-share.com/1700548012.html[/CODE]

[b]Mirror[/b]

[b]Sidefx Houdini Master 9.1.244[/b]

[b]Links[/b]

[CODE]http://rapidshare.com/files/118564450/SIDEFX_HOUDINI_MASTER_V9.1.244_WIN32_VC8-XFORCE.part1.rar.html
http://rapidshare.com/files/118566731/SIDEFX_HOUDINI_MASTER_V9.1.244_WIN32_VC8-XFORCE.part2.rar.html[/CODE]

[b]SideFX Houdini Master 9.0.794[/b]

Houdini Master is the most complete visual effects and animation solution available.

This award-winning and production-proven product andles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation.

• Let Houdini store all your actions into networks of nodes that can be easily revised.

• Step back to edit the nodes or branch off to explore new ideas.

• Create prototypes then swap in high resolution geometry for final output.

• Organize your nodes hierarchically then encapsulate the results into Digital Assets that can be easily shared with colleagues.

[b]MODELING[/b]

• Work with a complete set of Polygon and NURBS modeling tools including a robust polygon to subdivision surface workflow.

• Easily model complex environments with tools such as l-systems and instancing.

• Create clean, production-ready, geometry with a wide variety of modeling utilities.

[b]TEXTURING[/b]

• Unwrap organic models with the UV pelt tool.

• Tweak the results using the UV brush tool in both UV and 3D space.

• Quickly mirror UV attributes across your geometry or transfer them to other models.

[b]ANIMATION[/b]

• Set keyframes on any parameter in Houdini.

• New Blend Pose tool gives you set driven key behaviour with one or more drivers.

• Edit keys in either the Channel Editor, Dope Sheet, Table View or directly in the Timeline.

• Use Houdini’s procedural motion editing system [chops] for advanced control.

• Default Cartoon rig lets animators quickly test out Houdini’s animation tools.

[b]CHARACTER RIGGING[/b]

• Auto-rig tools let you rapidly build up biped, quadraped and mixed limb rigs with animator-friendly controls.

• Capture surfaces with bones or use metaballs for better localized deformation.

• Easily composite capture weights painted by different riggers on the same model.

• Quickly mirror capture weights across your geometry or transfer them to other models.

• Create realistic muscle deformations with skin sliding using metaball-based muscles.

[b]LIGHTING[/b]

• Easily set up and control spot, directional, point, area or environmental lights.

• New material palette ships with pre-built shaders that can be assigned then edited in Houdini’s shader building environment.

• Set up local material properties to define custom looks for objects that share the same material assignment.

[b]MANTRA RENDERING[/b]

• Choose from Mantra’s micropolygon, raytrace, or new physically based renderer.

• Render fluid-based smoke and cloud effects using the new Volumetric renderer with deep shadows maps and motion blur.

• Render Fur procedurally using guide hairs and painted grooming attributes.

[b]THIRD PARTY RENDERING[/b]

• Work with third party renderers such as RenderMan directly inside Houdini.

• Interactively create RenderMan materials with Houdini’s shader building environment.

• Add support for new renderers by writing simple Python scripts.

BUILT-IN COMPOSITING

• Lighters can test render passes then quickly prepare slap comps for review.

• Strong interaction with Houdini’s shading language to create custom masks.

[b]INTEROPERABILITY[/b]

• Animate and render files and Digital Assets created in Houdini Master.

• Collada support for the import of geometry, lights, cameras, transformations and keyframe animation.

• Support for standard file formats such as obj, dxf, iges, rib and more.

[b]PYTHON SUPPORT[/b]

• Object-oriented Python API provides lowlevel access to Houdini.

• Easily integrate Houdini into your existing pipeline with full access to Python libraries.

• New Python-driven back-end for Houdini lets you see exactly what’s going on when Houdini generates an IFD or RIB file.

[b]PARTICLES[/b]

• Full control over every aspect of how your particles move and react to forces.

• Emit particles from any geometry type such as points, surfaces, volumes and metaballs.

• Birth particles from deforming geometry even if the topology differs from frame to frame.

• Full complement of dynamic forces such as gravity, wind, drag, rotational velocities with local controls for turbulence.

• Easily set up attraction, follow, flocking and orbitting to create complex particle motion.

• Particles can collide with static and deforming geometry then react by either bouncing, dying, sticking or sliding.

• Particle networks can be extended through the use of Houdini’s node-based vector expression environment.

• Surfaces and point clouds can both transfer and receive attributes from particles to help define behaviour.

[b]PARTICLE RENDERING[/b]

• Point Rendering lets you efficiently render large numbers of particles with motion blur.

• Volumetric Rendering lets you define regions of density then render with deep shadows.

• Built-in support for texture-mapped sprites directly in the particle network.

• Instanced Geometry efficiently distributes geometry over a large number of particles.

• Copy stamping lets you set up variables to create unique models at each particle.

[b]FLUID-BASED PARTICLES[/b]

• Smoothed particle hydrodynamics solver that lets you easily create fluid effects with detailed splashing.

• Per particle access using Houdini’s particle editing and rendering techniques provides you with total artistic control.

• Particles can be surfaced with special tools designed to take into account both the particle motion and the colliding geometry.

[CODE]http://rapidshare.com/files/129318252/SIDEFXHOUDINIMASTER_V9.0.794.sh.part1.rar
http://rapidshare.com/files/129327654/SIDEFXHOUDINIMASTER_V9.0.794.sh.part2.rar[/CODE]

[b]Mirror[/b]

[b]SideFX Houdini Master 9.0[/b]

[b]Download[/b]

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[b]OR[/b]

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[b]Mirror[/b]

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[CODE]http://rapidshare.com/files/129318252/SIDEFXHOUDINIMASTER_V9.0.794.sh.part1.rar
http://rapidshare.com/files/129327654/SIDEFXHOUDINIMASTER_V9.0.794.sh.part2.rar[/CODE]

[color=#0000FF][b]ALINTIDIR[/b][/color]

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görsel eğitim seti lazım birde nasıl kurulacağı lazım içindeki yazıyı çeviriyorum öyleyken yapamadım

1.Unzip and unrar to a temp directory

2.Start installation BEFORE STARTING HOUDINI:

3.Stop HoudiniLicenseServer (from services)

4.Copy sesinted.exe from Crack dir to c:\windows\system32 (overwrite)

5.Start HoudiniLicenseServer (from services)

6.Licensing: Launch the License Administrator.

In the Server Information tab you will find your Server Name & Server Code

Launch Houdini Keygen

Enter your Server Name & Server Code and generate your license keys ...

Go back to the License Administrator

Select File/Manually Enter Keys...

Copy paste the keys you generated, 5 by 5 .

Key string #1 should be SERVER your_server_name server_code .....

NB : Install the "other keys to play with" at your own risk, those are mainly for dev and debug ...

so Make sure you installed the License keys first

4.Enjoy it ...

bunun crakini anlatın görselini yapmayı ben denicem:)))

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  • 11 ay sonra...
3.Stop HoudiniLicenseServer (from services

5.Start HoudiniLicenseServer (from services)

Buradaki services, Denetim masasındaki Yönetimsel araçlarda olan..

sırayla yapın..

Değerli kardeşim proğramı paylaşmıssın sağol ama üç dakikanı daha ayırıp yükleme düzeninide bir anlatsan fenamı olur yani.Bu kadar insana yazık değilmi ya.Bir sürü uğraştık ama netice yok.Bir işe yaramadı ama yinede sağol,emeğin var tabiii.

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  • 6 ay sonra...
SideFX Houdini Master V10.0.595 ||FULL VERSION

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SideFX Houdini Master yazılımı, 3 Boyutlu animasyon ve görsel efekt verme programıdır.
Ufak çaplı film ve Tv prodüksüyonlarında sıkça kullanıldığı resmi sitesi tarafından da doğrulanmaktadır.
Profesyonel kullanıcılar içindir.

BU PROGRAM İLE YAPILAN FİLMLER :
Aeon Flux, The Adventures of Sharkboy and Lavagirl in 3-D
The Amityville Horror, Bee Season, Bewitched, The Brother’s Grimm, Charlie and the Chocolate Factory, Chicken Little, The Chronicles of Narnia, Cursed, Doom, Elektra, Harry Potter , Goblet of Fire
spiderman 1, spiderman 2, resident evil
vopn49.jpg
SideFX Houdini Master - a powerful program for modeling and creating special effects, while a functional set of 3D graphics. The program allows you to produce complex images without the need for additional plug-ins or a group of programmers. Film industry can rely on Houdini Master to creating incredible video effects and animation. Among the innovations the tenth version is worth noting the possibility of using multiple computers together within a local area network, to simulate the behavior of fluids, Pyro FX, new tools for creating smoke and fire, technology, Interactive Photorealistic Rendering (IPR) to quickly view the changes being made in light of three-dimensional scenes, work with the stereoscopic data. Houdini Master is the availability of tools for creating dynamic and visual effects with particles.


Features:
Houdini Master is a full-featured 3D animation and
visual effects software renowned for its node-based procedural workflow. Houdini Master is indispensible for visual effects artists and technical directors (TDs) and includes a fully unified dynamics environment. Houdini Escape is a complete 3D modeling, animation, lighting, rendering and compositing package that works well on its own or with Houdini Master. Houdini Escape includes strong character animation features such as
powerful auto-rigging and muscle tools.
Interoperability: Use Houdini Master to set up sophisticated particle and physical effects, then view and render them in Houdini Escape. Encapsulate those effects into Houdini Digital Assets, and you can bring them into Houdini Escape as interactive artist tools.

What's new in Houdini 10:

Dynamics:
The new Pyro FX shelf tools let you create production-quality smoke and fire effects quickly. The shelf tools are backed by new DOP nodes (Pyro solver), SOP nodes (DOP I/O surface node), and a very flexible, production material (Pyro material). More information.
You can now divide the work of a fluid simulation and distribute it to multiple networked computers.
The wire, fluid, and cloth solvers are now faster due to multi-threading and/or algorithmic improvements.

Motion FX:
Motion FX allows you to easily add CHOPs effects to parameters using the parameter’s menu. More information.
You can add effects to objects using the Lag Object and Jiggle Object tools on the Animation shelf tab.

Fur:
You can now create a clear part line in combed fur by using the Add Parting tool on the shelf.
Replaced parameters on the Fur Object for specifying how thickness, frizz, and color vary along the length of each hair with ramps.

Network usability:
The network editor now has a toolbar to allow easier access to network functionality. Use the network editor’s Gear menu to turn the toolbar off.
Sticky notes in the network. Press Ctrl + P to create a new note. More information.
You can now nest network boxes inside each other.
Improvements to wiring.
Shaking a node disconnects it.
Dropping a node onto a wire connects it. Hold ? Shift to connect the next free input instead of the first one. This new behavior is disabled if you turn selectable wires off in the main preferences.
Dropped nodes now automatically snap to line up with their parents and siblings.
Holding ? Shift while dragging a node will move it with its children, and holding ? Shift + Ctrl will move the node with its parents. You can also turn on a checkbox called Move Tiles With Their Children on the Network editor page of the main preferences, which automatically move it together with its children.
You can now press B in the network editor to quickly set/unset the bypass flag on the node under the mouse pointer. Press ? Shift + B to set/unset the bypass flags on the selected nodes.
You can now use the HOUDINI_NODE_WIDTH environment variable to control the width of nodes in the network editor. The variable is a multiple of the flag width.
The “current” node (the node displayed in the parameter editor) is now marked in the network editor with a dark outline when it’s not selected.

General usability:
Motion Effects let you very easily override a parameter with a CHOP network, allowing you to quickly apply an effect such as jitter or overshoot. More information.
There is now stereoscopic viewing in the viewport, a stereo camera rig, stereoscopic rendering in ROPs, and stereoscopic MPlay and IPR viewing. The stereo camera rig is also on the Lights and Cameras tab of the shelf. More information.
Better display and manipulation performance.
Multi-line editor fields, such as on the Code tab in the type properties window, now feature a toolbar with common editing functions.
Expression evaluation is now faster.

Shading and rendering:
The render view now supports fast previews that update as you change parameters. More information.
New production-quality Pyro shader. More information.
New occlusion materials. Useful for general occlusion passes, occlusion-for-compositing passes, or simple colored/textured type occlusion renders. More information.
New Simple Ramp material in the palette, which makes for a useful x-ray or toon type material. More information.
VOP networks now automatically convert datatypes when possible. You can middle-click an auto-converted connection and choose to create an explicit conversion node.
The PBR rendering engine is now implemented in VEX. This allows you to export deep raster variables in PBR and to use a shader to control PBR rendering.
You can now export deep raster planes such as direct_diffuse (Direct lighting, diffuse component) and direct_glossy (Direct lighting, glossy component) from PBR.
Better filtering of shadow maps (also in 9.5).

New shelf tools:
The new Pyro FX shelf tab contains new pyro effects tools.
There are two new Cloth shelf tools.
Elastic Object is useful for simulating objects that try to regain their original shapes after a collision, such as a rubber ball.
Dentable Object is useful for simulating objects that do not try to regain their original shapes after a collision, such as a crushed can.
There is a new Animation shelf tab.
Lag Object uses Motion FX to add lag to an object.
Jiggle Object uses Motion FX to add jiggle to an object.
The Freeze transforms tool pushes an object’s Scene-level transforms down into a Transform surface node at the geometry level.
The Knife tool lets you interactively split polygons along a drawn line.
The Edge loop tool lets you easily insert a loop of edges in quad polygon geometry.

Other improvements:
Mac port is faster and more reliable.
HOM is more completely implemented and better documented.
Many improvements and new options in FBX translation.
The context menu for parameters is now defined by an editable XML file.
New Houdini Dark color scheme available in the color settings menu.
Scripts can now disable ramp parameters.
Bug fixes and optimizations.

Install Note:
1. Unzip & Unrar
2. Check Crack/install.txt
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http://hotfile.com/dl/38009629/ffeff5b/SideFX_Houdini_Master_V10.0.595_by_doctor.part1.rar.html
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http://hotfile.com/dl/38009917/7882003/SideFX_Houdini_Master_V10.0.595_by_doctor.part3.rar.html
http://hotfile.com/dl/38009973/89053e6/SideFX_Houdini_Master_V10.0.595_by_doctor.part4.rar.html[/CODE]



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